NucleaRooster4 Posted December 15, 2019 Share Posted December 15, 2019 (edited) I am making a trick room doubles team. I designed this one so that I don't need trick room but can always set it up. It has a decent amount of immunities and not too many sacking weaknesses. Trickroom seems to be a good work-around for the ever so common Togekiss and generally fast mons. As far as I can tell it looks solid but I do have some minor problems that could come up which is why I'm here and am willing to change them. I have two ways of setting up trick room with Jellicent and Bronzong I chose these becuase they are great but also for their typing. You'll notice I have complementary typings such as psychic, ghost, dark, and grass, water, fire. I also have a lot of stategies for switches such as switching arcanine for Jellycent for water absorb or switching breloom for snorlax if it will be toxic'd. You guys use your imagination when looking at typings and abilities. I'll add some more notes for my other choices. I want Snorlax to be my trickroom abuser. I'm not completely satisfied with the item so it should be temporary. The moveset was just updated for coverage and STAB because I don't have any other ice or rock types on my team. Snorlax @ Sitrus Berry Ability: Immunity EVs: 252 Atk / 124 Def / 132 SpD Brave Nature IVs: 0 Spe - Ice Punch - Protect - Rock Slide - Return Bronzong is my defensive trick room setter. Its moveset is pretty bland, just STAB. The mental herb is to counter taunters. Bronzong @ Mental Herb Ability: Levitate EVs: 180 HP / 76 Atk / 252 Def Brave Nature IVs: 0 Spe - Protect - Gyro Ball - Zen Headbutt - Trick Room Jellicent is my second trick room setter but is EV'd for SpDef. I also like its ability for the ever so common rain teams. The Lum Berry is to prevent toxic. Jellicent @ Lum Berry Ability: Water Absorb EVs: 164 HP / 92 SpA / 252 SpD Quiet Nature IVs: 0 Atk / 0 Spe - Shadow Ball - Trick Room - Scald - Recover Hydreigon is for when I can't get trick room up since he's is faster than average. Hydreigon @ Life Orb Ability: Levitate EVs: 84 HP / 252 SpA / 172 Spe Timid Nature IVs: 0 Atk - Heat Wave - Dark Pulse - Dragon Pulse - Protect Breloom is the fastest mon with access to spore. I don't want Amoonguss because that would be a fourth slow member on my team and I wouldn't be able to manage in anything but trick room. Since there are times I won't be able to get it up Breloom makes a good member on my team for his 130 base Atk and spore. This is the mon I feel the least sure on because it is still slow. I am considering choice scarfing so it out speeds most things. Breloom @ Focus Sash Ability: Poison Heal EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Mach Punch - Spore - Seed Bomb - Protect This is my intimidate support and is EV trained for the mons it is supposed to switch in on. It also provides some needed coverage as does the rest of my team. Arcanine @ Rocky Helmet Ability: Intimidate EVs: 188 HP / 64 Atk / 252 Def / 4 Spd Impish Nature - Wild Charge - Extreme Speed - Flare Blitz - Protect Edited December 15, 2019 by NucleaRooster4 Link to comment
OrangeManiac Posted December 15, 2019 Share Posted December 15, 2019 Just a personal preference, but I think your Trick Room Pokemon are way too passive in their movesets. Setting up Trick Room usually costs you to take damage at least in some form so you need to use those Trick Room turns to really deal that damage back and more. Put a Normal-STAB for Snorlax, put Water Spout for Jellicent to increase your damage output. I don't think Curse is a good move for Snorlax in Doubles. Setting up in Doubles is difficult in general, especially without Follow Me support and in Snorlax's case you would be wasting your own Trick Room turns setting up. Also Jellicent really doesn't need Recover because in Trick Room you want to attack, outside of Trick Room you cannot heal more than any 2 Pokemon can inflict damage on you. Also for all the Trick Room attackers I would go for maximum attacking EV spreads as well. Link to comment
NucleaRooster4 Posted December 15, 2019 Author Share Posted December 15, 2019 7 minutes ago, OrangeManiac said: Just a personal preference, but I think your Trick Room Pokemon are way too passive in their movesets. Setting up Trick Room usually costs you to take damage at least in some form so you need to use those Trick Room turns to really deal that damage back and more. Put a Normal-STAB for Snorlax, put Water Spout for Jellicent to increase your damage output. I don't think Curse is a good move for Snorlax in Doubles. Setting up in Doubles is difficult in general, especially without Follow Me support and in Snorlax's case you would be wasting your own Trick Room turns setting up. Also Jellicent really doesn't need Recover because in Trick Room you want to attack, outside of Trick Room you cannot heal more than any 2 Pokemon can inflict damage on you. Also for all the Trick Room attackers I would go for maximum attacking EV spreads as well. I'll replace curse with return. I'll also adjust the EVs. If I actually take the time to run different damage calcs they should be more precise. I don't think I'll change Jellicent though because it I need it as a wall. I'll adjust bronzongs HP in favor of Atk in the morning. Link to comment
OrangeManiac Posted December 15, 2019 Share Posted December 15, 2019 Just now, NucleaRooster4 said: I'll replace curse with return. I'll also adjust the EVs. If I actually take the time to run different damage calcs they should be more precise. I don't think I'll change Jellicent though because it I need it as a wall. I'll adjust bronzongs HP in favor of Atk in the morning. Sweet. To be fair, I was referring to Jellicent and Snorlax as "Trick Room attackers" and thought Bronzong is the dedicated Trick Room setter (and Jelli ia more of emergency TR setter). Having bulk on your main go-to Trick Room setter is fine to increase the likelyhood to get Trick Room up. Probably would put the Mental Herb on Bronzong rather than Jellicent if Taunt concerns you. Link to comment
NucleaRooster4 Posted December 15, 2019 Author Share Posted December 15, 2019 Just now, OrangeManiac said: Sweet. To be fair, I was referring to Jellicent and Snorlax as "Trick Room attackers" and thought Bronzong is the dedicated Trick Room setter (and Jelli ia more of emergency TR setter). Having bulk on your main go-to Trick Room setter is fine to increase the likelyhood to get Trick Room up. Probably would put the Mental Herb on Bronzong rather than Jellicent if Taunt concerns you. I will change the items, I think you're right, bronzong is bulkier and will more likely be targeted. Thanks for all the advice. Link to comment
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