In my opinion, the competitive scene is stale. I know we are adding a new region soon and that should make some things interesting temporarily, but every time we've added a new region the new Pokemon don't keep people's interest for a long time (I've been here for every region that has been added). I think PokeMMO should adopt a Pick/Ban system similar to League of Legends, where players can ban Pokemon from being used for both parties (obviously at a capped limit). Whenever I enter a tournament, I feel like whatever team I put together can still be countered randomly. We all know in any video game we have played, whenever something random happens against us, we hate it. Yes, I know some randomness to a degree is in every game, but in my opinion it is the Dev's duty to limit the amount of randomness to the lowest amount possible. This would certainly decrease the randomness in the game. Secondly, I think this would introduce endless amounts of strategies that a player can come up with. I don't think I really need to explain this point, it's a fact. Lastly, this would help the TC with balancing. There will be ban rates and pick rates, which can lead to tier shifts, and balancing by the devs if a pokemon is too OP. Right now we have usage rates, which is nice but the same pokemon are being used over and over and over again, and it becomes quite repetitive. People are going to get burnt out if they have to do the same thing again and again. I think if the right people planned something out, and tested this in matchmaking, it could easily be implemented in official tournaments in the near future, but if the Devs just sit around and ignore this, then we're going to be at the same point we are right now, just a stale competitive game.
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eredita
In my opinion, the competitive scene is stale. I know we are adding a new region soon and that should make some things interesting temporarily, but every time we've added a new region the new Pokemon don't keep people's interest for a long time (I've been here for every region that has been added). I think PokeMMO should adopt a Pick/Ban system similar to League of Legends, where players can ban Pokemon from being used for both parties (obviously at a capped limit). Whenever I enter a tournament, I feel like whatever team I put together can still be countered randomly. We all know in any video game we have played, whenever something random happens against us, we hate it. Yes, I know some randomness to a degree is in every game, but in my opinion it is the Dev's duty to limit the amount of randomness to the lowest amount possible. This would certainly decrease the randomness in the game. Secondly, I think this would introduce endless amounts of strategies that a player can come up with. I don't think I really need to explain this point, it's a fact. Lastly, this would help the TC with balancing. There will be ban rates and pick rates, which can lead to tier shifts, and balancing by the devs if a pokemon is too OP. Right now we have usage rates, which is nice but the same pokemon are being used over and over and over again, and it becomes quite repetitive. People are going to get burnt out if they have to do the same thing again and again. I think if the right people planned something out, and tested this in matchmaking, it could easily be implemented in official tournaments in the near future, but if the Devs just sit around and ignore this, then we're going to be at the same point we are right now, just a stale competitive game.
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