Dear Gizmo: If you are reading this take the following into account. This is a fairly long post with multiple ideas within it (since it is overhauling a feature of the game). If you have time to read this, great! If not, I understand you have a busy schedule.
General Idea
What this topic is all about is improving the team function. Although I think this a great part of the MMO I (personally) see it as unfinished.
The topic will cover the following and how to implement it.
- Ban list/Open Team chats
- Allies/Enemies
- New ranks (some for vanity and felxibility)
Ideas from community:
- Add a selective guests button so guests have to be approved before joining (Provided by Giygas)
- Add Team vs Team battles which would be a multibattle involving two teams (Provied by ItzPrado)
Ban List and Team chats
My ideas for changing the team chat would work like this. There would now be a few options for who can access you team chats
1. Members only (currently only one available ingame)
2. Members and allies (pretty self-explanatory and see the next topic to learn more about Allies. Another reason is communicating with an ally would be very very hard without this function)
3. Anyone (this would mean anyone who knew your team name could do something along the lines of "/j insernamehere". It is also good to allwo guests to see what gooes on in your team)
Now for the ban list. Kicking and banning would be two seperate functions, the former to (not so politely) remove someone from your team but still allow access to the team chat (if the setting was active). A player on the ban list would not be able to join your team chat no matetr what the setting was on. This would be useful for a person on an allied team who was troublesome but the team as a whole was nice.
Allies and Enemies
Now I get what you're all thinking, why would we need allies an enemies? To be totally honest the reasons I see for them are communication and competition.
To ally another team it would be similar to inviting someone to your team. You would type the name in and invite them. The highest qualifying member on the other team (woo another permission for a rank) would receive a message to accept or decline it (if nobody is available at the time an error message would return to the sender). Once allied, allied players' names would appear in a different colour. Allied players would also be able to join eachother's chats if the option was set on.
*Note: Player's from both teams would receive a message once the teams allied (upon joining the game if they are offline)
Adding another team as an enemy works in the same fashion as adding another team as an ally except you don't need the other team's permission. Upon adding a team as an enemy the other team will have an option to add them to theirs (if they have permission). If nobody with a high enough rank is on the "enemyship" is frozen until someone of the appropriate rank comes on. Upon logging in they will receive a message whether toaccept of decline. If accepted both teams will be informed the same way people are notified of becoming allies. If they decline only the sender's team will have them listed as an enemy but both teams will be notified in the same fashion (except the message will be changed to inform people which team did not accept). Once an enemy is on the list their names will appear as a seperate colour andwhen these people batlle a more humiliating message is posted by the system and each team is notified in their chat (this is for people with system messages off).
Unallying/Unenemyfying (or whatever you want to call it) would work very simply. A person with permissions to take them off the list can do so and both teams will be notified in a similar fashion as if the teams just became allies/enemies. However if a team removes an enemy the other team would have an option to keep the other team on theirs (Works in the same way as adding them).
Allied Chat (thank you deshar)
would be a temporary chat that could be opened by a team. that team could then invite an ally to it and if the ally accepts the team will now be in the ally chat. The only restriction for adding another team from that point on would be if they were mutual allies. If your team wanted to talk to Team Iron and Team Bushido but Bushido and Iron were not allies you could invite one to the ally chat but the other would not be able to join it. The ally chat would be closed once all allies left. By an ally I mean as a collective entity solets say officers had the permission to join and leave. Once joined the entire team would be subject to the chat.
Question
SterlingStryke
Dear Gizmo: If you are reading this take the following into account. This is a fairly long post with multiple ideas within it (since it is overhauling a feature of the game). If you have time to read this, great! If not, I understand you have a busy schedule.
General Idea
What this topic is all about is improving the team function. Although I think this a great part of the MMO I (personally) see it as unfinished.
The topic will cover the following and how to implement it.
- Ban list/Open Team chats
- Allies/Enemies
- New ranks (some for vanity and felxibility)
Ideas from community:
- Add a selective guests button so guests have to be approved before joining (Provided by Giygas)
- Add Team vs Team battles which would be a multibattle involving two teams (Provied by ItzPrado)
Ban List and Team chats
My ideas for changing the team chat would work like this. There would now be a few options for who can access you team chats
1. Members only (currently only one available ingame)
2. Members and allies (pretty self-explanatory and see the next topic to learn more about Allies. Another reason is communicating with an ally would be very very hard without this function)
3. Anyone (this would mean anyone who knew your team name could do something along the lines of "/j insernamehere". It is also good to allwo guests to see what gooes on in your team)
Now for the ban list. Kicking and banning would be two seperate functions, the former to (not so politely) remove someone from your team but still allow access to the team chat (if the setting was active). A player on the ban list would not be able to join your team chat no matetr what the setting was on. This would be useful for a person on an allied team who was troublesome but the team as a whole was nice.
Allies and Enemies
Now I get what you're all thinking, why would we need allies an enemies? To be totally honest the reasons I see for them are communication and competition.
To ally another team it would be similar to inviting someone to your team. You would type the name in and invite them. The highest qualifying member on the other team (woo another permission for a rank) would receive a message to accept or decline it (if nobody is available at the time an error message would return to the sender). Once allied, allied players' names would appear in a different colour. Allied players would also be able to join eachother's chats if the option was set on.
*Note: Player's from both teams would receive a message once the teams allied (upon joining the game if they are offline)
Adding another team as an enemy works in the same fashion as adding another team as an ally except you don't need the other team's permission. Upon adding a team as an enemy the other team will have an option to add them to theirs (if they have permission). If nobody with a high enough rank is on the "enemyship" is frozen until someone of the appropriate rank comes on. Upon logging in they will receive a message whether toaccept of decline. If accepted both teams will be informed the same way people are notified of becoming allies. If they decline only the sender's team will have them listed as an enemy but both teams will be notified in the same fashion (except the message will be changed to inform people which team did not accept). Once an enemy is on the list their names will appear as a seperate colour andwhen these people batlle a more humiliating message is posted by the system and each team is notified in their chat (this is for people with system messages off).
Unallying/Unenemyfying (or whatever you want to call it) would work very simply. A person with permissions to take them off the list can do so and both teams will be notified in a similar fashion as if the teams just became allies/enemies. However if a team removes an enemy the other team would have an option to keep the other team on theirs (Works in the same way as adding them).
Allied Chat (thank you deshar)
would be a temporary chat that could be opened by a team. that team could then invite an ally to it and if the ally accepts the team will now be in the ally chat. The only restriction for adding another team from that point on would be if they were mutual allies. If your team wanted to talk to Team Iron and Team Bushido but Bushido and Iron were not allies you could invite one to the ally chat but the other would not be able to join it. The ally chat would be closed once all allies left. By an ally I mean as a collective entity solets say officers had the permission to join and leave. Once joined the entire team would be subject to the chat.
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