So first of all, I'd like to thank @Kyu for posting this Blog and giving the competitive players some much needed transparency about the current state of PvP development. I read through it and personally I'm looking forward to these changes, although it left me with some unanswered questions.
The purpose of this thread is to ask questions related to this Blog and not stuff unrelated to it (no Hidden Abilities, no Legendaries, etc.), so please refrain from doing so. Hopefully Kyu will
This would only be required if seeking perfect randomness, which my implementation did not. Sufficient randomness is achieved by queueing players after winning, then pairing random players from that queue while a minimum player count remains in the queue. Minimum player counts are derived based on the round's match states, which has the drawback that, the further the round proceeds, the more predictable your opponent becomes. This has a minor drawback of causing players who completed early to wa