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Does the World Trade Server lower the difficulty of PokeMMO?


Takeda

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Hello everyone.

 

We know that one of the great characteristics of PokeMMO is the fair difficulty in many of its features and that this also makes it special, attractive and different from many other Pokémon games.

 

I know that many will not like my next observation. First of all, I am not suggesting anything.

 

I have realized that the exaggerated accessibility of meeting us on the World Trade Server (yes, GTL) takes away a lot of sense and difficulty from the game's adventure. Here are some arguments.

 

• It does not matter to advance to new routes, caves, cities, etc. to have new Pokémon, the Trade Server is there to anticipate the story.

• You can buy unregistered Pokémon on the PokeDex cheaply with adventurous abilities such as Frisk, Flame Body, Pickup, etc. in no time.

• There are very low prices for compelling Pokémon (6x31 does not guarantee you to win every tournament).

• No matter trying so long to have your own equipment, the Trade Server will shorten the time for you.

• You can get valuable items like Focus Band, Damp Rock, King's Rock, etc. that you have never seen before in history at the cost of nothing. Why search for Pokémon with 1% or 5% odds with an equipped item?

 

If he were fully bitter with PokeMMO, there would be no shortage of more arguments. Trainers, I will save the other facilities in your analysis.

 

I reiterate, I am not suggesting anything, much less requesting that the Commerce Server be removed. But don't you think the difficulty goes down...? The only requirement to access the Trade Server is to have 4 medals, nothing more.

 

Rather than cover it up, I'd rather we admit it.

It is better to entertain yourself than to get angry.

 

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Spoiler

Hola a todos.

 

Sabemos que una de las grandes características de PokeMMO es la justa dificultad en muchos de sus rasgos y que esto también lo hace especial, atractivo y diferente a muchos otros juegos de Pokémon.

 

Sé que a muchos no les gustará mi siguiente observación. En primer lugar, no estoy sugiriendo nada.

 

Me he dado cuenta que la exagerada accesibilidad de satisfacernos en el Servidor de Comercio mundial le quita bastante sentido y dificultad a la aventura del juego. A continuación algunos argumentos.

 

• No importa avanzar a rutas, cuevas, ciudades, etc nuevas para tener nuevos Pokémon, el Servidor de Comercio está para adelantarte a la historia.

• Puedes comprar a bajo precio Pokémon no registrados en la PokeDex con habilidades aventureras como Cacheo, Cuerpo llama, Recogida, etc. en nada de tiempo.

• Existen precios muy bajos de Pokémon convincentes (6x31 no te garantiza ganar todos los torneos).

• No importa esforzarte en tanto tiempo para tener tu propio equipo, el Servidor de Comercio acortará el tiempo por ti.

• Puedes conseguir objetos valiosos como Cinta Focus, Roca Lluvia, Roca del Rey, etc que nunca antes viste a lo largo de la historia al costo de nada. ¿Para qué buscar Pokémon con probabilidades de 1% o 5% con objeto equipado?

 

Si estuviera plenamente amargado con PokeMMO, no faltarían más argumentos. Entrenadores, las demás facilidades me las ahorraré en sus análisis.

 

Reitero, no estoy sugiriendo nada ni mucho menos solicitando que quiten el Servidor de Comercio. ¿Pero no les parece que la dificultad decae...? El único requisito para acceder al Servidor de Comercio es tener 4 medallas, nada más.

 

En lugar de disimularlo, prefiero que lo admitamos.

Es preferible entretenerse que encapricharse.

 

Edited by Takeda
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7 hours ago, Takeda said:

I reiterate, I am not suggesting anything, much less requesting that the Commerce Server be removed. But don't you think the difficulty goes down...? The only requirement to access the Trade Server is to have 4 medals, nothing more.

It doesn't reduce the difficulty at all. Sure you can get abilities like Frisk and Flame Body through there, but you can also catch them yourself. It doesn't "anticipate the story" because the GTL is independent of the story itself. Just because you have access to a large variety of Pokemon and items that can be very helpful with the story, that doesn't mean you know how to use them and with the level caps in place based on your progress in your current region it certainly does not cheapen the storyline at all.

 

Getting four badges may seem like a low bar for access to it, but it's far more reasonable than making you wait until post-E4. An average player is going to have some difficulty getting to that mark. Not too much, but it's definitely not like it was in the cartridges.

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1 hour ago, Raichuforyou said:

Are you talking about the GTL, the function of trading around and listing items to sell them? This is never going away in PokeMMO...

Yes, the GTL.

I quote myself to answer you.

 

2 hours ago, Takeda said:

... I reiterate, I am not suggesting anything, much less requesting that the Commerce Server be removed...

 

My point is that GTL makes the game's adventure a lot easier before hitting the Elite 4. Above are some arguments for what I say.

 

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Just now, XelaKebert said:

... Sure you can get abilities like Frisk and Flame Body through there, but you can also catch them yourself...

There I also point out. Even without wearing 5 medals and without registering Pokémon in the PokeDex, you don't need to waste time looking for a Pokémon Frisk (for example) because you can get it cheap in a short time in the GTL. Projecting searches in new places doesn't make much sense with GTL.

 

 

Just now, XelaKebert said:

... It doesn't "anticipate the story" because the GTL is independent of the story itself...

I don't mean GTL takes you to fight Giovanni, but those new Pokémon are part of the story. GTL speeds you up quite a bit without having to travel to new places and fill the PokeDex like nothing.

 

 

Just now, XelaKebert said:

...Just because you have access to a large variety of Pokemon and items that can be very helpful with the story, that doesn't mean you know how to use them and with the level caps in place based on your progress in your current region it certainly does not cheapen the storyline at all...

Having few medals, my feeling is not stagnant in that GTL purchases are useful, but very advantageous.

 You can get compelling Pokémon at fair levels. I reiterate, 6x31 is not synonymous with intelligence.

 All of us here are because we already know the original games.

 

Just now, XelaKebert said:

... Getting four badges may seem like a low bar for access to it, but it's far more reasonable than making you wait until post-E4...

I'm not far from asking for more "barriers".  But what I am raising now is an observation of mine. I want to see what the players think. Thanks for your participation.

 

 

 

 

 

 

 

 

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Edited by Takeda
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I see no harm on having gtl as an option past 4th badge, anyone can choose not to use it and play the game in a more classic fashion if they choose, but considering this is an MMO GTL is a major part of the game that will never be removed

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I believed what you say were true, making certain things easier. For example, 1x31 for  breeding.

 

However, in my case, there are times where even with GTL, I couldn't find suitable breeders (eg specific egg moves and IVs)

 

As for story part, I feel that more newbies face problems during first 3 gyms and some even struggles to beat Elite Four. 

 

GTL provides a platform for players to buy

-berries (EV reducing berries) when they do not plant or have access to the farm (only Hoenn and Unova can plant berries)

 

-berry products- pp up and etc

 

-TMs, evolutionary stones- could be cheaper than NPC

 

-and also sell when u are offline

 

We know all these can be done without GTL, but I do not wish to go back to days where u have to be actively spamming trade channel, and be available for trade(says on Gym run) to make a small profit.

 

Using GTL is not a must, it's a sweet add-on feature which comes in handy

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15 hours ago, Takeda said:

My point is that GTL makes the game's adventure a lot easier before hitting the Elite 4. Above are some arguments for what I say.

You reached so far for your arguments you neglected the average user, which is what the system is designed around.

 

15 hours ago, Takeda said:

There I also point out. Even without wearing 5 medals and without registering Pokémon in the PokeDex, you don't need to waste time looking for a Pokémon Frisk (for example) because you can get it cheap in a short time in the GTL. Projecting searches in new places doesn't make much sense with GTL.

Your average player isn't looking for those Pokemon and this is something you need to realize. You are making this argument on the basis that everyone has some high level knowledge of field abilities, what they do, and when they need them. This is quite simply false. Sure there is a segment of the playerbase that has that knowledge, but your average user isn't seeking those specific abilities out. 

 

15 hours ago, Takeda said:

I don't mean GTL takes you to fight Giovanni, but those new Pokémon are part of the story. GTL speeds you up quite a bit without having to travel to new places and fill the PokeDex like nothing.

I know what you meant by "anticipating the story" and you are quite frankly incorrect. You are making assumptions based on a small segment of the community instead of the community at large.

 

15 hours ago, Takeda said:

Having few medals, my feeling is not stagnant in that GTL purchases are useful, but very advantageous.

 You can get compelling Pokémon at fair levels. I reiterate, 6x31 is not synonymous with intelligence.

 All of us here are because we already know the original games.

You don't need 6x31 Pokemon to beat the storyline and they most certainly are /not/ cheap for your average user. In fact, your average user likely hasn't even looked at IVs and is using their 6x15 starter and 5 randoms they caught. The thought of picking up a 6x31 hasn't even crossed their mind at all. I've already made the same argument that IVs don't equate to intelligence, but you are arguing that access to them does. Just because you have access to something that can help you win, that doesn't mean you know how to use it to help you win. There is a difference here. Not to mention that not everyone is here because they know the original games. There are players who this is their first time experiencing a Pokemon game. You are over generalizing the population of the game.

 

The AI is designed in such a way that it is reasonably challenging without being a major barrier to users who don't know comp. It's meant to get the average player with some exposure to the original games thinking about how to build their teams rather than using an overlevelled starter to bulldoze the gyms. What you are claiming about GTL access making things easier is absolutely false. You based that on a generalization of your own experience. I could make the same arguments from mine, but I won't because they wouldn't hold any water. Players with high level experience in Pokemon aren't the majority of the community, they are a small percentage. They are who your entire argument is based on. If you cared to do any surveying of casual players you'd find that the GTL itself makes no significant difference. The difference maker is knowledge. As players gain knowledge they will inevitably clear the game faster. The average players who are clearing faster are the ones who are learning and thinking on their feet regardless of whether or not they use the GTL. The sooner you realize that, the better.

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2 hours ago, Obvi said:

... anyone can choose not to use it and play the game in a more classic fashion if they choose...

This game is online, not offline. In this game you compete with all the players.

It is unfair to agree to waste so much time searching in the tall grass to assemble your Pokémon team while the neighboring player gets his team with just a few clicks via GTL.

 

So you don't see any damage ...

 

Thanks for your participation.

 

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23 minutes ago, Riesz said:

GTL provides a platform for players to buy

-berries (EV reducing berries) when they do not plant or have access to the farm (only Hoenn and Unova can plant berries)

 

 

Yes ... there are offers that are very good. I am not generalizing all sales of the GTL.

 

You've written more paragraphs, but I don't want to self-quote anymore.

 

Thanks for your participation.

 

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Just now, XelaKebert said:

You reached so far for your arguments you neglected the average user, which is what the system is designed around.

Only the general administrator knows "what" the "system" was designed for.

 

 

Just now, XelaKebert said:

Your average player isn't looking for those Pokemon and this is something you need to realize. You are making this argument on the basis that everyone has some high level knowledge of field abilities, what they do, and when they need them. This is quite simply false. Sure there is a segment of the playerbase that has that knowledge, but your average user isn't seeking those specific abilities out. 

 

I know what you meant by "anticipating the story" and you are quite frankly incorrect. You are making assumptions based on a small segment of the community instead of the community at large.

It seems to me that we did not understand each other ...

 

In any case, imagining your beginner players (who seem very naive to you), sooner or later they will learn to buy and say "wow, there are things super accessible!".

The adventure / development of the player is facilitated thanks to several Pokémon and very cheap and accessible items in early development.

 

It does not matter how much you know how to handle an object or a Pokémon, but that they have a respectable value.  So the player who decides to buy pokemon or objects, despite not having seen them in the game's history, is making it easy and forever.

 

 

Quote

... Players with high level experience in Pokemon aren't the majority of the community, they are a small percentage. They are who your entire argument is based on...

We are not understanding each other.

 

Basically, the problem that all my arguments cause is the low price of many good items and acceptable Pokémon. Players themselves are demeaning the value of many items in PokeMMO and it seems to have a deep theme ...

 

It is not an invention of mine, in fact another topic related to this was recently discussed.

The price points to all players sooner or later, and I affirm that it is accessible regardless of the utility that each player knows how to give to their purchases.

 

I know it would be better to upload photos, but there are many examples. It is enough to be guided by the names of the objects that I wrote previously. Pokémon with their IVs, Natures, etc. i will not disclose or specify.

 

 

Quote

 

... The difference maker is knowledge. As players gain knowledge they will inevitably clear the game faster...

Yes, and when they learn to buy they will realize that there are not only offers, also gifts.

 

It seems that you do not see the objectives that can be achieved with accessible offers in the GTL that I do see.

 

My impression is that there are objects and Pokémon almost given away, whether for history or competition.

 

And i reiterate... It does not matter how much you know how to handle an object or a Pokémon, but that they have a respectable value.

 

It's a bit strange reading you because I'm a newbie to Pokémon games, however understanding you makes me feel very flattered.

 

 

Quote

... I've already made the same argument that IVs don't equate to intelligence, but you are arguing that access to them does...

 

Quote

... Just because you have access to something that can help you win, that doesn't mean you know how to use it to help you win...

 

Quote

 

... The AI is designed in such a way that it is reasonably challenging without being a major barrier to users who don't know comp. It's meant to get the average player with some exposure to the original games thinking about how to build their teams rather than using an overlevelled starter to bulldoze the gyms. What you are claiming about GTL access making things easier is absolutely false...

We do not understand each other ...

 

When I say it (6x31 is not synonymous with intelligence) I mean the competitive one implicitly, not the predictable machine. But I'm not going to change the subject, that's why I write it in parentheses.

 

 

Just now, XelaKebert said:

... In fact, your average user likely hasn't even looked at IVs and is using their 6x15 starter and 5 randoms they caught. The thought of picking up a 6x31 hasn't even crossed their mind at all...

 

Quote

... There are players who this is their first time experiencing a Pokemon game. You are over generalizing the population of the game...

... I'm not going to take seriously that there are considerable players in PokeMMO without having known the traditional games.  Yes, there must be casual players, but the number is so tiny that they don't deserve to be analyzed.

 

Perhaps these positions are also a big problem to understand us.

 

Again, thank you for your participation.

 

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Just now, TheDebil said:

the GTL can be very powerful and helpful in the right hands, but odds are you will take longer than the above average player who's just using their own skill to beat the game because of the ammount of grinding you will need to do to abuse it. 

Yes, in the beginning it is not exactly the same as at the end of a player's career. It is assumed that in demand the needs vary according to each player (regardless of the boring ones who always use the same Pokémon and the same objects). I point out in other details ...

 

I appreciate your participation.

 

-----------------------------------------------------------------

 

As I will end the topic, I no longer seek answers from the players; whoever wants to comment can do so.

I just wrote for administrators to read and see that GTL is very accessible in many ways.

I am sure that if you do not have interesting Pokémon registered in the PokeDex, that your backpack does not know many objects and that you venture to travel to other regions to get new objects and Pokémon does not make much sense with the GTL facilitating your work.

And I clarify just in case: in the GTL respect is lost in many objects, therefore in the adventure too.

 

To debate well you have to analyze the dialogues. Believe me, debating in a forum using the translator is not very easy.

 

... Maybe it's not the stories that matter at PokeMMO, but the competitive tournaments.

 

Trainers, thank you for participating.

Edited by Takeda
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9 hours ago, Takeda said:

We do not understand each other ...

We do not understand you. -_-

 

9 hours ago, Takeda said:

Yes, there must be casual players, but the number is so tiny that they don't deserve to be analyzed.

They do deserve to be analysed, there are many players not tiny nowadays. The only problem with GTL is with you, a single player so I say you don't deserve to be analysed.

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22 hours ago, Takeda said:

Basically, the problem that all my arguments cause is the low price of many good items and acceptable Pokémon. Players themselves are demeaning the value of many items in PokeMMO and it seems to have a deep theme ...

 

It is not an invention of mine, in fact another topic related to this was recently discussed.

You've missed the point of that topic entirely. The topic wasn't complaining about new players undercutting prices on higher priced listings, it was point out that there was suddenly a large influx of items like Amulet Coin at progressively lower prices, which is indeed concerning. You are using that as a means to justify holding a stance that something makes a difference in gameplay when it does not.

 

22 hours ago, Takeda said:

Only the general administrator knows "what" the "system" was designed for.

It's not "what" the system was designed for but rather "who" the system was designed around. The system was designed to get players who are used to the vanilla games allowing you to level well beyond the level of the gym leaders and roll through with your starters to think more seriously about their team. Not necessarily in a means that makes them want to play competitive, but in a manner that prepares them for future content. As an example, look at the Pumpking event. If you were allowed to just smash through everything with your starter then that event would come as a very large shock to you given the higher difficulty of the boss. This is all stuff the devs have mentioned before.

 

22 hours ago, Takeda said:

(6x31 is not synonymous with intelligence)

This part right here invalidates literally everything else you can say on the matter. Mere access to anything on the GTL does not imply intelligence on how to use it effectively. That is something acquired through active gameplay. You literally are saying GTL makes it easier but then saying, "6x31 doesn't equate to intelligence," but you can replace the 6x31 with literally anything on the GTL and it will still yield the same result. It completely defeats everything else you can say. Example: "Access to Choice Specs doesn't imply intelligence on how to use them." "Access to a level 50 Emboar doesn't imply intelligence." Repeat that over in your mind and internalize it. You've already acknowledged that the GTL doesn't actually make a difference.

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