Currently, when a pokemon is confused in the field and the opposing pokemon uses a confusion-causing move (e.g. supersonic, confuse ray, etc.), the move's animation will still play before the dialogue "<pokemon> is already confused!" appears. I can understand if its a move with an additional effect rather than just causing the confusion status (e.g. swagger that still increase the confused target's attack, etc.), but for a move which sole purpose is only causing confusion, I think the replay of animation serves no actual purpose and is a little bit time consuming for players.
Why not skip the whole animation and get right into the dialogue? (just like the official games iirc).
Question
Obscurum6
Currently, when a pokemon is confused in the field and the opposing pokemon uses a confusion-causing move (e.g. supersonic, confuse ray, etc.), the move's animation will still play before the dialogue "<pokemon> is already confused!" appears. I can understand if its a move with an additional effect rather than just causing the confusion status (e.g. swagger that still increase the confused target's attack, etc.), but for a move which sole purpose is only causing confusion, I think the replay of animation serves no actual purpose and is a little bit time consuming for players.
Why not skip the whole animation and get right into the dialogue? (just like the official games iirc).
Edited by Obscurum6Link to comment
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