The recent change to hordes is great, shaving literally hours off the grind to level 100, but a few snags still exists. For instance, leveling a Gyarados takes around 35% longer than other pokemon since it is locked into the ability intimidate which procs for every pokemon in the horde. It's even worse when grinding Tentacruel as it's clear body ability adds even more time to the encounter.
This .GIF shows how Gyarados takes longer to level than other species just because of its ability:
A typical pokemon will take about 333 horde encounters with exp share to reach the 1,000,000 exp needed for level 100. Without the ability intimidate, this would take about 1hr 51min. With intimidate it will take 2hr 29min, an extra 38 minutes.
Perhaps an option to disable ability procs being displayed during wild horde battles should be implemented.
I can hardly think of a time I would want ability procs to be shown during a wild encounter, but if I did I could always toggle it on or off in the options menu. The alternative would be to rework how combat logs every different ability found in wild encounters, a more thorough fix but also more arduous and prone to bugs and subsequent debugging. If I know I'm going to be hunting something which has an annoying ability popup on each encounter, I can just enable this option first to save time and make my hunt more efficient.
If you know of any other ability interactions like intimidate which cause unnecessarily long encounters while grinding hordes or hunting in general, put it in the comments.
Question
concernedcitizen
The recent change to hordes is great, shaving literally hours off the grind to level 100, but a few snags still exists. For instance, leveling a Gyarados takes around 35% longer than other pokemon since it is locked into the ability intimidate which procs for every pokemon in the horde. It's even worse when grinding Tentacruel as it's clear body ability adds even more time to the encounter.
This .GIF shows how Gyarados takes longer to level than other species just because of its ability:
https://giphy.com/gifs/gWvEl6QtB3u4cpGCs9/fullscreen
A typical pokemon will take about 333 horde encounters with exp share to reach the 1,000,000 exp needed for level 100. Without the ability intimidate, this would take about 1hr 51min. With intimidate it will take 2hr 29min, an extra 38 minutes.
Perhaps an option to disable ability procs being displayed during wild horde battles should be implemented.
I can hardly think of a time I would want ability procs to be shown during a wild encounter, but if I did I could always toggle it on or off in the options menu. The alternative would be to rework how combat logs every different ability found in wild encounters, a more thorough fix but also more arduous and prone to bugs and subsequent debugging. If I know I'm going to be hunting something which has an annoying ability popup on each encounter, I can just enable this option first to save time and make my hunt more efficient.
If you know of any other ability interactions like intimidate which cause unnecessarily long encounters while grinding hordes or hunting in general, put it in the comments.
Link to comment
4 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now