Jump to content

First Team - Spent a while researching, any tips?


Recommended Posts

So you can see that I'm going for a rain team. Of course I'm quite happy with Pelipper, Kabutops and Kingdra. Although I've been quite uncertain about the other picks. Initially I had ferrothorn as a Hazard setter but then I couldn't see where I'd fit a spinner into the team. For this reason I switched to Forretress who can set hazards and spin. Jolteon is here to cover the team's electricity weakness and finally scizor is there to counter some annoying rain team counters such as tyranitar and abomasnow - I gave him just enough atk IV to take them out. I put the rest into SpDef because I'm a little concerned about the the team's bulk. Although should this be a concern? Should I focus on hyper offense? I'd really appreciate your help many thanks

 

pelipper.png

Peeko (Pelipper) @ Damp Rock  
Ability: Drizzle  
EVs: 252 HP / 4 Def / 252 SpA  
Modest Nature  
- Scald  
- Hurricane  
- Roost  
- U-turn  

 

kabutops.png

Karnac (Kabutops) @ Life Orb  
Ability: Swift Swim  
EVs: 4 HP / 252 Atk / 252 Spe  
Adamant Nature  
- Waterfall  
- Stone Edge  
- Swords Dance  
- Aqua Jet  

 

kingdra.png

Haku (Kingdra) @ Choice Specs  
Ability: Swift Swim  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
- Hydro Pump  
- Draco Meteor  
- Scald  
- Ice Beam  

 

forretress.png

Forretress @ Leftovers  
Ability: Sturdy  
EVs: 252 HP / 252 Def / 4 SpD  
Relaxed Nature  
IVs: 0 Spe  
- Rapid Spin  
- Spikes  
- Stealth Rock  
- Gyro Ball  

 

jolteon.png

Hermes (Jolteon) @ Life Orb  
Ability: Volt Absorb  
EVs: 4 HP / 252 SpA / 252 Spe  
Timid Nature  
- Volt Switch  
- Thunder  
- Shadow Ball  
- Hidden Power [Ice]  

 

scizor-f.png

Scizor @ Damp Rock 
Ability: Technician  
EVs: 200 HP / 56 Atk / 252 SpD  
Adamant Nature  
- Bullet Punch  
- Rain Dance  
- U-turn  
- Superpower  

Edited by Monaver
adding images
Link to comment

Looks like you dont have answers vs others rain teams. For this kind of teambuild in my opinion is better Ferrothorn than Forretres. Also Superpower instead Aquajet on Kabutops would help you to defeat Ferrothrns, because withouth that adjustment it stops all your attacks. I mean your Scizor has Superpower but its strange that people stay with Ferrothorn on that situation, people usually switches. Also can you explain me why Bulky Scizor? Scizor for rain team is usually ofensive, because rain can also help your oponent on some circumstances (for example Scizor vs Milotic on rain, the Scald would hurt you a lot and you couldnt take adventage of U-turn momemtum confortably)

Link to comment

Hi thanks so much for your response! I really appreciate it :) 

 

Generally I'm used to more balanced teams hence I chose put on a bulkier support kinda scizor following this article - https://www.smogon.com/forums/threads/scizor-4n-rain-dance-support.60059/

 

In regards to ferrothorn vs forretress - if I go back to ferrothorn I feel like I'd need a spinner somewhere on my team and I wouldn't know who to replace! The only reason I feel like a spinner is necessary is so that my pelipper can enter comfortably to set up the rain. Should this be a concern? 

 

Following your response now I'm considering having ferrothorn as my main defense and focusing the others on offense; with no spinner.

 

I've taught superpower to kabutops.

 

Thanks so much!!

Edited by Monaver
Link to comment

Here's what the team looks like now - is it worth getting a spinner?

Spoiler

 

Ferrothorn @ Rocky Helmet  
Ability: Iron Barbs  
EVs: 252 HP / 48 Def / 208 SpD  
Sassy Nature  
IVs: 0 Spe  
- Stealth Rock  
- Spikes  
- Leech Seed  
- Gyro Ball  

 

 

Peeko (Pelipper) @ Damp Rock  
Ability: Drizzle  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
- Scald  
- Hurricane  
- Roost  
- U-turn  

 

 

Ruby (Scizor) @ Life Orb  
Ability: Technician  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Bullet Punch  
- Rain Dance  
- U-turn  
- Superpower  

 

 

Karnac (Kabutops) @ Life Orb  
Ability: Swift Swim  
EVs: 4 HP / 252 Atk / 252 Spe  
Adamant Nature  
- Waterfall  
- Stone Edge  
- Swords Dance  
- Superpower  

 

 

Haku (Kingdra) @ Life Orb  
Ability: Swift Swim  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
- Hydro Pump  
- Draco Meteor  
- Scald  
- Ice Beam  

 

 

Hermes (Jolteon) @ Life Orb  
Ability: Volt Absorb  
EVs: 4 HP / 252 SpA / 252 Spe  
Timid Nature  
- Volt Switch  
- Thunder  
- Shadow Ball  
- Hidden Power [Ice]  

 

 

Edited by Monaver
Link to comment
4 hours ago, Monaver said:

Here's what the team looks like now - is it worth getting a spinner?

  Hide contents

 

Ferrothorn @ Rocky Helmet  
Ability: Iron Barbs  
EVs: 252 HP / 48 Def / 208 SpD  
Sassy Nature  
IVs: 0 Spe  
- Stealth Rock  
- Spikes  
- Leech Seed  
- Gyro Ball  

 

 

Peeko (Pelipper) @ Damp Rock  
Ability: Drizzle  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
- Scald  
- Hurricane  
- Roost  
- U-turn  

 

 

Ruby (Scizor) @ Life Orb  
Ability: Technician  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Bullet Punch  
- Rain Dance  
- U-turn  
- Superpower  

 

 

Karnac (Kabutops) @ Life Orb  
Ability: Swift Swim  
EVs: 4 HP / 252 Atk / 252 Spe  
Adamant Nature  
- Waterfall  
- Stone Edge  
- Swords Dance  
- Superpower  

 

 

Haku (Kingdra) @ Life Orb  
Ability: Swift Swim  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
- Hydro Pump  
- Draco Meteor  
- Scald  
- Ice Beam  

 

 

Hermes (Jolteon) @ Life Orb  
Ability: Volt Absorb  
EVs: 4 HP / 252 SpA / 252 Spe  
Timid Nature  
- Volt Switch  
- Thunder  
- Shadow Ball  
- Hidden Power [Ice]  

 

 

That is a little attacker heavy. 4 offensive threats and 2 defensive pokemon to fall back on. I see some good coverage of all important types. I like how many fighting moves you have, given that tyranitar is by far the biggest threat to a rain team, as it can rain on your parade with sandstorms. Ferrothorn will be a thorn in your side since rain weakens fire, but you do have strong physical attackers that can heavily damage it.

 

Some other threats you will face are Gyarados and Kingdra. Gyarados can easily tank boosted water moves and setup dragon dance to completely destroy the typically fragile rain teams. Kingdra gets a huge speed boost in the rain so it can be difficult to deal with and it might turn your strengths against you.

 

Tentacruel can be a pain to deal with as it resists water and ice with that massive special defense. Setting up toxic spikes against your team (with no spinners) can be a death sentence as they can wait for your team to lose their HP (no wish healer either) then sweep.

 

Your team seems fine vs chansey/blissey with those fast and powerful superpower wielders, most rain teams are too reliant on special attackers.

 

Also beware trick room cause most of your team relies on speed to do damage and trick room loves to screw over fast teams like yours

Link to comment
1 minute ago, RIchardZheng said:

That is a little attacker heavy. 4 offensive threats and 2 defensive pokemon to fall back on. I see some good coverage of all important types. I like how many fighting moves you have, given that tyranitar is by far the biggest threat to a rain team, as it can rain on your parade with sandstorms. Ferrothorn will be a thorn in your side since rain weakens fire, but you do have strong physical attackers that can heavily damage it.

  

Some other threats you will face are Gyarados and Kingdra. Gyarados can easily tank boosted water moves and setup dragon dance to completely destroy the typically fragile rain teams. Kingdra gets a huge speed boost in the rain so it can be difficult to deal with and it might turn your strengths against you.

 

Tentacruel can be a pain to deal with as it resists water and ice with that massive special defense. Setting up toxic spikes against your team (with no spinners) can be a death sentence as they can wait for your team to lose their HP (no wish healer either) then sweep.

 

Your team seems fine vs chansey/blissey with those fast and powerful superpower wielders, most rain teams are too reliant on special attackers.

 

Also beware trick room cause most of your team relies on speed to do damage and trick room loves to screw over fast teams like yours

Haha thanks for your response Richard <3

 

I've come up with a pretty good solution; I've based my rain team off of a proven sun team. I've been doing really well with it in tests. I'll show it off to you later :)

Link to comment
3 minutes ago, Monaver said:

Haha thanks for your response Richard <3

 

I've come up with a pretty good solution; I've based my rain team off of a proven sun team. I've been doing really well with it in tests. I'll show it off to you later :)

Can't wait! You seem to have had tons of counters to most of the biggest rain threats, which is nice.

Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.