Gaea Posted November 14, 2019 Share Posted November 14, 2019 It could be a reward like "X" amount of money to the owner. I imagine a system where every consecutive battle won by the owner could lead to a bigger prize. Ex: 1st battle won 50k 2d battle won 100k 3d battle won 150k Or something like that... Admins might play with spawn and catching rates for legendaries. This is only an idea to make battles funnier and motivate people to go and catch them. MatheusEdu7B, Revz, SecretDjinn and 1 other 4 Link to comment
0 BoltBlades12 Posted November 14, 2019 Share Posted November 14, 2019 One word: Economy FighterChamp 1 Link to comment
0 Dibz Posted November 14, 2019 Share Posted November 14, 2019 Good idea. Upvoted c: adding prizes as an incentive to king of the hill would be fun! And small amounts of money or untradeable items would work without breaking the economy at all, especially since it's a rare event. Revz 1 Link to comment
0 Akshit Posted November 14, 2019 Share Posted November 14, 2019 Huge amounts of money could lead to exploitation of this feature, friends dueling and losing to each other... but ye, untradeable stuff like ultra balls, rare candy, etc could make for a nice reward. Or if they add a main reward for OT dex completion someday, then no need for this. Dibz, kuplion, BoltBlades12 and 2 others 5 Link to comment
0 MatheusEdu7B Posted November 14, 2019 Share Posted November 14, 2019 5 hours ago, BoltBlades12 said: One word: Economy The economy is already broken, what is the point? kkk I really loved the idea, there is nothing to do with the legendaries for now... well... only battle and battle again to have it for the long time as possible. Link to comment
0 BoltBlades12 Posted November 14, 2019 Share Posted November 14, 2019 8 hours ago, Dibz said: Good idea. Upvoted c: adding prizes as an incentive to king of the hill would be fun! And small amounts of money or untradeable items would work without breaking the economy at all, especially since it's a rare event. as @Akshit pointed out, friends could easily exploit this and intentionally lose to each other and get all these gains. 3 hours ago, MatheusEdu7B said: The economy is already broken, what is the point? kkk True, but unfortunately the devs cannot realize that 3 hours ago, MatheusEdu7B said: I really loved the idea, there is nothing to do with the legendaries for now... well... only battle and battle again to have it for the long time as possible. at least until dungeons. Link to comment
0 razimove Posted November 15, 2019 Share Posted November 15, 2019 Screenshot how many battles you won, pm me with the screen, I'll make you a personal congratulations card in paint Caliginosus, Dibz and pachima 2 1 Link to comment
0 Dibz Posted November 15, 2019 Share Posted November 15, 2019 3 hours ago, razimove said: Screenshot how many battles you won, pm me with the screen, I'll make you a personal congratulations card in paint Get it signed by @BoltBlades12 pls Caliginosus and razimove 2 Link to comment
0 BoltBlades12 Posted November 18, 2019 Share Posted November 18, 2019 (edited) Simply put, in conclusion, there’s no need to have incentives for the legendaries. Aside from economy bs, they’re nothing but dex entries here, to where the only point to catch it/nab it is for its Dex entry. After that, you’re basically wasting your time. And as such, the legendaries have lost any and all worth. Edited November 18, 2019 by BoltBlades12 Link to comment
0 Minks Posted November 18, 2019 Share Posted November 18, 2019 4 hours ago, BoltBlades12 said: Simply put, in conclusion, there’s no need to have incentives for the legendaries. Aside from economy bs, they’re nothing but dex entries here, to where the only point to catch it/nab it is for its Dex entry. After that, you’re basically wasting your time. "in conclusion, we dont need incentives to catch them, because there is no incentive to catch them." that is what ur saying Dibz and lallo17 2 Link to comment
0 FighterChamp Posted December 8, 2019 Share Posted December 8, 2019 On 11/14/2019 at 9:46 AM, BoltBlades12 said: One word: Economy That's right. Why they will give a reward to you for winning battles. Link to comment
0 BoltBlades12 Posted December 8, 2019 Share Posted December 8, 2019 5 hours ago, FighterChamp said: That's right. Why they will give a reward to you for winning battles. It would ruin the economy. If you actually got rewards, friends could just manipulate this by purposely losing against each other and getting a heck-ton of rewards as a result. Besides, the real incentive in the main games for catching legendaries is KEEPING them. Since you can’t keep them here as of now, that removes the incentive and special nature about the legendaries. FighterChamp 1 Link to comment
Question
Gaea
It could be a reward like "X" amount of money to the owner.
I imagine a system where every consecutive battle won by the owner could lead to a bigger prize.
Ex:
1st battle won 50k
2d battle won 100k
3d battle won 150k
Or something like that... Admins might play with spawn and catching rates for legendaries.
This is only an idea to make battles funnier and motivate people to go and catch them.
Link to comment
11 answers to this question
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