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Tiempo límite de PVP


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La verdad entiendo que un combate de que exceda una hora es algo a premiar al ganador , pero real mente están premiando al ganador?, quien asegura que el que tiene menos pokemons va a perder ? Todos los que somos experimentados sabemos que un solo Pokémon puede eliminar un equipo entero , entonces porque razón le eleje el vencedor de esta forma? Tengo una humilde recomendación "cuando el duelo demore una hora será empate ambos jugador reciben la misma cantidad de puntos y listo todos contentos. Muchos jugadores me an hablado de esto sería genial que cambiarán esa forma de elejir el vencedor en esta circunstancia que les planteo.

 

I really understand that a fight that exceeds an hour is something to reward the winner, but are they really rewarding the winner? Who says that the one with the least pokemons is going to lose? All of us who are experienced know that a single Pokémon can eliminate an entire team, so why did the winner choose it this way? I have a humble recommendation "when the duel takes an hour, it will be a draw, both players receive the same amount of points and that's all happy. Many players have told me about this, it would be great if they will change that way of choosing the winner in this circumstance that I propose to them.

 

 

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  • When the clock hits 60 minutes, both players will have their battle resolved for them, with the winner being whoever wins the first of the following scenarios:
  1. More party members alive
  2. Higher aggregate % points of party members (e.g. 52%+47%+31%+0%+0%+0% = 120 score)
  3. Higher aggregate HP of party members
  4. Higher aggregate PP of alive party members

Those are the rules, i totally understand you but in matches were elo, rank, "divisions" and tournaments are being included i think they would not accept tie systems

Edited by ZeknShooter
,and*
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2 minutes ago, ZeknShooter said:
  • Cuando el reloj llegue a los 60 minutos, ambos jugadores tendrán su batalla resuelta por ellos, y el ganador será el que gane el primero de los siguientes escenarios:   
  1. Más miembros del grupo vivos
  2. Mayor porcentaje de puntos agregados de miembros del partido (por ejemplo, 52% + 47% + 31% + 0% + 0% + 0% = 120 puntos)
  3. Mayor HP agregado de los miembros del grupo
  4. PP agregado más alto de miembros vivos del partido

Esas son las reglas, te entiendo totalmente, pero en los partidos donde se incluyen elo, rango, "divisiones" y torneos, creo que no aceptarían sistemas de empate.

Entiendo no solo es por el número de pokemones , pero igual es algo molesto que a último minuto tengas el juego ganado y pierdas por tiempo , publique esto porque hace un rato me pasó tenía un volcarona , boosteado + 6 y a último minuto , a punto de ganar perdí por tiempo fue muy frustrante 

 

I understand it is not only because of the number of pokemon, but it is still annoying that at the last minute you have the game won and you lose by time, I published this because a while ago it happened to me I had a volcarona, boosted + 6 and at the last minute, about to winning I lost on time was very frustrating

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