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IGN

Found 4 results

  1. ENDGAME PvE CONCEPT This is a idea/suggestion towards adding end game PvE into the pokemmo world. Albeit this is most likely an implementation that would take place much further in the future. DUAL DUNGEONS What is it? The Dual Dungeon are instanced dungeons meant to be played with two players (and possibly more). Essentially it is a several floor/area dungeon that has puzzles and such that can only be solved with two players. The players would travel the dungeon solving the puzzles, while fighting wild doubles battles. How do encounters work? As the player walk around the map, they encounter wild pokemon like normal, except they are doubles battles and each player sends out one pokemon. Encounter rates would be lower than normal to balance the amount of encounters. What's this about two players? The Dual Dungeons system for the first time introduces actual team play with other players to take down pokemon and traverse the dungeons. Puzzles can range from multiple buttons and weight plates to hard to reach places. Of course these are just some examples, who knows what are talented game devs might come up with. Both players will always be in the same areas. If one of them walks through a door or falls in a pit hole both players will teleport to the connected area. What's at the end of the dungeon? Waiting at the end of these dungeons are challenging bosses, possibly legendaries. No bag items will be usable in boss battles. Some of these could even be like trainer fights; for example Mewtwo send out pokemon to fight you first, before you get to fight him in the end. Or maybe it the boss at the end of the dungeon is a trainer? "Was that Ash that just ran down that corridor?", "Did that meowth just talk?!" And the rewards? Well first of the experience itself. Who doesn't want the chance to go level with a buddy in a multi-player dungeon? Next is the pokemon, this can be used to incorporate rare and unique pokemon, or pokemon with special moves or abilities. "But hey, wait a minute you say! What's a dungeon without treasure?" and I say how right you are my friend. Who knows what item filled pokeballs await you in these dungeons? Please feel free to comment, question, add ideas or suggestions, likes or dislikes, ect.
  2. Hey PokeMMO me and my mate sat playing the other day and was wondering how we could get in party like in other MMO's.. We found out that we couldn't because the game doesn't have that feature. Therefore we write to you now and asking you to implement this feature, if possible, because it would give everybody a better game experience and make playing with friends a lot easier and funnier. :)
  3. While trying to make a new skin I was running into some issues and realized a few limitations of the current GUI. Many menus cannot be accessed with the keyboard. Although it's easy enough to access them via mouse, if you like to play via a controller, this leaves you unable to use them. The letter [u][i][b]P[/b][/i][/u] could be bound to a [b][u][i]P[/i][/u][/b]arty Screen, where you could use medicines, rearrange your party, change held items, and use TM/HMs. [b][i][u]M[/u][/i][/b] could bring up the [u][i][b]M[/b][/i][/u]ain Menu, where all you'd need would be a controller friendly cursor to change settings.
  4. Reanimated

    Pokemon Park

    I thought it would be cool to have a park where you can have your entire team of Pokemon roam freely (Instead of just the one that is behind you), interacting with themselves and with other players' Pokemon. Through this, there can be new minigames/activities, such as Pokemon races(Air, Land, and Water), Hide-and-Go-Seek, Capture the Flag, etc. It would be cool to see people showing off their Pokemon to their friends, swimming with their Pokemon, and maybe even going underwater through the diving system (Find items?). The base system from Gen 3 could also be utilized here; teams having their own territories and such (turf wars?).
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