Popular Post Desu Posted January 29, 2013 Popular Post Share Posted January 29, 2013 [b]Features[/b][list] [*]The Celadon Game Corner is now open for business. [list] [*]Players may not purchase more than 1000 coins from the casino NPCs. [*]Slots payouts have been doubled. [/list][*]Various GUI updates. [list] [*]Chat channels may now be organized by language. Users may change which languages they can see in the Options menu. [*]A player's Block List will now show up in the Friends List window (renamed 'Social'). [*]Inventory contents will now be sorted in alphabetical order. [*]Chat frame positions will now be saved on client exit. [*]Gender icons are now displayed in the battle frame. [/list][*]Held Items: Lightball added to wild Pikachu's to have at a 5% rate. [*]Abilities: Soundproof [/list] [b]Moves[/b][list] [*]ROLLOUT [*]SECRET POWER [*]ATTRACT [*]SKETCH (TODO: PvP temporary effects) [*]YAWN [*]TAUNT [*]PERISH SONG [/list] [b]Bug Fixes[/b][list] [*]Client size optimizations. [*]Compatibility with Java 7 on OSX has been restored with user intervention. OSX users affected by issues with the client starting are advised to check this Support thread: [url="https://forums.pokemmo.eu/index.php?/topic/12648-attn-os-x-users/"]https://forums.pokem...ttn-os-x-users/[/url] [*]Reduced the delay on enemy spawn animations. [*]Fixed Run/Bike restrictions in various maps. [*]Removed heal restriction from the Curse status ailment. [*]Fixed the order of pre-turn battle effects. Pre-turn effects are now triggered in the following order: Weather -> Held Items -> Status Ailments. [*]Fixed several issues with the Critical Hit damage formula. Stat buffs and debuffs should now apply correctly. [*]Fixed a bug where attack stage reductions would not affect damage output. [*]Fixed a bug where the Infatuation status ailment's effects would trigger 100% of the time instead of the intended 50%. [*]Fixed a bug where Abilities would be triggered during Safari Zone encounters. [*]Fixed a bug where certain followers would have the incorrect sprite. [*]Fixed a bug where follower sprites would not be updated upon evolution. [*]Fixed a bug where Gloves would not be rendered on overworld sprites. [*]Fixed a bug where Leggings & Boots would not be layered correctly. [*]Fixed a bug where moving into a blocked tile would cause the player's movement animation to not be displayed correctly. [*]Fixed a bug where LEECH SEED could leech a dead target. [*]Fixed a bug where REST would not fail if the caster was at full HP. [*]Fixed a bug where FLAME WHEEL would thaw the target instead of the caster if they were frozen. [*]Fixed a bug where SURF would not hit targets in the DIVE semi-invulnerable state. [*]Fixed a bug where PROTECT would not negate secondary status ailments if it was triggered successfully. [*]Fixed a bug where THRASH would not last its correct duration of 2-3 moves. [*]Fixed a bug where SELFDESTRUCT-type skills would damage through semi-invulnerable states. [*]Fixed a bug where SELFDESTRUCT-type skills would not damage the caster if they missed. [*]Fixed a bug where LIGHT SCREEN-type skills would not affect the caster's entire team. [*]Fixed a bug where PURSUIT would only work correctly for one team. [*]Fixed a bug where ROAR would fail if the caster's party only had one member alive. [*]Fixed a bug where STRUGGLE would abide by type effectiveness checks against opponents. [*]Fixed a bug where skills which would thaw the user would not bypass Freeze RNG checks. [*]Fixed a bug where Spectator Mode would not be rendered if the user started spectating while one of the battlers was fainted. [*]Fixed a bug where current HP could overflow the max HP if a user reduced their HP EVs using Berries. [*]Fixed a bug with the dialogue of Prof. Oak's Aide who hands out the Everstone. [*]Fixed a bug where players could trigger certain events (Wild Encounters, Repel steps, etc.) during involuntary movements. [*]Fixed a bug where multi-hit move effectiveness messages would be broadcast too often in certain situations. [*]Fixed a bug where the EXP Bar animation would not be displayed correctly. [*]Fixed a bug where encounter rates in water areas were not correct. [*]Fixed a bug where players could become stuck in an invulnerable state using certain moves under certain circumstances. [*]Fixed a bug where, if a battler had two faints occur in a single turn, a client deadlock would occur. [*]Fixed a bug where, if a battler had two faints occur in a single turn, a turn skip would not be correctly broadcast to the opponent's client. [*]Fixed a bug where users could spend more money than intended at the Magikarp Salesman. [*]Fixed a bug where DS backsprites would be rendered too high. [*]Fixed a bug where DS frontsprites would not be centered correctly. [*]Fixed a bug where a single frame of the fullsized sprite would appear during the spawn animation of front/back sprites. [/list] MrAvatar4o, PrinceShawn, nestle014 and 78 others 81 Link to comment
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