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Obscurum6

Remove Confusing Moves' animation when target is already confused

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Currently, when a pokemon is confused in the field and the opposing pokemon uses a confusion-causing move (e.g. supersonic, confuse ray, etc.), the move's animation will still play before the dialogue "<pokemon> is already confused!" appears. I can understand if its a move with an additional effect rather than just causing the confusion status (e.g. swagger that still increase the confused target's attack, etc.), but for a move which sole purpose is only causing confusion, I think the replay of animation serves no actual purpose and is a little bit time consuming for players.

 

Why not skip the whole animation and get right into the dialogue? (just like the official games iirc).

Edited by Obscurum6

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5 hours ago, Obscurum6 said:

Why not skip the whole animation and get right into the dialogue? (just like the official games iirc).

Which official games? The only way to remove the animation in the official games was to turn them all off.

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