When I do gym runs with amulet coins there are two things that take time that reduce the worth of my amulet coin and that in my opinion should not.
1) Gym puzzles, and for that i agree with there should be a puzzle skip after completing it once, but because that's already being suggested in following topic, it shouldn't be discussed here but all readers that want to discuss it, can obviously do this in mentioned topic.
2) Items that are being used by the gym leaders take time from my amulet coin. Every item (that is consumed) is an amount of "pokeyen" (it's not really pokeyen because they are NPC's) that is being invested in making a battle take longer, which by consequence make the gains of my amulet coin less. Because of that i suggest that we get the sell-price of each used item by the gym leader added to the amount of money they would normally give or i suggest to disable the function of the use of consumable items by a gym leader. I am mostly talking about consumable items used in battle (full restores), but by extension i also think that consumable given items should be talked about, with focus sash being the most important one.
Question
athelstan
When I do gym runs with amulet coins there are two things that take time that reduce the worth of my amulet coin and that in my opinion should not.
1) Gym puzzles, and for that i agree with there should be a puzzle skip after completing it once, but because that's already being suggested in following topic, it shouldn't be discussed here but all readers that want to discuss it, can obviously do this in mentioned topic.
2) Items that are being used by the gym leaders take time from my amulet coin. Every item (that is consumed) is an amount of "pokeyen" (it's not really pokeyen because they are NPC's) that is being invested in making a battle take longer, which by consequence make the gains of my amulet coin less. Because of that i suggest that we get the sell-price of each used item by the gym leader added to the amount of money they would normally give or i suggest to disable the function of the use of consumable items by a gym leader. I am mostly talking about consumable items used in battle (full restores), but by extension i also think that consumable given items should be talked about, with focus sash being the most important one.
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