houdini Posted August 31, 2020 Share Posted August 31, 2020 This is the team I plan to make for OU. I was also wondering what's considered a "good" rating, as I can't find percentile rankings on PokeMMO anywhere. Scizor @ Choice Band Ability: Technician EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature IVs: 0 SpA - U-turn - Bullet Punch - Pursuit - Superpower Tyranitar @ Choice Scarf Ability: Sand Stream EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature IVs: 0 SpA - Pursuit - Crunch - Stone Edge - Superpower Hippowdon @ Leftovers Ability: Sand Stream EVs: 252 HP / 252 Def / 4 Spe Impish Nature IVs: 0 SpA - Earthquake - Slack Off - Stealth Rock - Ice Fang Excadrill @ Life Orb Ability: Sand Rush EVs: 52 HP / 252 Atk / 204 Spe Adamant Nature - Earthquake - Iron Head - Rapid Spin - Earthquake Breloom @ Toxic Orb Ability: Poison Heal EVs: 12 HP / 252 Atk / 246 Spe Adamant Nature - Spore - Seed Bomb - Substitute - Focus Punch Rotom-Wash @ Leftovers Ability: Levitate EVs: 232 HP / 56 SpA / 220 Spe Modest Nature IVs: 0 Atk - Will-O-Wisp - Volt Switch - Hydro Pump - Shadow Ball Any advice or critiques please. Link to comment
Paulo300991 Posted September 2, 2020 Share Posted September 2, 2020 Your team doesn't have sufficient ways to deal against Conkeldurr, i think. How often do you are using pursuit in it? Maybe changing for a acrobatics would be nice.252+ Atk Choice Band Technician Scizor Acrobatics (55 BP) vs. 120 HP / 0 Def Conkeldurr: 308-364 (80.8 - 95.5%) -- 12.5% chance to OHKO after Stealth Rock 252+ Atk burned Conkeldurr Mach Punch vs. 248 HP / 0 Def Scizor: 38-45 (11 - 13.1%) -- possible 8HKO Link to comment
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