Our PokeMMO population has never been as high as it is now. The capacity of the server has been increased several times and we still have to wait up in queue during the weekend before logging in. With our growing population, our competitive scene is now significantly larger and yet UU/NU matchmaking still does not work. Imo, that's a real shame because UU/NU/Dubs/LC players are ready to compete, but they are not supported properly in game and that needs to change.
When a tournament gets hosted, the number of players is usually decided based on the popularity of the tier. We never see a 128 players bracket for an LC or Dubs tournament, but we have seen 256 players brackets for OU in the past. However, for matchmaking, OU/UU/NU are represented equally. Within a day, there are 8 ranked matchmaking windows lasting 45 mins each for each tier. The OU competitive is insanely larger than any other competitive scene and yet our matchmaking system doesn't take that into account at all. Our OU competitive can sustain 8 ranked matchmaking windows per day, but our UU and NU competitive scenes can certainly not sustain 8 matchmaking windows. It's not realistic at all.
The problem here is that whenever a UU/NU matchmaking window begins and players don't find a match, they stop believing they will ever find a duel and they will stop signing up for all other matchmaking windows. UU/NU players no longer believe in our matchmaking system and that's understandable because the matchmaking system has failed to represent them properly. If I'm a UU/NU player and I want to find a duel on the ladder, I would sign up when I know other UU/NU would also sign up. Therefore, if they were less matchmaking windows per day for UU/NU, the odds of finding a match would be much higher and people will regain faith in the system.
For this reason, I suggest changing our matchmaking rotation. Right now, every day our rotation looks like something like this:
OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
Imo, we should have a more representative rotation like:
OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
This mean we would go from 8 ranked matchmaking windows for UU/NU to 4 ranked matchmaking windows for UU/NU/Dubs/LC. Imo, each competitive scene would be represented more appropriately and that should lead to greater odds of finding a match.
Question
gbwead
Our PokeMMO population has never been as high as it is now. The capacity of the server has been increased several times and we still have to wait up in queue during the weekend before logging in. With our growing population, our competitive scene is now significantly larger and yet UU/NU matchmaking still does not work. Imo, that's a real shame because UU/NU/Dubs/LC players are ready to compete, but they are not supported properly in game and that needs to change.
When a tournament gets hosted, the number of players is usually decided based on the popularity of the tier. We never see a 128 players bracket for an LC or Dubs tournament, but we have seen 256 players brackets for OU in the past. However, for matchmaking, OU/UU/NU are represented equally. Within a day, there are 8 ranked matchmaking windows lasting 45 mins each for each tier. The OU competitive is insanely larger than any other competitive scene and yet our matchmaking system doesn't take that into account at all. Our OU competitive can sustain 8 ranked matchmaking windows per day, but our UU and NU competitive scenes can certainly not sustain 8 matchmaking windows. It's not realistic at all.
The problem here is that whenever a UU/NU matchmaking window begins and players don't find a match, they stop believing they will ever find a duel and they will stop signing up for all other matchmaking windows. UU/NU players no longer believe in our matchmaking system and that's understandable because the matchmaking system has failed to represent them properly. If I'm a UU/NU player and I want to find a duel on the ladder, I would sign up when I know other UU/NU would also sign up. Therefore, if they were less matchmaking windows per day for UU/NU, the odds of finding a match would be much higher and people will regain faith in the system.
For this reason, I suggest changing our matchmaking rotation. Right now, every day our rotation looks like something like this:
Imo, we should have a more representative rotation like:
This mean we would go from 8 ranked matchmaking windows for UU/NU to 4 ranked matchmaking windows for UU/NU/Dubs/LC. Imo, each competitive scene would be represented more appropriately and that should lead to greater odds of finding a match.
Edited by gbweadLink to comment
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