This might be a bit of a controversial suggestion. But I want to suggest the staff that host tournaments to consider using a 'lock in' of some sort for tournies. Basically it means that players cannot change their teams from the initial team that they signed up with.
Why would you want that? That makes scouting a huge issue. Well, scouting already is a huge issue. So this actually levels the playing field. Consider it like this, in tournaments I have to consider the possibility that my team has been scouted. But I'm not sure to what extend. I can't be sure that my opponent will make plays based on scouted information. Therefore I never have a clear idea of what to expect. This, in my opinion, is not competitive.
If, however, teams are locked in from the start. I can be sure that everyone will scout their opponents. I will do the same. Our level of information is the same, so the battle becomes more competitive as a result. What I'm suggesting isn't an uncommon thing. It's used in VGC and smogon tournaments and I like that it enables a higher level of thinking (my opponent knows I have x, and i know that they know I have x).
So here are the pros in short:
- A lower entry barrier for PvP. If you want to make it far in tournaments, you almost always have to have multiple teams. But not with a system like this.
- Lower entry barrier means players can spread their focus across tiers more easily. This should help tiers like UU and NU grow immensely, because all of the player's money doesn't have to be spent on 5multiple OU teams/pokemon.
- A more equal information game. The more equal the level of information is, the more skill based a game becomes. Chess, for example, is a perfect information game.
- More emphasis on strong teambuilding. Because counter teaming won't be a thing, players are encouraged to build teams that are well prepared for a majority of threats.
Cons:
- Bad matchups are amplified.
- Surprise gimmick moves/pokemon are less powerful.
I'm not saying that every tournament should use a 'lock in' system. But it sure won't hurt to try a few times to see what people will think of it.
Question
ThinkNicer
This might be a bit of a controversial suggestion. But I want to suggest the staff that host tournaments to consider using a 'lock in' of some sort for tournies. Basically it means that players cannot change their teams from the initial team that they signed up with.
Why would you want that? That makes scouting a huge issue. Well, scouting already is a huge issue. So this actually levels the playing field. Consider it like this, in tournaments I have to consider the possibility that my team has been scouted. But I'm not sure to what extend. I can't be sure that my opponent will make plays based on scouted information. Therefore I never have a clear idea of what to expect. This, in my opinion, is not competitive.
If, however, teams are locked in from the start. I can be sure that everyone will scout their opponents. I will do the same. Our level of information is the same, so the battle becomes more competitive as a result. What I'm suggesting isn't an uncommon thing. It's used in VGC and smogon tournaments and I like that it enables a higher level of thinking (my opponent knows I have x, and i know that they know I have x).
So here are the pros in short:
- A lower entry barrier for PvP. If you want to make it far in tournaments, you almost always have to have multiple teams. But not with a system like this.
- Lower entry barrier means players can spread their focus across tiers more easily. This should help tiers like UU and NU grow immensely, because all of the player's money doesn't have to be spent on 5multiple OU teams/pokemon.
- A more equal information game. The more equal the level of information is, the more skill based a game becomes. Chess, for example, is a perfect information game.
- More emphasis on strong teambuilding. Because counter teaming won't be a thing, players are encouraged to build teams that are well prepared for a majority of threats.
Cons:
- Bad matchups are amplified.
- Surprise gimmick moves/pokemon are less powerful.
I'm not saying that every tournament should use a 'lock in' system. But it sure won't hurt to try a few times to see what people will think of it.
Edited by ThinkNicerAdded a pro (second one)
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