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Ban Quick claw & Kings rock


DarylDixon

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15 minutes ago, NikhilR said:

What difference does it make if you know which mon is holding the quick claw when you can't control the outcome?

The Diffrence is The ammount of players who truely uses quick claw on pvp and the other who just test and wait to see if works in the exact moment...

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3 minutes ago, NeonZ said:

The Diffrence is The ammount of players who truely uses quick claw on pvp and the other who just test and wait to see if works in the exact moment...

But that is not the issue at hand.  It's not about how often people use quick claw or how often it works; it's that the very fact it is being used just adds another element to this game that competitive players cannot control.  

Edited by NikhilR
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5 minutes ago, NikhilR said:

But that is not the issue at hand.  It's not about how often people use quick claw or how often it works; it's that the very fact it is being used just adds another element to this game that competitive players cannot control.  

We learn from the time. Meanwhile why not a percentage meter To know how much players use it  It works with the tiers it would work in that

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1 hour ago, NeonZ said:

The Rng not is something easy for learn

quick claw rng is something impossible to learn because it is entirely uncontrollable.

The amount of players using quick claw is entirely irrelevant to the discussion and doesn't make the item any more or less healthy competitively. Idk why I'm even replying to you when you have already proven you are completely out of your depth on a topic like this.

 

Onto the real issues with the item:

For the most part the item is just mathematically bad and anyone with a brain can realise that. The issue is that if a bad player vs a good player realises they are doomed and only have a 10% chance to win the match anyway then what is stopping them from just throwing a random quick claw on an offensive mon and hoping they get there 20% chance at a victory? They haven't learned anything from this experience, they didn't win because they improved at the game all they did is realise that they are bad and try to fuck over someone else's day.

 

Imagine being in a situation where you wait months for a tournament with a prize you really want just to get rnged out by some random using a quick claw, they didn't win that battle by being more skilled and they sure as fuck won't win the entire tournament doing that. All they did is skew the result of the tournament in a less competitive way by removing one potential competitor.

 

There is absolutely no positive aspect to these items being in the game. When you compare it to other aspects of the game with rng elements such as moves with secondary effects, these are often tied to moves which are already strong (tbolt and ice beam being 90bp for example), this gives a reason for the move to be used even outside of the rng element. Quick claw has no beneficial aspect and no merit to it outside of strictly making the game more rng based than it already is.

 

From a game design perspective I see no reason for this to still be in the game. We have set the precedent for things like this with evasion clause being a thing and the recent removal of the weather evasion abilities. Please can we continue in the direction of working towards healthy game design and see things like this banned from pvp.

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A Quick Claw user is currently #1 in Doubles ladder. I guess we can bury the myth that this item is only used by 450 ELOs.

 

Does Quick Claw improve anything in the experience of competitive battling? No. It doesn't change how a player will play a single game of Pokemon. Quick Claw is only a last-ditch effort to save a game you know you have lost. Quick Claw may technically add a strategic element to how you team build into a long set of games, but that's not how people view the game of Pokemon. Even less in an environment where the standard in tournament play is Single Elimination. Remove this item, no one is going to miss it. Even the players who are using it know that they didn't deserve to proceed further in a tournament.

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