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it's been suggested before (https://forums.pokemmo.eu/index.php?/topic/5305-surrender-option/?hl=forfeit) but i'd like to present this idea again. pros: no extra time wasted in what seems like an unwinnable battle no need to disconnect if something comes up irl that precludes you from finishing a battle that you started potentially the text after a forfeit would read "[player that didn't forfeit] defeated [player that forfeited]! so no potential draw. cons: potential forfeit button misclicks (could be avoided with an "are you sure?" text box) people don't get to see their opponent's team be completely decimated (boohoo) personally my big pain with this is that i play while i'm at work. i play mostly friendly games and sometimes i'll have a customer come in i have to deal with for a few minutes. that's not a long time by any means but it is in the context of a battle. i'd rather forfeit then make my opponent wait for the afk button to appear. i'd also rather forfeit than straight up disconnect because i don't want to have to log in again and potentially miss any team or whisper messages. moreover, i have had painfully long battles that make me want to quit whether i think i can win or not. i'm not a fan of the idea proposed in the previous thread of letting your opponent accept or reject your surrender. if they chose to reject my surrender i'd just disconnect.