TekTekila Posted October 9, 2019 Share Posted October 9, 2019 I recently came back to PokeMMO and find myself forced to build up a whole new team as my old one was both terrible and made in the Curselax Era. I had a hard time finding evey info I wish in order to build a team efficient enough in the OU Metagame. Especially common sets used on PokeMMO, so some of my calcs may be wrong, or some choices might fall totally off? The team is based around the powerhouse Sub-DD Gyarados, and its most beloved teammate Magnezone : Magnezone @ Choice Specs Ability: Magnet Pull EVs: 208 HP / 252 SpA / 48 Spe Modest Nature - Thunderbolt - Flash Cannon - Volt Switch - Hidden Power Fire Magnezone main role is to delete Ferro, Forretress or Scizor from the board in order to ease Gyarados sweeping potential. It features very useful resistances too (Eletrik and rock) covering Gyarados weaknesses. I can either use it with a scarf so Superpower Scizor isn't a problem, or with Specs so Ferro dies quicker. It runs enough speed to outrun non invested scizor with specs. But I don't know waht' the basic set is for Scizor. Scarf outrun Jolly fully invested Scizor anyway. Gyarados @ Leftovers Ability: Intimidate EVs: 88 HP / 252 Atk / 168 Spe Jolly Nature - Substitute - Dragon Dance - Waterfall - Bounce Gyarados can be considered the main sweeper of the team. Mag opening many setup opportunities for it. 168 speed is enough to outrun fast threats like Jolteon at +1, the HP optimize Sub resistances and leftovers recovery. I'm not totally sure about Bounce, but seeing that Conk is everywhere and that few pokes can tank flying/water coverage it might be my best shot. Other choice might be Edge? Mienshao @ Choice Scarf Ability: Regenerator EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature - High Jump Kick - U-turn - Hidden Power Ice - Stone Edge This is somehow my cheap Terrakion. Offensive check to many things, and potent revenge killer against the likes of Volcarona, Salamence or Dragonite. Resistance to rocks plus Regenerator are feats that I liked on that mon. Plus it's faster than Hydreigon! My main concern about that set is that it needs 6IVs and that's not something cheap to breed. Starmie @ Life Orb Ability: Natural Cure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Rapid Spin - Surf - Thunderbolt - Psyshock Mandatory water type, second fighting resitances, and IMO best spinner in the tier. Pyshock over Ice beam, because I kinda don't deal with Gengar with the team. Surf is run over Hyro Pump for accuracy and PPs, plus Latis or Kyurem aren't there, so I felt I had no need for that extra punch. Krookodile @ Choice Scarf Ability: Moxie EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Pursuit - Crunch - Earthquake - Stone Edge This is a beloved pokemon of mine, and a potent pursuit trapper (that I already have breed) because ghost types can be a problem for Mien spamming HJK. It can serve as a great cleaner with scarf+moxie and can profit from Gyarados weakening physical walls. Tyranitar could be a choice here, but I wasn't confident with sandstorm active (and, again, Krook is already breed :D) Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 48 Def / 208 SpD Relaxed Nature - Gyro Ball - Stealth Rock - Spikes - Leech Seed Last mon is the glue, laying hazards and being the fat wall it is. I really needed a strong grass resistance and hazard setter. Ferrothorn was the obvious choice there. My concern about this mon is that it can become setup fodder pretty easily, especially considering that the rest of the team is more offensively oriented. If anyone have feedbacks, I'm taking them! Breeding can be a long journey, expensive and I'd love to commit only on mons that will really shine! Link to comment
kiwi Posted October 9, 2019 Share Posted October 9, 2019 knock off instead of spikes on ferrothorn will help you to trap shed shell users like other ferro or skarmory, also punish conk on the switch and having 2 scarfers is not very good in general gbwead and Luke 2 Link to comment
Mkns1070 Posted October 10, 2019 Share Posted October 10, 2019 Conkeldurr is annoying here because your fight resist have the same elec weakness, so a conkeldurr can really hurt your with flam orb drain tpunch facade Oh nvm, the bulk up one too, because you run psychoc on starmie TheAlmightyKreed 1 Link to comment
TekTekila Posted October 10, 2019 Author Share Posted October 10, 2019 Thx for the advices! Items will move around I think between specs, scarfs and orb. And maybe lefties for starmie. Isn't bounce + intimidate on gyarados enough to deal with conk? Original thought on psyshock was dealing with special walls, but they might be less common than conk. Link to comment
soyhector Posted October 10, 2019 Share Posted October 10, 2019 5 hours ago, TekTekila said: Isn't bounce + intimidate on gyarados enough to deal with conk? no, because gyarados is not a safe switch against conkel. if you switch and conkel hits facade or thunder punch gg gyarados. Also i want to say that i think choise scarf mixed mienshao is not a good idea, no lifeorb + no evs on special attack doesnt 1hitKO Gliscor and gives the opponent free turn to switch to special wall. Volcarona HP Electric can also put you on trouble if your mienshao died or miss stone edge. Lin 1 Link to comment
TekTekila Posted October 11, 2019 Author Share Posted October 11, 2019 So I should simply drop HP Ice? I like that Idea as it eases the breeding process on the Mienshao. HP elektric is common on Volca? I will probably have trouble swithin in conk if T.Punch is that common. Maybe switch ferro for something else? Is there any Conk switch-in capable of laying hazards? Link to comment
kiwi Posted October 11, 2019 Share Posted October 11, 2019 5 hours ago, TekTekila said: So I should simply drop HP Ice? I like that Idea as it eases the breeding process on the Mienshao. HP elektric is common on Volca? I will probably have trouble swithin in conk if T.Punch is that common. Maybe switch ferro for something else? Is there any Conk switch-in capable of laying hazards? You should get rid of krokodile, use hippowdon instead of it to handle conkeldurr and put rocks, so you can use power whip on ferrothorn instead of dual hazzards, knock is still an option to punish greedy conkel players and making magnezone job easier. Also change thunderbolt for ice beam on starmie to hit dragontypes such as hydreigon which is threatening for your team, and having zone and ferro for water types is enough. Link to comment
TekTekila Posted October 12, 2019 Author Share Posted October 12, 2019 In my mind, Starmie's role was to win anti-spin wars ; so I believed t.bolt more useful than beam for the likes of Jellicent. And Mienshao is already a great answer to hydreigon offensively speaking (and to usual DD dragon like dragonite and salamence with edge/hp ice). And as I will find myself spamming HJK with Mien, I prefer krook being able to remove ghosts types, over switching it for a more passive pokemon (which is 2HKOed by ice punch anyway). Also, i'd rather have no sandstorm active as Gyarados will hopefully hide behind a sub and starmie be spamming life orb attacks. Maybe I should accept the really offensiveness of the team? Or rebuild it from core to match a more balanced playstyle. Link to comment
kiwi Posted October 12, 2019 Share Posted October 12, 2019 3 minutes ago, TekTekila said: Or rebuild it from core to match a more balanced playstyle. this Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now