Jump to content
  • 1

Shiny catch rate in safari


PedroLindoUnico

Question

Hi, everyone is afraid to go on safari, because finding shinys there is dangerous. Well, my proposal is to leave the capture rate of pokemon shiny at 100% (only in safari) so that players stop this fear. On safari we have exclusive pokemon and some people stop making comps of these for that reason.

 

Edited by PedroLindoUnico
Link to comment

23 answers to this question

Recommended Posts

  • 0
2 hours ago, Munya said:

lol, you guys don't know how to catch things properly?

how to catch things properly,

 

1) throw a rock

2) if it doesnt run away 

3) then throw balls

4) ???

5) if mons fled away then...

6) putersmash.gifhttps://i.imgur.com/E6nPh9R.mp4

 

or 

 

2) if if it does run away

3) get mad about not getting it or move on

4) 4K1eMyd.pnghttps://i.imgur.com/4K1eMyd.png

5) just move on 

 

 

Edited by FelinkaAnnie
Link to comment
  • 0
11 minutes ago, FelinkaAnnie said:

how to catch things properly,

 

1) throw a rock

2) if it doesnt run away 

3) then throw balls

4) ???

5) if mons fled away then...

6) putersmash.gifhttps://i.imgur.com/E6nPh9R.mp4

 

or 

 

2) if if it does run away

3) get mad about not getting it or move on

4) 4K1eMyd.pnghttps://i.imgur.com/4K1eMyd.png

5) just move on 

 

 

kkkkkkkkkk lol

you threw a bait
Chansey fled

Link to comment
  • 0
3 hours ago, PedroLindoUnico said:

Hi, everyone is afraid to go on safari, because finding shinys there is dangerous. Well, my proposal is to leave the capture rate of pokemon shiny at 100% (only in safari) so that players stop this fear. On safari we have exclusive pokemon and some people stop making comps of these for that reason.

 

ahhhh , you cant pay for this kinda comedy, i missed this website

Link to comment
  • 0

Counter proposal: 100% capture rate on non-shiny Taurus. Then you can all be Ash.

 

Serious note though. Unlike the casino, the Safari Zone is supposed to be a gamble. Even in the base games it was always a gamble. If it wasn't meant to be one they wouldn't reduce capture rate when throwing bait while simultaneously decreasing the flee rate on that encounter. On the opposite end, throwing a rock will increase the capture rate, but it will also increase the flee rate for that encounter as well. To a degree, there is some skill in it with balancing when to throw bait/rock/ball, but in the end the majority of it comes down to luck.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.