zapdosfangaming Posted September 7, 2020 Share Posted September 7, 2020 (edited) Hi all, this is my first guide on PokeMMO. Well first of all thanks to the creators of this awesome game. You have a long way to go and keep up the good work. So without further ado let’s start! Purpose So, this guide is for all those people out there who are struggling while battling gyms and are dying to the harsh Gym Leaders. I attempted to make a team that can be used for all the gym leaders and I haven’t found any flaws yet. If any exist please don’t hesitate to tell me about them. Team The 6 Pokemon that I have chosen are : 1 ) Typhlosion @ Charcoal Ability: Blaze EVs: 252 SpA / 6 Hp / 252 Spe Timid Nature IVs: 3 x 31 Hp, Sp Atk and Spe - Eruption - Solar Beam - Extrasensory - Flamethrower The most used Pokemon for Gym Rebattles. Because of its access to Eruption through levelling up it is widely used. Pairing it with drought makes it almost unstoppable in gym rebattles. If used with Drought it can take care of its weaknesses. Extrasensory is not at all necessary but it does help a bit for coverage. I don’t have Extrasensory on my Typhlosion but it would be a nice option. You can get it as an egg move from Vulpix or Nuzleaf. Choice specs is a good item but in some gyms it might be irritating. 2 ) Torkoal @ Heat Rock Ability: Drought EVs: 6 HP / 252 SpA / 252 Spe Modest Nature IVs: 3 x 31 Hp, Sp Atk and Spe - Eruption - Solar Beam - Shell Smash - Earth Power The only Drought setter in PokeMMO. So give it a heat rock to prolong the drought effect. Shell smash is on this set for those times where Typhosion is enough to kill the two pokes. The shell smash boost makes Torkoal strong. Earth power is not necessary, I don’t have it on my Torkoal, it just provides coverage. 3 ) Braviary (M) @ Choice Scarf Ability: Sheer Force EVs: 6 HP / 252 Atk / 252 Spe Jolly Nature - Rock Slide - Brave Bird - Superpower - U-turn Braivary is a really good birb. I chose it cause of its access to both U-turn and Rock Slide. You can use Archeops instead of its place but defeatist sucks. However even with defeatist it performs extremely well. Keen Eye sucks. Sheer Force is better but Keen Eye works as well. Both abilities are ok. This is an Alternative set for Archeops since breeding Braviary is a pain. Archeops @ Choice Band Ability: Defeatist EVs: 6 HP / 252 Atk / 252 Spe Jolly Nature - Aqua Tail - Rock Slide - U-turn - Earthquake Archeops has Choice band bcoz of its speed which doesn’t need much boost but with choice band its attack jumps massively which is good for it. Choice scarf is mainly on Braviary to break Air balloons which I will explain later. 4 ) Flygon @ Soft Sand Ability: Levitate EVs: 6 HP / 252 Atk / 252 Spe Adamant Nature - Dragon Claw - Earthquake - Crunch - Rock Slide It is amazing due to levitate and I prefer it Adamant over Jolly coz if it outspeeds Braviary / Archeops then you are screwed. 5 ) Kingdra @ Mystic Water Ability: Sniper / Swift Swim EVs: 6 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Blizzard - Hydro Pump - Muddy Water - Dragon Pulse He is a dope mon with only one weakness. Blizzard is good on him. I’ll explain why it is used instead of ice beam later. H Pump is for situation when Water absorb Sesmitoad or Storm drain Gastrodon or Cradily. Muddy water is good for attacking those opposing pokes and it also lowers their accuracy. Dragon pulse for stab and pesky dragons. 6 ) Vanilluxe @ Life Orb Ability: Snow Warning EVs: 6 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Blizzard - Ice Beam These are the only two moves you will need. If you want you can give it Hyper Voice for coverage but not necessary. It is the main Dragon killers and blizzard gets 100 Acc in hail so thus snow warning. Stratergies So these are the Strategies / Pairs you can use to start with. 1 ) Drought + Eruption Torkoal and Typhlosion the most used team for gyms bcoz of its raw power. Even it takes care of Water gym coz of Solar Beam. Tips: Occasionally for Water gyms when Empoleon appears feel free to make Torkoal use Eruption to break Empoleon’s teammate’s item if any. Gyms which it is good for: Grass, Water, Bug, Normal, Ice, Steel. 2) BirbEQ (pronounced like Barbeque ) Use Flygon and Braviary together. Braviary has the Choice scarf to break the air balloons which the foes have. Rock slide goes first and then EQ sweeps the rest. If Eq goes first then the Air balloon won’t be broken. Tips : In case Levitate or flying type mons come use double Rock Slide or STAB moves. Gyms which it is good for: Steel, Fire, Rock, Electric,Poison. 3) Double Rock Slide In this strategy both the starting Pokes should use Rock Slide. This has a good chance of flinch and is very good. One of my favourite starting pairs. Gyms which it is good for: Fire, Flying, Bug, Ice, Normal 4) Muddy Water + Snow Warning Blizzard This set is great for Rock and Ground types. Gyms which it is good for: Rock, Flying, Ground 5) Blizzard Spam This the ultimate dragon killing pair. Really strong pair. Gyms which it is good for: Dragon, Flying, Grass, Rock ( to an extent only ), Ground The Pairs that I use to start 1) Fire Gyms I personally use the BirbEQ stratergy. The double intimidate stratergy used sometimes by iirc Chili using Stoutand and Arcanine is irritating but you should be able to pull it off. If any one dies I switch to Kingdra for Dragon Pulse and H Pump/ Muddy water. 2) Water Gyms I use the Torkoal and Typhlosion together. It manages to do the job. If anyone dies I switch to Braviary and then Kingdra for their coverage Rock Slide and Dragon pulse. As I had mentioned earlier you can use the Eruption if Empoleon comes. 3) Grass Gyms I use the Drought stratergy again for Grass Gym. You can also start with Braviary and Typhlosion and use U-Turn to get a kill. If they die use Braviary and Vanilluxe. 4) Bug Gyms I use the Drought technique. Usually Burgh starts with Ferrothorn and Crustle which Typhlosion should be able to deal with. If they die you can also switch to the Double Rock Slide technique. 5) Rock Gyms I use the BirbEQ technique for this. Ocassionally Braviary either gets KOed or Flinched which sucks. Then you can switch to the Muddy water stratergy. 6) Ground Gyms I start with the BirbEQ stratergy and if they die then I switch to Muddy water or Blizzard depending on the opponent’s pokes. Using the Blizzard strat also works since Clay also starts with Gliscor and Torterra sometimes. 7) Steel Gyms I use the BirbEQ strat since steel Gyms have many steel / rock mons.You can also use the Typhlosion later if anyone dies. 8) Electric Gyms I use the BirbEQ strat again. Only the occasional Rotom- Wash and Elektross pose a problem but they die to rock slide. 9) Poison Gyms I haven’t been to Koga (iirc) since I haven’t been to kanto and I don’t know much about him but the BirbEQ strat should work. 10) Psychic Gyms I use the BirbEQ, Rock Slide here also. The only reason I choose this over Typhlosion is the occasional Claydol evo that comes. 11) Fighting Gyms I use the Birb Eq and gradually move over to the typhlosion. You might see pokemon dies since fighting mons often have Rock coverage. 12) Ghost Gyms I use typhlosion and torkoal. I don’t use BirbEQ her bcoz of Mismagius’ Levitate and others. 13) Dragon Gyms This is probably the most hardest gym but I start with Blizzard Spam and gradually go to the double Rock slide. The rock slides take care of thhe Dragon/ Flying mons like Dragonite, Altaria and Salamence. 14) Flying Gyms I use the Double rock slide and then the Blizzard spamming. 15) Normal Gyms I use double rock slide or birbEQ rather than Tuphlosion coz of the occasional dragonite in Lenora’s team. But this is for Unova. For hoenn there are like 3-4 intimidates in 1 set of Norman’s so I use the Typhlosion for Norman in Hoenn. Also Norman has the thunder Slacking occasionally and Sawsbuck. 16) Ice Gyms I use the Typhlosion starting and then switch to others. Rock slide also deals substantial damage. End Once again, would like to thank all PokeMMO makers for this game and I wish everyone good luck with their rebattles. If I have made any mistake please don’t hesitate to notify me. Edited September 8, 2020 by zapdosfangaming Chronofu, Chill0679, Zilan and 6 others 8 1 Link to comment
MightyBoxer Posted September 19, 2020 Share Posted September 19, 2020 (edited) Good guide.Best team for gym rematches means you can clear a gym in 3 turns since the goal is to win as fast as possible for better money. Its the most important factor even tho other stuff like having to heal as little as possible and pick the best specific route on your team to heal as little as possible is important too. But having the goal to try to win in 3 turns is most important and since this guide says its best team for gyms you should post how many turns it takes for each gym. Can also post specifics like 100% 3 turns guarantee or non-100% guarantee 3 turns since a strategy might require a 95% or 90% accuracy move and it can miss. Can also be 3 turns 4 out of 5 gym specific set and 1 annoying hard set is 4 turns.For example sabrina furret protect is almost impossible to win in 3 turns unless u have a poke with feint or something. Edited September 20, 2020 by MightyBoxer ZacC, zapdosfangaming and EricRasp 3 Link to comment
Dario64 Posted December 10, 2020 Share Posted December 10, 2020 If I choose to build this team, are the levels of the Pokemon important? Do they have to be all at 100 or is it enough if they are around 65/70 and gradually go up? Great guide btw! Link to comment
FC Posted December 10, 2020 Share Posted December 10, 2020 8 minutes ago, Dario64 said: If I choose to build this team, are the levels of the Pokemon important? Do they have to be all at 100 or is it enough if they are around 65/70 and gradually go up? Great guide btw! All have to 100. Link to comment
Sembruh Posted February 1, 2021 Share Posted February 1, 2021 Wait im confused... there are 7 pokémon but we only have 6 space pls help Link to comment
PlatiniumZoroark Posted February 1, 2021 Share Posted February 1, 2021 4 hours ago, Sembruh said: Wait im confused... there are 7 pokémon but we only have 6 space pls help its because you have to choose between braviary or archeops Link to comment
Rehsams Posted February 2, 2021 Share Posted February 2, 2021 IV's aren't specified for some pokemon, does that mean it can be whatever? Link to comment
FameCreator Posted February 3, 2021 Share Posted February 3, 2021 10 hours ago, Rehsams said: IV's aren't specified for some pokemon, does that mean it can be whatever? If you want to keep it nice & cheap just go for 2x31s. Make the stats you invested EVs as 31s. This works but yeah, going any further is up to you. Chronofu 1 Link to comment
Rehsams Posted February 3, 2021 Share Posted February 3, 2021 29 minutes ago, FameCreator said: If you want to keep it nice & cheap just go for 2x31s. Make the stats you invested EVs as 31s. This works but yeah, going any further is up to you. Thanks, i was thinking about just doing the ev stats 3x31, 6x31 is too damn expensive for the entire team Chronofu 1 Link to comment
Rehsams Posted February 4, 2021 Share Posted February 4, 2021 Is there a reason for 0 Atk IV, some googling tells me that 0 atk might be useful in case of confusion or foul play so thats probably why? Link to comment
FameCreator Posted February 5, 2021 Share Posted February 5, 2021 6 hours ago, Rehsams said: Is there a reason for 0 Atk IV, some googling tells me that 0 atk might be useful in case of confusion or foul play so thats probably why? Yeah, it's to avoid those but, mostly not worth doing. Rehsams 1 Link to comment
Bryce Posted February 8, 2021 Share Posted February 8, 2021 (edited) Does Archeops not need specific IVs? EDIT: Or Flygon? Edited February 8, 2021 by Bryce Link to comment
Rehsams Posted February 8, 2021 Share Posted February 8, 2021 15 hours ago, Bryce said: Does Archeops not need specific IVs? EDIT: Or Flygon? I did 31 hp atk and speed on Flygon and Braviary. Should probably be the same on Archeops. I use Braviary with rock slide to break baloons or sturdys and then eq with flygon so i think speed and atk are essential, maybe you could do just those 2 IVs. Hp is maybe not so much because sometimes they get outsped and one shotted(It could just be that im bad or unlucky). Link to comment
Quakkz Posted February 9, 2021 Share Posted February 9, 2021 20 hours ago, Bryce said: Does Archeops not need specific IVs? EDIT: Or Flygon? just go for 31 atk + speed, rest can be random. Defensive ivs arent important for gymrunning as you want to oneshot everything anyways Link to comment
Bryce Posted February 10, 2021 Share Posted February 10, 2021 On 2/8/2021 at 9:23 PM, Quakkz said: just go for 31 atk + speed, rest can be random. Defensive ivs arent important for gymrunning as you want to oneshot everything anyways Thanks, yeah that's what I ended up doing. Now it's just a matter of EVs, levels, and movesets. I imagine that when somebody does the gym rebattles they rebattle ALL the gyms in ALL the regions? Ideally with an amulet coin active? I imagine that's something you get more efficient with as time goes on - memorizing gym puzzles and the like. Or do people ever just avoid certain gyms for that reason? Link to comment
Quakkz Posted February 10, 2021 Share Posted February 10, 2021 1 hour ago, Bryce said: Thanks, yeah that's what I ended up doing. Now it's just a matter of EVs, levels, and movesets. I imagine that when somebody does the gym rebattles they rebattle ALL the gyms in ALL the regions? Ideally with an amulet coin active? I imagine that's something you get more efficient with as time goes on - memorizing gym puzzles and the like. Or do people ever just avoid certain gyms for that reason? if you only have 1 account it only makes sense to do all gyms. If you have multiple alts you can think about skipping ones with larger puzzles and just do 1 amulet coin per account with the shortest gymbattles Link to comment
Bryce Posted February 15, 2021 Share Posted February 15, 2021 (edited) Just wanna say some feedback from using this team. Some rough combinations include Misty using Pelipper/Floatzel against the Drought strat doesn't work because this Pelipper is slower than Torkoal and gives Floatzel Swift Swim. Which it uses to toss out Aqua Tail and one-shot my Typholosion. Against this team I think I brought Kingdra/Torkoal so Kingdra's Swift Swim could hit Floatzel while Torkoal tanks. The other combination is against Volkner where he uses Luxray and Pelipper. BirbEQ loses to this because Luxray has a Focus Sash and will cut in after Archeops unless Rock Slide hits AND flinches. I used the Drought opener to beat this setup. Otherwise Canaclave Steel gym is a massive toss up no matter. What, Drought probably works better because of fire against steel and since there's almost always a Steelix I'll almost always lose my Archeops to a Gyro Ball. Ground/Steel gym can also have Excadrill which always moves first in the sandstorm setup it always has so BirbEQ loses to this and Drought would be the preferred start. Edited February 15, 2021 by Bryce Link to comment
RealMak Posted February 15, 2021 Share Posted February 15, 2021 17 minutes ago, Bryce said: Just wanna say some feedback from using this team. Some rough combinations include Misty using Pelipper/Floatzel against the Drought strat doesn't work because this Pelipper is slower than Torkoal and gives Floatzel Swift Swim. Which it uses to toss out Aqua Tail and one-shot my Typholosion. Against this team I think I brought Kingdra/Torkoal so Kingdra's Swift Swim could hit Floatzel while Torkoal tanks. The other combination is against Volkner where he uses Luxray and Pelipper. BirbEQ loses to this because Luxray has a Focus Sash and will cut in after Archeops unless Rock Slide hits AND flinches. I used the Drought opener to beat this setup. Otherwise Canaclave Steel gym is a massive toss up no matter. What, Drought probably works better because of fire against steel and since there's almost always a Steelix I'll almost always lose my Archeops to a Gyro Ball. Ground/Steel gym can also have Excadrill which always moves first in the sandstorm setup it always has so BirbEQ loses to this and Drought would be the preferred start. Don't forget that Byron can use a lvl 1 Sturdy Aron with endeavour Link to comment
Poufilou Posted February 23, 2021 Share Posted February 23, 2021 (edited) I started to make a sheet for gym rebattles, with everything written down (so far only Kanto and Hoenn) - 1 team for all battles (natures, IVs, EVs, moveset) - 3 round every gym leader whatever their team - Round by round data about what to do https://docs.google.com/spreadsheets/d/1d8PAFjhQAt4zvyUj048UoCWOVHuZO4cZCO-BbC7Ftu4/edit?usp=sharing Edited February 23, 2021 by Poufilou MrMalz 1 Link to comment
MrMalz Posted April 10, 2021 Share Posted April 10, 2021 On 2/23/2021 at 1:32 AM, Poufilou said: I started to make a sheet for gym rebattles, with everything written down (so far only Kanto and Hoenn) - 1 team for all battles (natures, IVs, EVs, moveset) - 3 round every gym leader whatever their team - Round by round data about what to do https://docs.google.com/spreadsheets/d/1d8PAFjhQAt4zvyUj048UoCWOVHuZO4cZCO-BbC7Ftu4/edit?usp=sharing Thank you for sharing :) Link to comment
Bryce Posted May 17, 2021 Share Posted May 17, 2021 After using this rebattle team I've found it has a few problems. Against Ground gyms that run Excadrill+Sandstorm you basically lose a Pokemon turn 1. Torkoal isn't slower than the sand setter so Excadrill gets the speed boost and pretty much will one-shot something while you pop any existing balloons. Air Balloon teams are susceptible to missing Rock Slides and losing Archeops early, most notably on Electric gyms. Water gyms usually run Focus Sash or are quite tanky so usually both Ty and Tork need to Solar Beam something for it to die, and therefore usually get smacked by the surviving mon. Also Pelipper is slower than Torkoal in Kanto Water gym sometimes and you get slapped by Swift Swim and the inability to turn 1 Solar Beam. And finally, Grass gyms get the benefit of Chlorophyll speed boost from Torkoal's sun. Sometimes this can result in a big chunk off Ty or being put to sleep with Grasswhistle. A majority of these problems could probably be solved by purposely making Torkoal slow, so that might be a solution, at least for the Excadrill problem, but usually this is paired with a Sturdy Tyranitar, so you'll probably still lose somebody. Link to comment
SirDavion Posted May 18, 2021 Share Posted May 18, 2021 Great guide and I've tried the full team myself with a couple of runs. This could be just me but I found a couple of issues as well. Didn't do as great for Water Gyms with Torkoal + Typhlosion combo, Solar Beam can't OHKO Lapras. For Electric Gyms you will need more than 3 rounds sometimes if you run with Choice Band on Archeops, and Soft Sand on Flygon. Whenever Rock Slide misses, Flygon's EQ can't finish the job, or even with Rock Slide. What I did was Typhlosion + Torkoal, Jolteon (Discharge) + Flygon, Hydreigon (Hyper Voice + Choice Specs) + Flygon (EQ / Rock Slide + Wide Lens), Vanilluxe / Kingdra. Personally I find this easier for myself. Link to comment
aaaAbud123 Posted May 28, 2021 Share Posted May 28, 2021 Hi guys, I recorded one of my best gym runs I made the other day. This run I start from Kanto gyms all the way to the first Unova Gyms. Total profit was around: 306K. Hope it helps. Link to comment
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