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Animated 5th Gen Sprites


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It's a bit of both.

 

Gen 5's sprites aren't stored like .gif images - they're actually split into individual pieces which are moved around during the battle. PokeMMO uses these same pieces from the rom and animates them in the same way, but by default we process those animations after the sprites are resized within the client. Doing so leads to them looking smoother than the originals where the linearts etc tend to break when things rotate. You can compare MMO -> original by adjusting your render scale, with 1x giving you the choppier animation quality of B/W.

 

 

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ah, i see, that makes sense, so if i ripped the sprites from the game i would still need to resize and adjust the height of the gifs to fit, good to know, thank you for your responce.
While i have you here, is there a ID for Jellicent and Frillish F forms like how basculin and the unowns are after the dex?

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