Yusing Posted August 19, 2020 Share Posted August 19, 2020 Why didn't the UU pkmn reward change? Everything else did, but UU still has a venomoth lol. Pls change it ;-; Jeiseun, HermitG and Quinn010 3 Link to comment
DarylDixon Posted August 19, 2020 Share Posted August 19, 2020 (edited) 1 hour ago, Yusing said: Why didn't the UU pkmn reward change? Everything else did, but UU still has a venomoth lol. Pls change it ;-; dubs has even a horrible weekly prizes lmao, but yeah i dont get why in uu there is again venomoth, also i dont get why the f they put weather rocks as prize lmao Edited August 19, 2020 by DarylDixon Link to comment
Desu Posted August 19, 2020 Share Posted August 19, 2020 Rewards got reshuffled during the update to handle the new scaling of mmrp. Link to comment
DarylDixon Posted August 19, 2020 Share Posted August 19, 2020 1 minute ago, Desu said: Rewards got reshuffled during the update to handle the new scaling of mmrp. so its impossible to swap the pole at least? Jeiseun 1 Link to comment
LifeStyleNORE Posted August 19, 2020 Share Posted August 19, 2020 5 hours ago, Desu said: Rewards got reshuffled during the update to handle the new scaling of mmrp. Do point rewards still factor in *gulp* match length? Cuz I keep beating scrubs in 5 minutes or they wait just before the 10 minute mark to click forfeit. Link to comment
Kyu Posted August 19, 2020 Share Posted August 19, 2020 22 minutes ago, LifeStyleNORE said: Do point rewards still factor in *gulp* match length? Cuz I keep beating scrubs in 5 minutes or they wait just before the 10 minute mark to click forfeit. To an extent, but not as much as before now. A 5 minute game will not equal a 10 minute game, but players who try to grief you by forfeiting just before "cut-off times" won't accomplish anything; the system scales much more smoothly due to increased point scales and more tolerant math. We have considered instituting penalties against players who forfeit excessively and early, but I'm not convinced it's a great idea atm. TohnR, HumongousNoodle and Kupokun 3 Link to comment
Yusing Posted August 19, 2020 Author Share Posted August 19, 2020 So, like, we're stuck with venomoth for another week then? I remember seeing electrode briefly as a reward before the update, can't it be brought back or something? kinda weird to have the same thing again, idk, I love you Kyu <3 HermitG 1 Link to comment
ThinkNicer Posted August 20, 2020 Share Posted August 20, 2020 I usually dont mind repeat Pokemon because you can EV them differently etc. Link to comment
Quinn010 Posted August 20, 2020 Share Posted August 20, 2020 7 hours ago, ThinkNicer said: I usually dont mind repeat Pokemon because you can EV them differently etc. true but veno doesnt have that much options i can have about 10 metagross maybe more but veno is very limited with sets. i maybe make rage powder dubs set now xD bc this reward is pretty ussles now Link to comment
DarylDixon Posted August 20, 2020 Share Posted August 20, 2020 16 hours ago, Kyu said: To an extent, but not as much as before now. A 5 minute game will not equal a 10 minute game, but players who try to grief you by forfeiting just before "cut-off times" won't accomplish anything; the system scales much more smoothly due to increased point scales and more tolerant math. We have considered instituting penalties against players who forfeit excessively and early, but I'm not convinced it's a great idea atm. 56 minutes ago, Quinn010 said: true but veno doesnt have that much options i can have about 10 metagross maybe more but veno is very limited with sets. i maybe make rage powder dubs set now xD bc this reward is pretty ussles now curse careful venomoth ez Link to comment
Quinn010 Posted August 20, 2020 Share Posted August 20, 2020 2 hours ago, DarylDixon said: curse careful venomoth ez maybe with giga impact Link to comment
LifeStyleNORE Posted August 21, 2020 Share Posted August 21, 2020 (edited) On 8/19/2020 at 11:29 PM, Kyu said: To an extent, but not as much as before now. A 5 minute game will not equal a 10 minute game, but players who try to grief you by forfeiting just before "cut-off times" won't accomplish anything; the system scales much more smoothly due to increased point scales and more tolerant math. We have considered instituting penalties against players who forfeit excessively and early, but I'm not convinced it's a great idea atm. I'm getting on average like 30-35 points per win. Would you say that's good or bad? Think my max was 50 points. I feel like winning too fast is still punishing me, but I literally can't play slower matches with the team I'm using currently. I played like 60 games with a >85% Winrate and I'm only 1/10 of what I need for the Tentacool hat. Having to do what I did 9 more times feels kinda ass. Edited August 21, 2020 by LifeStyleNORE Link to comment
ThinkNicer Posted August 21, 2020 Share Posted August 21, 2020 Hats seems bad anyways becsuse they aren't tradeable. In the initial system you'd get 2 points on average, so you definitely gain points faster now. The comps are pretty obtainable without excessive grinding, unless youre trying to get them for all 4 tiers I guess. So I'm liking the progression rate right now. Feels fair and its not too bad of a grind. gbwead and calidubstep 1 1 Link to comment
Gilan Posted August 21, 2020 Share Posted August 21, 2020 New rate definitely feels better than the old one. calidubstep and Raichuforyou 2 Link to comment
calidubstep Posted August 21, 2020 Share Posted August 21, 2020 1 hour ago, LifeStyleNORE said: I'm getting on average like 30-35 points per win. Would you say that's good or bad? Think my max was 50 points. I feel like winning too fast is still punishing me, but I literally can't play slower matches with the team I'm using currently. I played like 60 games with a >85% Winrate and I'm only 1/10 of what I need for the Tentacool hat. Having to do what I did 9 more times feels kinda ass. It's scummy, but if you run your timer to make sure you spend at least 10 seconds every move and then run it all the way out towards the end you can easily hit the 10 minute mark on a game that was supposed to last 4min. Key is to run it out when you feel you're in a spot to 100% win (though if it's too obvious sometimes the opp will ff first). Average gain was around 40-50 and max gain I got was 65 from a 15 or 20 min game vs a top ladder. ^^ I've stated this isn't healthy competition in the past, but if my opponent is going to bring 5-6 walls to exploit time scaling, I'll take my time breaking them down Doing this with a 70-75% wr gets about 200 points an hour, so +/- 50 total hours needed per 3 months 1 hour ago, Gilan said: New rate definitely feels better than the old one. It's a lot less time consuming compared to the old system (about 125 hours needed with the winrate above^). The compensation for the second upscale in requirements was amazing and much appreciated (rip the first upscale compensation though). Overall, it definitely feels a lot more reasonable and sustainable going forward, so ty devs Link to comment
gbwead Posted August 21, 2020 Share Posted August 21, 2020 Unless my opponents are really really bad, I usually get 50-60 pts for 7-8 mins duels. Link to comment
EazyL Posted August 22, 2020 Share Posted August 22, 2020 I have had duels of 8-15 minutes and they have only given me 35 or 32 points Link to comment
DarylDixon Posted August 22, 2020 Share Posted August 22, 2020 7 hours ago, gbwead said: Unless my opponents are really really bad, I usually get 50-60 pts for 7-8 mins duels. btw id love seeing you using weird pokes, especially in dubs AJooo 1 Link to comment
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