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Implementing johto


Gl00n

Question

Just an idea of course, know that people want to play it. But there seems te be an arguement about firered kanto vs johto's kanto 

Can it be done in reverse? That after completing kanto you get a script with Oak that introduces you to prof elm which gives johto access (with HG SS safari?(gible)) johto has a portside town as well so players might get a johto ticket(like when you can get to battle frontier in Emerald) and take the boat to olivine. (Ofcourse after beating kanto e4)

 

This way, we wont need a new (old) kanto and can still run through johto (except getting legendary dogs n birds ofc)

The lvl cap will still restrict us when we go there and devs could make it a fresh area, starting point at Elm like normal 

Or make it more of a DLC-ish thing that stuff is postgame like kanto was when playing johto games which makes Olivine city the starting point but with no gifted starter(or rival :(, but Red tho)

 

am a noob so I only have an idea, no real knowledge of how big and difficult it is to actually make it like this but hope this idea gets some support :) 

 

PS: do think that the magnet train will be out of commision /impossible due to programming difficulty? Since fired reds kanto does not (and will not?)have the station in saffron. 'This function has not been implemented' might work to close it down in Goldenrod. 

 

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