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  1. Hello and welcome to my guide/introduction to PokeMMO, which should hopefully be of some use and help to many people. This will serve as a recommendation/guide for each Gym Battle and other types of battles, and areas as such. As of 15/03/2018 there will only be the Guide on Kanto Gym Leaders and battles, but I plan to add Hoenn and Unova as well. So without further explanation, let's get started. Pallet Town. Of course, this is the beginning, so there aren't any gyms or anything here, but we do have one major battle here, being your first Pokemon Battle! So once you've chosen a Starter Pokemon, you'll have to face your rival before you can actually leave the town. Rival. Recommended Level: N/A This will be a 50/50 battle, since both of you will have a level 5 starter Pokemon, and you'll only have access to Tackle/Scratch and Growl/Tail Whip, but hopefully with those moves you can manage to utilise them and win the battle, but if not don't fret. Route 1. There aren't any trainers here, just wild Pokemon. Since our starter will naturally be higher than the wild Pokemon on Route 1 (ranging from 2-4), you should have no problem getting through this route, and maybe once you've delivered Oaks parcel, you could even pick up one of these and train it. Route 22. There are a few wild Pokemon here, this time you'll be able to encounter the likes of Mankey, Spearow and Nidoran♂. Progress further to encounter the only trainer on this route. Rival. Recommended Level: 7+ Round 2 with our rival, his starter will be a couple levels higher than before, indicating he's trained. He'll also have a Level 9 Pidgey, so if you chose Bulbasaur that can prove to be a little challenging. Viridian Forest. In the middle of Route 2 is Viridian Forest, where you'll be able to do some training before coming out to the gym on the other end of the forest in Pewter City. The forest consists of Bug Catchers, and in the wild you'll find mostly bugs, but if you weren't already aware, there's a chance of finding Pikachu here too. Recommended Level: 5+ With the trainers that have Metapod's and Kakuna's, you'll be able to train quite well against those, so if you caught any new members to your team whilst in this forest or want to train an already caught Pokemon, then there'll be some good opportunities in the forest, the strongest trainer has a Weedle Level 9, who's encountered at the end of the forest. Pewter City. Finally we've arrived at the first city with an active Gym, heal up at the Center and head up to the gym to battle for your first badge. Gym Trainer. Recommended Level: 8+ (10+ For Pikachu) Shouldn't be too difficult, they have a Diglett and Sandshrew, so will be fairly neutral to fight, unless you use Pikachu, in which case you'll need a level 10 or higher one. Brock. Recommended Level: 11+ Brock, the first Gym Leader, speciality of course, Rock Pokemon. If you previously picked up a Mankey, Fighting works well against Rock, or Nidoran with Double Kick works well too. Be cautious of Onix though, as it's Rock Slide can be devastating to your team if you're not careful. Route 3. Now you can set off to Mt. Moon, but wait! There are quite a lot of trainers on this route, but will serve as good training before you reach Mt. Moon. Recommended Level: 9+ Nothing too difficult, a few bug catchers managed to squirm there way into this route, the strongest trainer on the route has a Level 14 Spearow, but shouldn't prove too difficult as long as you don't leave any vulnerable Pokemon open to a peck. Mt. Moon Caves were never my thing in Pokemon, mainly for the fact every step you take you could land into a wild Pokemon, unfortunately that wild Pokemon is usually a Zubat, but there are Geodudes too, and then the rarer ones to find include Paras and Clefairy. Recommended Level: 12+ There are a few trainers in Mt. Moon, you'll also come across Team Rocket, the trainers in here are slightly stronger than the ones on Route 3, but shouldn't be too difficult as long as you aren't lacking behind a few levels. I usually recommend no more then a 15-20% leeway in levels though, if you are below them of course, if you are over their level, knock 'em down, I say! Route 4. No trainers here, a couple wild Pokemon to catch near the end of the route, and then you'll be in Cerulean City. Cerulean City. You have two options, you can either go and challenge the Gym, or you could go and challenge the Nugget Bridge on Route 24 and then make your way to Bill's house. But, I'll be going over the Gym first, Route 24/25 will be talked about after this. Gym Trainers. Recommended Level: 14+ No real threat, but I'd recommend you use at least use level 14+ against them, since these trainers are more difficult than the previous ones in Mt. Moon, of course. Misty. Recommended Level: 17+ Ah, the feisty second Gym Leader, with a tomboy personality. Don't let this intimidate you though, rather, let her Pokemon intimidate you. You'll need at least 17+ Pokemon, though this could be an underestimate, since her Starmie is unpredictably powerful, but as long as you have super effective moves against water or psychic, you should be able to win this fight. Team Rocket. Recommended Level: 13+ Although you'll need to have got the SS. Anne Pass from Bill on Route 25, I've still included the Team Rocket grunt outside the house as part of Cerulean City since, it is still part of Cerulean City. He's not much of a challenge though, and you get the TM for Dig afterwards, neat. Route 24. Before anything, you'll have to set across the Nugget Bridge and face the Nugget Bridge Trainers, but what's this?! Our Rival has come back for a third fight, now things are heated up! Rival. Recommended Level: 15+ Now, our rival is below the level of the Gym Leader, but his diverse range of Pokemon prove to be just as deadly. Pretty much all his Pokemon except Abra are lethal, and that Abra's going to get lethal pretty soon, but let's not get to that just yet, that's for next round. Trainers. Recommended Level: 13+ After the intense battle with our rival, the trainers ahead of him prove to be a lot easier, and at the end of the bridge you'll be rewarded a nugget. Route 25. Following on from Route 24, of course, is Route 25. (The jumps between early and later routes are quite interesting, though I don't see why Pokemon labelled said routes in such a strange pattern, we jump from 1 to 22, then we go back to 2, then 3, then 4, but then suddenly 24, then 25, what's up with that?) Recommended Level: 14+ Not much stronger than the trainers on the previous Route, but still recommend at least level 14+. After second batch of trainers, you'll be able to go into Bill's house at the end, where he'll reward you with the SS. Anne Pass, now to head off to Narni- I mean, Vermilion! Route 5. Once again following that jumping back and forth 20 routes pattern, we're at Route 5, south of Cerulean. You'll have to head through the Underground Tunnel to Vermilion since, Saffron won't be accessible as of now. There aren't any trainers on this Route, there'll be the Day Care to visit though, if your interested in that. Route 6. There's some trainers on this route, so let's get started! Recommended Level: 15+ There's some quite high levelled trainers, such as the one with Butterfree, but you should be able to make it through this Route without too much difficulty. Vermilion City. Before being able to challenge the Gym, you must get the HM for Cut from the SS. Anne Captain, but the SS. Anne will be talked about below this, this'll be about the Gym since that's the only actual area we can challenge in this city. Gym Trainers. Recommended Level: 18+ They are quite strong but, they should be manageable. The real challenge here is those trash cans, I'd recommend level 80+ for those.. Lt. Surge. Recommended Level: 23+ This could be an underestimate like the last Gym, I'm not saying your strongest Pokemon should be at least 23, I'm saying your weakest Pokemon should be at least 23. This gym will be quite difficult without ground moves, but I suppose you could pick up a Diglett or Dugtrio from the Diglett Cave just east of the city. I wonder if Lt. Surge is a relative of Guile From Street Fighter... SS. Anne. Super Saiyan Anne (That's what the SS stands for, of course.) you could just go to the 2nd floor and go to the Captains deck but, I prefer to fight the trainers. Trainers. Recommended Level: 16+ Once again following that pattern, they're just a couple levels stronger then the last batch of trainers which we found on Route 6, thanks to some of the Gentlemen, you'll get quite a profit from these fights, as long as you can fight Growlithes. Don't forget to ask the lady to heal you on the first floor. After you've done with the trainers and want to meet the Captain, simply head up to his deck, but-DUN DUN DUN! Rival. Recommended Level: 19+ Guess who's back once again, who's somehow managed to capture 40 different species of Pokemon at the moment (There aren't even that many available to us prior to Gym 3, guess the rival always loves to one-up us.) All of his Pokemon are quite offensive (they all bullied me and called me names, sniffle.) so watch out for those heavy attacks from all his Pokemon. Route 11. Okay, where'd this one come from? We suddenly jumped from Route 6 to Route 11! But oh well, that's not too important (unless you are a little obsessive compulsive over things like that, I have to admit it gets me every time...) But anyways, onto the trainers actually on the Route, not the Route itself. Recommended Level: 17+ Once again, just a little bit stronger, blah blah blah.. we get the idea, me. But yeah, I'd recommend Level 17+ for this area. I might start shortening it to just the place, the trainer and the recommended level for a bit, let's see how long that lasts... Route 9. Recommended Level: 18+ '_' Route 10. Recommended Level: 20+ -_- Power Plant. Recommended Level: 22+ o_o Rock Tunnel. Recommended Level: 21+ >_< Lavender Town. Recommended Level: N/A *Gasp* Pokemon Tower. Rival. Recommended Level: 24+ Trainers. Recommended Level: 23+ Team Rocket. Recommended Level: 25+ Route 8. (What?) Recommended Level: 24+ Celadon City. Team Rocket. Recommended Level: 23+ Giovanni. Recommended Level: 25+ Gym Trainers. Recommended Level: 25+ Erika. Recommended Level: 29+ ALRIGHT! I'M TIRED OF BEING SILENT, I'VE BEEN SILENT THROUGH LIKE OVER AN HOURS WORTH OF GAMEPLAY, I CANNOT GO ANY FURTHER! Unless I become Trainer Red, in which case I'll explain things through means of "... .... ..., .... ...!" or something. Okay Erika is quite a tough cookie, I think 29+ could once again be an underestimate, but like I've said, that should be the level of your weakest Pokemon at that point, she's not one to mess around, though if you have a Charizard... Kill her with fire! Route 12. Recommended Level: 26+ 27+ should be fine for travelling through Route 12, again there is no logic in the order we go through these routes, but hey. Least we're getting somewhere. Route 13. Recommended Level: 27+ Just a little bit stronger than route 12, no real challenges though, besides the amount of trainers. Route 14. Recommended Level: 28+ Let's just go up +1 level between each route, though it's broken up into about 4 different routes, this is a long path to Fuchsia City, and there are a LOT of trainers. Route 15. Recommended Level: 29+ I can't wait to reach the Pokemon Center, so...many...trainers...*Pant*...*Pant* (Disclaimer note, if you are getting out of breath from playing Pokemon, then you must be one enthusiastic S.O.B.) Route 16. Recommended Level: 26+ I mean, we might as well put them IN ORDER, before we move onto the Gym. Besides, you can go either way to Fuchsia, Via Cycling or Via the hella-long walk, best to get them out of the way, though. Route 17. Recommended Level: 27+ Just a few bikers and cue balls around, nothing spectacular, besides the gleaming sun off Cue Ball Bill's head. Route 18. Recommended Level: 28+ Once again, so close to Fuchsia... Least this time, just a few bird keepers, which can be completely avoided, but still worth it for the training. Fuchsia City. You've got the Safari Zone as well as the Gym here, but you wont be needing level requirements in the Safari Zone, since you can't actually fight them, your guys level is like over 9000, so you just throw rocks and stuff at them, as you do in a Safari Park (Disclaimer note #2, please do not try this in real life, kids.). Now let's move onto the Gym. Gym Trainers. Recommended Level: 32+ Quite a big leap from the previous level requirements, however the Gym Trainers are no challenge at all compared to... (Naruto music begins playing) Koga, The Fifth Hokage. (Epic Flute and Guitar Solo) (Disclaimer note #3, Fifth Hokage role was already taken by Tsunade, but this guys still a ninja, I'd put him at Jonin level minimum.) Recommended Level: 38+ He's quite the impressive ninja, he'll poison you, you'll use antidotes, he'll poison you, you'll use more antidotes, he'll poison you again, you'll run out of antidotes, it goes something like that, he wont give up easy. Please bring a psychic Pokemon for your sake, it'll help a lot. Saffron City. Hopefully I don't have to give a guide on how to get into Saffron City, but just in case, you'll need the tea off the old lady, and then give it to one of the guards, they all share it, bless them. Team Rocket. Recommended Level: 35+ They're back for a third attack, and this time it's their biggest attack, trying to take over Silph Co.! Remember the Silph Scope we needed to fight Rocket earlier? Well, this is the company that originally distributed that product, we need to pay them back! (Though, Giovanni gave it us, maybe he bought a share of the company? Or maybe he's just a thief, plot twist, such drama and excitement! #OnTheEdgeOfYourGameBoyAdvance, #OTEOYGBA) Giovanni. Recommended Level: 37+ He puts up a fight, but you should be able to take him down, along with the rest of his organisation. You've saved the day! Fighting Dojo. Recommended Level: 34+ I mean, we usually fight these before Rocket but, I put them here because why not. You'll get the choice of Hitmonlee and Hitmonchan afterwards (Go for Lee, go for Lee! It's your choice, really.) Gym Trainers. Recommended Level: 37+ They're a little challenging, but nothing too difficult, aim for the head (I don't think that's possible, but still, do it!) Sabrina, The Teenage Witch. Recommended Level: 41+ Probably a bit too low recommendation there, but this is the bare minimum, that Alakazam will destroy your team, so.. don't let it! Oh, and Espeon is a pain, too. If you get Bite or Crunch, they'll work well against these Pokemon. Route 19. From here to Route 21, Surf's up. Recommended Level: 40+ Now, this isn't for the trainers. This is for the freaking tentacools. They'll be pesky, even more so then Zubats or Digletts. They'll prevent you from escaping, they'll poison you, and do everything in their power to stop you from reaching Cinnabar. The Trainers are alright though, just don't bring fire Pokemon on the water. Route 20. Recommended Level: 41+ I mean, if we're still going with that +1 per route thing, though between 19 and 20, the difficulty doesn't really change, I don't think. Seafoam Islands. A frozen water cave, not as bad as regular caves, at least. (I'm looking at you, Rock Tunnel. Disclaimer note #4, make sure to bring flash with you in Rock Tunnel, I forgot to mention about 5 hours ago, since I was being silent.) Recommended Level: 42+ No Trainers here, just wild Pokemon. There's a trainer or two outside on Route 20, though (Just sticking with that +1 thing). Route 21. This connects Pallet Town with Cinnabar, sending the map in a neat little loop. Recommended Level: 43+ Just some swimmers down a long sea-road. Oh, and some fishers too. Cinnabar Island. Finally made it, but first we'll need the card to unlock the Gym, found in the Pokemon Mansion. Pokemon Mansion. Recommended Level: 43+ A few trainers around, and a few Pokemon too. Once you find the Key card, you'll be done in there, and it'll be time to challenge the 7th Gym! Gym Trainers. Recommended Level: 43+ Not too much difference from previous Gym trainers all the way back at Gym 6, these ones are fire-types though. David Blaine, World Magician. Recommended Level: 45+ Too be honest, this could even be too strong, I think the level pacing messed up after Gym 4, since, let's face it, Gym 5, 6 and 7 have all roughly the same levelled Pokemon. I guess it's freedom of choosing gyms, at least. But yeah, you should be fine with level 45+. Sevii Islands. I didn't really wanna include them, but I guess I'll include them to get it out of the way. Should we carry on that +1 thing? One Island. Recommended Level: 44+ Two Island. Recommended Level: 45+ Three Island. Recommended Level: 46+ You'll have to do some little side story with Bill which involves doing some tasks around 1-3 islands, and you'll have access to 4-7 islands after you beat the Pokemon League, but, I'll keep that little +1 thing going on, though I think anything in the 40+ range is fine on the Sevii islands. Four Island. Recommended Level: 47+ Five Island. Recommended Level: 48+ Six Island. Recommended Level: 49+ Seven Island. Recommended Level: 50+ Neat little ending, there. Viridian City. Safely back at Kanto now, we can continue the journey and get the final Gym Badge, since Viridian City Gym has FINALLY opened up, if you remember coming across it near the beginning. Gym Trainers. Recommended Level: 45+ Nothing special really, a couple levels higher then the last ones, wont serve as much else besides exp. boosters. After those, you'll be able to encounter the Gym Leader, wait... Is that who I think it is? Giovanni. Recommended Level: 49+ No other then the Team Rocket boss himself, Giovanni, is our final gym leader! With a powerful Rhyperior at his hand in place of that Rhyhorn he originally had, he'll be quite difficult. But once you manage to beat him, you'll be set to go to the Pokemon League! Route 22, The second coming. We finally linked up all those Routes, and we figured out that those 20 routes in between 1 and 22 were all in a big loop to here. (Or at least, I just figured it out.) Now we can finally set off to that Pokemon League our riv- Wait, he's back, in the same spot as before? Will he have a level 9 Pidgey again, or will he have more? (That rhymes. Anyway less talk, more fight!) Rival. Recommended Level: 51+ He's gotten strong, stronger then Giovanni, if you thought that final Gym was difficult, our rival feels like the 9th one straight afterwards, except instead of trainers to build up to him, we had availablity to level 3-5 Mankeys before the fight, great stuff. Route 23. Recommended Level: 51+ I like this route, it feels like we walk through time and get flashbacks of all the things we've done, before inevitably encountering my worst enemy at the end of the route. No, it's not our rival again, or zubats, digletts, or those tentacools we had to swim past a second ago. It's a cave. Victory Road, to be precise. Victory Road. Personally, I think Victory Road itself should be MY final boss, since I just hate the cave sequences in Pokemon, but, this ones alright for training which is good. Let's make our way through this infernal cave! Recommended Level: 53+ We two-up'd it this time, since it's the final route/cave/anything we're gonna come across before the Pokemon League. Pokemon League, AKA, The Indigo Plateau. We finally made it, listen to the epic music as you approach the ultimatum of Kanto. Elite 4: Lorelei. Recommended Level: 55+ Her ice types will be difficult, make sure you bring a fire Pokemon, or something to break the ice, it'll be a good conversation starter. Elite 4: Bruno. Recommended Level: 57+ In contrast to that solid ice, we have the heavy hitting fighter, who strangely resembles Ryu from Street Fighter. Secretly Bruno and Lt. Surge are Ryu and Guile. Elite 4: Agatha. Recommended Level: 59+ Her ghost attacks might be 2spooky4you, but do your best and I'm sure you can win, it's all up to determination and hard-will at this point. And, about 10 Full Restores and 20 Revives in your bag. Elite 4: Lance. Recommended Level: 61+ He is the Dragon Trainer of the Elite 4, the strongest of the Elite 4, and in 3 years time, the Champion of the Elite 4. I like Dragons, they're cool. After you've defeated him, you head onto the final stage to be crowned Champion, however in the final room, you meet... Pokemon League Champion: Rival. Recommended Level: 63+ Between the struggles of Victory Road and before we arrived at the Elite 4, our rival somehow managed to level up all his Pokemon about 10 levels, become Champion, and casually wait inside the final room just to show off at us. This'll be our last fight, so let's finish this, once and for all. Fin. Disclaimer Note #5, this isn't the ending of a french movie, it's just the ending of Kanto. I'll see everyone again, hope I helped! Love from the Super Saiyan who just spent about 3 hours writing this below. ;)
  2. Credits PandaJJ OldKeith is a troll Notes Your Pokemon with the Pickup ability must be your first party member and must be alive. You acquire loot when you kill random encountered Pokemon in the wild or by capturing them(your pick up Pokemon will be holding the loot). If your pick up Pokemon is already holding an item, the item will automatically go in your bag. The loot varies and changes depending on which route/area you are in. Pickup works in both regions, Kanto & Hoenn. Pickup works while Fishing and Surfing! There are two types of loot from Pickup. You can pick up loot when killing Pokemon without any pick up Pokemon, but these are often low value items - we call these 'trainer pick up' and the bold items in this guide show this. The more expensive pick up loot is from pick up using a Pokemon. The Pickup rate is believed to be around 10%. Best Pickup Pokemon Linoone is the strongest overall pick up Pokemon with the combined stats of 420. Linoone has access to trick which can help when you're farming items(such as in the power plant should you be looking for Metal coat/Magnet/Light ball). Teddiursa has the strongest attack stat out of all the pick up Pokemon with 80 base stat. Meowth is a popular pick up Pokemon as it is the only Pokemon that has access to Payday if you want to earn yourself some extra cash. ____________________________________ Table of Contents Use 'CTRL + F' for easier searching - Kanto - Routes - Cities - Caves/Forest/Other - Islands - Hoenn ____________________________________ Kanto Routes Route 1: Potions: Potion, Potion Repels: Balls: Poke Ball, Poke Ball Berries/Seeds: Other: Antidote, Antidote Route 2: Potions: Repels: Balls: Berries/Seeds: Other: Route 3: Potions: Repels: Balls: Berries/Seeds: Other: Route 4: Potions: Repels: Balls: Berries/Seeds: Other: Route 5: Potions: Repels: Balls: Berries/Seeds: Other: Route 6: Potions: Repels: Balls: Berries/Seeds: Other: Route 7: Potions: Repels: Balls: Berries/Seeds: Other: Route 8: Potions: Super Potion Repels: Repel, Super Repel Balls: Great Ball Berries/Seeds: Other: Route 9: Potions: Repels: Balls: Berries/Seeds: Other: Route 10: Potions: Potion, Super Potion Repels: Repel, Super Repel Balls: Poke Ball, Great Ball Berries/Seeds: Other: Magnet, Metal Coat Route 11: Potions: Repels: Balls: Berries/Seeds: Other: Route 12: Potions: Potion, Super Potion, Hyper Potion Repels: Repel, Max Repel Balls: Poke Ball, Great Ball Berries/Seeds: Other: Sun Stone, Stick, Sharp Beak Route 13: Potions: Potion, Super Potion, Hyper Potion Repels: Super Repel, Max Repel Balls: Poke Ball, Great Ball, Ultra Ball Berries/Seeds: Other: Stick, Sharp Beak, Metal Powder, Sun Stone Route 14: Potions: Repels: Balls: Berries/Seeds: Other: Route 15: Potions: Repels: Max Repel Balls: Ultra Ball Berries/Seeds: Other: Metal Powder, Sun Stone, Sharp Beak Route 16: Potions: Repels: Balls: Berries/Seeds: Other: Route 17: Potions: Repels: Balls: Berries/Seeds: Other: Route 18: Potions: Repels: Balls: Berries/Seeds: Other: Route 19: Potions: Repels: Balls: Berries/Seeds: Other: Route 20: Potions: Repels: Balls: Berries/Seeds: Other: Route 21: Potions: Potion, Hyper Potion Repels: Super Repel, Max Repel Balls: Ultra Ball, Ultra Ball Berries/Seeds: Other: Miracle Seed, Sun Stone Route 22: Potions: Repels: Balls: Berries/Seeds: Other: Route 23: Potions: Repels: Balls: Berries/Seeds: Other: Route 24: Potions: Potion Repels: Repel Balls: Poke Ball Berries/Seeds: Other: Silverpowder, Miracle Seed Route 25: Potions: Repels: Balls: Berries/Seeds: Other: Cities Pallet Town: Potions: Repels: Balls: Berries/Seeds: Other: Water Stone, King's Rock, Mystic Water, Poison Barb Pewter City: Potions: Repels: Balls: Berries/Seeds: Other: Viridian City: Potions: Repels: Balls: Berries/Seeds: Other: Cerulean City: Potions: Super Potion(fishing) Repels: Super Repel(Fishing) Balls: Great Ball(Fishing) Berries/Seeds: Other: Lavender City: Potions: Repels: Balls: Berries/Seeds: Other: Saffron City: Potions: Repels: Balls: Berries/Seeds: Other: Celadon City: Potions: Repels: Balls: Berries/Seeds: Other: Vermilion City: Potions: Super Potion Repels: Super Repel Balls: Berries/Seeds: Other: Yellow Shard, Dragon Scale, Red Shard, Big Pearl, Mystic Water, Stardust, Starpiece Fuchsia City: Potions: Repels: Super Repel(fishing) Balls: Great Ball(fishing) Berries/Seeds: Other: Cinnabar Island: Potions: Repels: Balls: Berries/Seeds: Other: Caves/Forest/Other Viridian Forest: Potions: Potion Repels: Balls: Berries/Seeds: Other: Diglett's Cave: Potions: Super Potion, Max Potion Repels: Balls: Great Ball Berries/Seeds: Other: Energy Root Mt. Moon: Potions: Potion, Potion Repels: Repel Balls: Berries/Seeds: Other: Tiny Mushroom, Everstone, Moon Stone, Big Mushroom, Hardstone, Escape Rope, Energy Root Cerulean Cave: Potions: Super Potion, Great Potion Repels: Super Repel Balls: Great Ball Berries/Seeds: Other: Big Mushroom, Nugget Rock Tunnel: Potions: Repels: Balls: Berries/Seeds: Other: Power Plant: Potions: Potion, Super Potion Repels: Repel, Super Repel Balls: Poke Ball, Great Ball Berries/Seeds: Other: Magnet, Metal Coat, Light Ball, Thunderstone Lavender tower: Potions: Potion, Super Potion Repels: Repel, Super Repel Balls: Poke Ball, Great Ball Berries/Seeds: Other: Thick Club, Spell Tag Pokemon Mansion: Potions: Potion, Hyper Potion Repels: Repel, Max Repel Balls: Ultra Ball Berries/Seeds: Other: Poison Barb, Smoke Ball Seafoam Island: Potions: Hyper Potion Repels: Max Repel Balls: Berries/Seeds: Other: Nevermeltice, Water Stone, King's Rock, Pearl, Big Pearl, Mystic Water Victory Road: Potions: Hyper Potion Repels: Max Repel Balls: Poke Ball, Ultra Ball Berries/Seeds: Other: Black Belt, Hard Stone, Thick Club Islands ONE ISLAND Treasure Beach: Potions: Hyper Potion Repels: Max Repel Balls: Ultra Ball Berries/Seeds: Other: Stardust, Sun Stone, Moon Stone, Silk Scarf Kindle Road: Potions: Super Potion, Hyper Potion Repels: Repel, Super Repel, Max Repel Balls: Great Ball, Ultra Ball Berries/Seeds: Other: Silk Scarf, Black Belt, Nugget, Dome Fossil, Hard Stone, Soft Sand, Old Amber Mt. Ember (outside): Potions: Potion, Hyper Potion, Awakening Repels: Balls: Great Ball, Ultra Ball Berries/Seeds: Other: Hard Stone, Antidote, Charcoal, Sharp Beak, Black Belt Mt. Ember (Inside): Potions: Super Potion Repels: Balls: Super Ball Berries/Seeds: Other: Everstone TWO ISLAND Cape Brink: Potions: Hyper Potion Repels: Repel, Super Repel, Max Repel Balls: Poke Ball, Great Ball Berries/Seeds: Other: Sun Stone, Miracle Seed, Silk Scarf, Black Glasses, Mystic Water, Water Stone THREE ISLAND Three Isle Path: Confirmed no loot(No encounters possible) Three Isle Port: Potions: Repels: Balls: Berries/Seeds: Other: Bond Bridge Potions: Potion, Super Potion, Hyper Potion Repels: Repel, Super Repel, Max Repel Balls: Poke Ball, Great Ball, Ultra Ball Berries/Seeds: Other: Miracle Seed, Silk Scarf Berry Forest Potions: Potion, Super Potion Repels: Repel, Super Repel Balls: Poke Ball, Great Ball, Ultra Ball Berries/Seeds: Pecha Berry, Bluk Berry, Cheri Berry, Liechi Berry, Pinap Berry, Rawst Berry, Aspear Berry, Oran Berry, Wepear Berry, Chesto Berry, Persim Berry, Razz Berry Other: Leftovers, Sunstone, Leafstone, Miracle Seed, Revival Herb FOUR ISLAND FOUR ISLAND PONDS: Potions: Repels: Balls: Berries/Seeds: Other: Icefall Cave: Potions: Potion, Hyper Potion Repels: Repel, Max Repel Balls: Poke Ball, Great Ball, Ultra Ball Berries/Seeds: Other: Mystic Water, King's Rock, Stardust, Star Piece, Nevermeltice, Big pearl, Pearl, Waterstone FIVE ISLAND Water Labyrinth: Potions: Repels: Balls: Berries/Seeds: Other: Resort Gorgeous: Potions: Repels: Balls: Berries/Seeds: Other: Lost Cave: Potions: Hyper Potion Repels: Max Repel Balls: Ultra Ball Berries/Seeds: Other: Sea Incense, Lax Incense, Spell Tag, Silk Scarf Five Isle Meadow: Potions: Repels: Repel Balls: Ultra Ball Berries/Seeds: Other: Up-grade, Blackglasses Memorial Pillar: Potions: Repels: Balls: Berries/Seeds: Other: SIX ISLAND Water Path: Potions: Potion, Hyper Potion Repels: Repel, Max Repel Balls: Great Ball, Ultra Ball Berries/Seeds: Other: Silk Scarf, Sharp Beak, Miracle Seed Ruin Valley: Potions: Hyper Potion Repels: Repel, Max Repel Balls: Ultra Ball Berries/Seeds: Other: Silk Scarf Pattern Bush: Potions: Potion, Hyper Potion Repels: Repel, Super Repel, Max Repel Balls: Poke Ball Berries/Seeds: Other: Silverpowder Green Path: Potions: Repels: Balls: Berries/Seeds: Other: Outcast Island: Potions: Repels: Balls: Berries/Seeds: Other: Altering Cave: Potions: Hyper Potion Repels: Repel, Max Repel Balls: Poke Ball, Great Ball, Ultra Ball Berries/Seeds: Other: Dragon Fang, Metal Coat, Berry Juice SEVEN ISLAND Trainer Tower: Potions: Repels: Balls: Berries/Seeds: Other: Canyon Entrance: Potions: Super Potion Repels: Max Repel Balls: Ultra Ball Berries/Seeds: Other: Silk Scarf, Sharp Beak Sevault Canyon: Potions: Hyper Potion Repels: Max Repel Balls: Ultra Ball Berries/Seeds: Other: Silk Scarf, Sharp Beak Tanoby Ruins: Potions: Repels: Balls: Berries/Seeds: Other: Tabony Chambers: Potions: Repels: Balls: Berries/Seeds: Other:
  3. I'll not add english translation. This guide already being a translation from most of the current breeding guides. English Breeding guides : Ou aller pour reproduire ses pokémon : Voici les principaux points à savoir sur le système de reproduction actuel: 1. Les parents utilisés lors de la reproduction ne sont PAS récupérables. 2. Deux parents produisent un oeuf, ni plus, ni moins. 3. L'éclosion d'un oeuf dépends d'une durée, basée sur l'espèce du pokémon. (Inutile de marcher). 4. Donner une Pierre Stase a l'un des parents permet la transmission de sa nature à 100%. (La Pierre Stase sera perdue avec les parents). 5. Trois IV sont directement transmis de ceux des parents, et les trois autres sont déterminés par la moyenne de ceux des deux parents (arrondi à l'IV inférieur). 6. Des bracelets de chaque stat peuvent être achetés au prix de 10k auprès de PNJ a l'intérieur des pensions. Ces bracelets peuvent être donnés a l'un des parents pour assurer que l'IV concerné sera transmis depuis ce parent (Cet IV fera parti des 3 transmis directement depuis ceux des parents). 7. Si le pokémon peut apprendre deux talents, il apprendra celui que possède la mère dans 80% des cas. 8. Si le pokémon peut apprendre deux talents, le talent appris peut être changé a l'aide d'une Pilule Talent, au prix de 35k. 9. Vous pouvez choisir le sexe de l'oeuf pour un prix dépendant du taux Male/Femelle de l'espèce en question (Prix en fonction des taux ci dessous). Comment obtenir un Pokémon 6*31 avec la nature souhaitée. Les prix : Par étapes Obtenir un 6*31 : Ajouter la nature souhaitée : ___________________________________ Quelques points utiles : - La nature n'est pas à négliger ! - Pour beaucoup de pokémon, le 6ieme IV est inutile. Parfois l'atk quand vous jouez un pokémon qui utilise l'atk spé. Parfois l'atk spé quand vous jouez un pokémon qui utilise l'atk. Parfois les deux, pour un pokémon qui l'utilise que des attaques de statut, ou des attaques à dégats fixes. Parfois même la vitesse, dans le cas d'un pokémon qui utilise malédiction par exemple (même si il est souvent conseillé de monter là vitesse, quelque soit le pokémon). - Commencer par monter son pokémon avec tous les IV, sans nature, est le meilleur moyen de provoquer une, possible, grosse économie d'argent. Il est possible que vous obteniez la nature que vous souhaitez, aléatoirement, sur votre pokémon alors qu'il est 4*31, 5*31, ou encore 6*31. Le nombre d'étapes gagnées n'est pas à négliger. Pour cette raison, il est conseillé de toujours ajouter la nature à la fin.
  4. Introduction   I'm comming to this post to tell something i realised yesterday. I thinked "Maybe we pay too much for ultraballs". So i go to bulbapedia to see the capture mechanics in this game.   The third generation (Fire Red and Emerald) have a simple system of catch, based on three formulas. The calculus will be omited because I think nobody will like it (and i cant add gif's and png's at this forum).   Introduced these concepts (if you wanted to read) we will try simplificate this f*ck. To do you need have in mind this results are rounded.   The major simplification when i had is an adiction of one in the numbers like 2^k-1.   Now we will assume initials values for the variables, before do that  we will consider an hard capture pokemon (the lower catch rate in this game is 3).   First case: At the first case we will use to think in a poke sleeping with one point left on HP. Well, in this case the value of "a" will be, rounding, 6 times the ball value, and "b" will be 2^14 times the fouth root of a.   Second case:  For this case the poke have full HP and no status. Well, in this case the value of "a" will be same then the ball value, and "b" will be 2^14 times the fouth root of "ball".   The Probability of each shake   To find the probability we will find the how much possibles values of s our b beats. For this we have to divide b for maximum of s, 2^16. Probability will be the fouth root of a divided for 4   Test of Pokeballs   I will test the efectiveness of 4 kinds of pokeballs, the normal, great, ultra and repeat. They have 1x, 1.5x, 2x and 3x of efectiveness, respectively. The founded Value is for the first shake of the ball.   First Test: The probability for first shake will be:   Pokeball: p=39,13% Greatball: p=43,3% Ultraball: p=46,53% Repeatball: p=51,49%   Second Test: The probability for first shake will be:   Pokeball: p=25% Greatball: p=27,67% Ultraball: p=29,73% Repeatball: p=32,9%   Probability for capture: For capture we will need four shakes, the formula will be "a" divided for 4^4   First Test: The probability for capture will be:   Pokeball: p=2,34% Greatball: p=3,51% Ultraball: p=4,69% Repeatball: p=7%   Second Test: The probability for capture will be:   Pokeball: p=0,39% Greatball: p=0,59% Ultraball: p=0,78% Repeatball: p=1,17%   How many pokeballs we have to use for 90% of capture chance?   First Test:   Pokeball: 97 balls Greatball: 65 balls Ultraball:  48 balls Repeatball: 32 balls   Second Test:   Pokeball: 588 balls Greatball: 391 balls  Ultraball: 294 balls Repeatball: 195 balls   Final test: Capture Rate if You use same money for Pokeball and Other ball   Pokeball costs 200 pokeyens, Greatball 600, ultraball 1200 e repeatball 1500.   Greatball: In cash one greatball costs for three pokeballs.   First Case:  Greatball have 3,51% of capture rate. Three Pokeballs have 6,85% Second Case: Greatball have 0,59% of capture rate Three Pokeballs have 1,16% Ultraball: In cash one ultraball costs for six pokeballs.   First Case:  Ultraball have 4,69% of capture rate. Six Pokeballs have 13,24% Second Case: Ultraball have 0,78% of capture rate Six Pokeballs have 2,31% Repeatball: In cash one repeatball costs for seven and a half pokeballs.   First Case:  Repeatball have 7% of capture rate. Seven and a half Pokeballs have 16.27% Second Case: Repeatball have 1,17% of capture rate Seven and a half Pokeballs have 2,88%   Conclusion: Even on the hardest case, Buy Pokeballs
  5. Ellow, this my first time ever trying to make a guide so bare with me. Bassicly ive noticed that some people get brain damage during breeding so for those who recognize themself, this guide is for you. bassicly all you need is a empty box voila now you place the males and females on top of eachother. like this Now make sure that the males and females are in the right order, by this i mean make sure that they are pairs, partners etc. ^- this is the only part where your brains are required, make a upside down tournament tree or whatever helps you to calculate how to breed, after you done that the rest will be automatic pilot. after breeding a pair put the baby back in its respective male or female slot. you should end up with something like this now all you will have to do is slide them all to the left till they all have a partner again example below: after doing this you end up with everything should be perfectly in place now and you can blindly repeat the breeding. note: you should be aware of wich braces to use and when to use everstone. but the rest is a no brainer now. EDIT: I used 10 slots for the example, but you can simply use more by using the other 4 rows in the same manner. for 6x31 keep 2 boxes free so you can put the last 4 poke in the next box. A way to store 31's caught ( Credit goes to: Crimar )
  6. Click here for the Google doc with our findings. Page #1 has the stats and moves for YOUR Elfbot that you choose at start. Page #2 has the stats and moves ENEMY Elfbots have. Page #3 has our own results of prizes from running for ya mathematicians (no longer relevant, formula seems changed). Page #4 has important notes for running through. Page #5 has a map of the main area and points to gift locations. Happy grinding!
  7. Introduction When breeding, you will have to catch the pokemon that you want to breed in the wild. However, many pokemon are not easy to find, and even more difficult to catch. These include rare safari zone pokemon such as chansey and miltank, or the starter pokemon such as bulbasaur and torchic. The best way to go about with breeding these pokemon is to catch a few, keep one that is decent, and then start catching pokemon of the same egg group that is easier to find and catch. This makes breeding much quicker and cheaper. The purpose of this guide is to show you where you can find these easy-to-encounter, easy-to-catch pokemon. The guide will contain two parts - the first part is a general breeding guide (for gendered pokemon), while the second part is a list of locations that contains the best easy-to-encounter, easy-to-catch pokemon. Example: Say you want competetive blissey. First you need to catch a chansey - they are rare to encounter, and incredibly hard to catch. When you finally get one, it turns out it has terrible IVs and a bad nature. Rather than going through the pain of trying to catch a new one, you should turn to breeding, the most useful tool in the game. Chansey is in the fairy egg group, so it can breed with any pokemon from that egg group. Hoppip is another pokemon that happens to be in the fairy egg group, and unlike chansey, it has a 100% encounter rate south of island 5, and a catch rate of 255 (33,3%). The best way to go about making a good blissey is therefore to catch hoppips, and then breed them together with each other/chansey while using braces to get a nice competetive pokemon. Part one: Breeding The current breeding system for allows us to completely manipulate the IVs of our offspring, or let luck decide for us. I prefer the former, so I put a lot of effort into breeding to get what I want. Manipulating the offspring requires braces and everstones, so it’s a costly business. However, if you are content with a pokemon with 25+ IVs instead of perfect 31s, the time and money spent on breeding can be drastically reduced. This section is a deviation of Gilan’s breeding guide, to teach you how to breed (imo) as efficient as possible. I will not consider how to breed genderless pokemon - see Gilan’s guide to breeding on a budget for the general way to go about this. First let’s agree on some terminology. When I talk about a trait of a pokemon, I talk about its IVs and nature. A pokemon has exactly seven traits - the nature, the hp IV, the atk IV, the def IV, the spatk IV, the spdef IV and the speed IV. Now, in order to guarantee that the offspring has n+1 good traits, you will have to have two parents with n good traits, of which n-1 non-nature traits are overlapping. The parents are given braces/everstone to make sure that the non-overlapping stats are passed. In general, you will need 2^(n-1) pokemon with one good trait in order to make a pokemon with n good traits, and this process takes 2^(n-1) - 1 breeds and 2^n - 2 braces/everstones in total. The most common thing to make is a pokemon with six good traits (five good IVs and a good nature), which would require 32 pokemon with one good trait, 31 breeds and 62 total braces/everstones. The braces/everstones alone will account for 930k if we assume that everstones are 15k a piece - this is not accounting for the pokeballs needed or price for gender selection. As you can see, this form of breeding is extremely expensive and time consuming - however, it can easily be cut by 75%, as I will show. So far, I have not defined the term “good”. If you define it to be 31 in all the relevant IVs, the method mentioned above is hard to improve. If, on the other hand, you define it to be 25+ in each relevant IV, it can be vastly improved upon. This is simply because pokemon with several “good” traits are now very common - the chance of a wild pokemon having at least three IVs above 25 is ~12.33%. If you want to improve on the method above, you can simply skip the part where you breed pokemon with one good trait together to get a pokemon with two good traits, since you can just catch pokemon with three good traits in the wild. To get a pokemon with 6 good traits now, you only need eight pokemon with three good traits each, you only need to breed seven times, which means that the 14 braces/everstones you need will be only 210k! Once again I have ignored the cost of pokeballs and gender selection, not to mention that I did not consider the fact that good natured pokemon with good IVs are rarer to find, but the point here is that the amount of time and money required is just a fraction of what it used to be. Now, you might question the amount of time spent on cathing the pokemon with three good traits - the interesting thing is that you are expected to spend less time catching eight pokemon with at least three IVs at 25+ than 32 pokemon with at least one IV at 31 - thus, you will save time here as well. As mentioned, the chance of a wild pokemon having at least three IVs at 25+ is about 12.33%, meaning that about one in eight pokemon will have this property. You will need eight pokemon like this, which means that you should expect to catch about 64 pokemon. However, some of these poekmon will have stats that you don’t need - since the 12.33% chance is that any three stats are 25+, you might get a few with the one stat that doesn’t have to be 25+. I generally recommend catching about 60-120 pokemon (one to two boxes in your pc), which should be sufficient for this breeding method. For those of you who have not yet figured out how to breed after this discussion, here is a list to sum it up: 1. Get a decent (one or more good traits) pokemon of the spieces you want to breed. If the pokemon is gendered, get one that is female (if it is not female, you can breed with ditto to change the gender). 2. If you want any egg moves on your pokemon, make sure to breed this onto it first (keep the offspring female, if gendered). 3. Catch one to two boxes (60 to 120 pokemon) of a compatible pokemon from the list in this guide. If needed, narrow the IVs of the ones that look good, release the ones that are bad. Remember to keep at least one pokemon with the nature you want on your competetive pokemon. 4. Figure out a way to breed the pokemon you cought in step 3 with the pokemon you cought in step 1 (or bred in step 2, if it has egg moves) to make its IVs better. If the pokemon you cought in step 1 has n good IVs, you pair it with another pokemon with n good IVs, of which n-1 are overlapping. You repeat this process until you have reached the desired amount of good IVs. When you have reached the point where you have 4 good IVs on your pokemon, you will have to combine the pokemon from step 3 together to make a male with 4 good IVs as well. You might have to turn back to step 3 in case you did not catch enough good pokemon. 5. If the final pokemon has the correct nature, you're done. Otherwise, make a male pokemon with the desired nature based on the pokemon you kept in step 3 and breed for nature. Sometimes, you will catch a lot of good pokemon in step 3 that you do not use to breed the specific pokemon you want. These can either be sold, or kept for later breeding. For this reason, it is a good idea to catch pokemon that belongs to multiple egg groups, as they will be more valuable when breeding.
  8. List of Hats & Van. Items Available in Shop     Lot of vanities items / Hats are now available in differents shops of both regions.  You can find here the list with available Hats / vanities, their locations and prices.     Viridian / Oldalie:   Classic Cap: 300$ Backpack: 300$ Nurse Hat: 2k Chuncky beret: 2,5k   Pewter / Petalburg:   Camping Cap: 3k Boater & Sunglasses: 6k Boater: 6k Explorer's Hat: 7,5k   Cerulean / Rustboro:   Swimming Cap: 4k Vest: 4k Shorts: 4k Cap & Sunglasses: 8k Derby: 9k   Vermilion / Mauville:   Headband: 15k Straw hat: 20k Flat Cap: 20k Bow: 25k   Lavender / Slateport:   Beret: 10k Pointed Hat: 12,5k Teddy Ears: 15k Tricorne: 15k   Celadon (4th Floor) / Verdanturf:   Cap: 15k Strippy Cap: 35k Reflectives Goggles: 37,5k (Mossdeep for Hoenn)   Fuchsia / Foretree:   Peaked Cap: 25k Backwards Cap: 45k Top Hat: 40k   Saffron / Mosdeep:   Guardian hat: 50k Fedora: 50k   Cinnabar / Sootopolis:    Hood: 50k Horns: 50k       Good Job DarkShade :)    (but please bring back my happy eyes)
  9. Just a simple table i made showing cost/time for Cerulean Cave BF1 Leveling 1-100 3,200 Nominal EXP per battle(EXP Share) 45 Sec per battle(LVL100 pokemon to cut text down and surf for no super effectives) Donator status +25% EXP MAP TABLE
  10. Hey guys. Remember the old flag system, with egg tiers depending on species rarity? Basically, an egg had a certain amount of 'points', and after triggering four or more flags, every thirty seconds the points would go down by the amount of flags you had triggered. When the points hit 0, it'd hatch. The new breeding mechanics no longer run on flags, but they still run on the same egg tiers. An egg takes as long to hatch as it would have in the old system with 4 flags. tldr; Eggs will hatch automatically just by sitting around. The rarer the pokemon, the longer it takes to hatch. It takes this long for each rarity tier: Tier 1: 44 pts = 5 mins, 30 secs Tier 2: 64 points = 8 minutes Tier 3: 84 pts = 10 minutes, 30 seconds Tier 4: 104 pts = 13 minutes Tier 5: 124 pts = 15.5 minutes Tier 6: 144 pts = 18 minutes Tier 7: 164 pts = 20 minutes, 30 seconds
  11. Greetings all! I am creating a visual guide to the Gym Leader Rematches. Currently, we are working on the Kanto Region. If your Gym Leader variation differs from this guides, please share your results in this thread and I will update the guide with your Gym Leaders team variation. Any new data discovered in the future will be noted and updated within this post. Within this guide, you'll see the Gyms City Name, the Gym Leaders Name, their Pokemon Team Variation number, and the Pokemon they use (in order from 1-6, in sync with their Pokeball order). You will also see the Prize Money payout at the bottom of each picture. FAQ: What am I looking at? What's this "Variation Number"? Hopefully you find this guide useful and effective in making the Gym Leader Rematches less difficult. (Leaving a like would be a great way to let me know that this guide is being used, and may further encourage completing the other regions as well as other rematches) Kanto Region: Pewter City - Brock: Cerulean City - Misty: Vermilion City - Lt. Surge: Celadon City - Erika: Fuchsia City - Koga: Saffron City - Sabrina: Cinnabar Island - Blaine: / End Kanto Region Thanks to everyone in this thread who has posted comments, information and cleared up things such as the Team Variations. This guide wouldnt be what it is without you!
  12. Elite Four Location: Indigo Plateau(Kanto) / Ever Grande City(Hoenn) What is Elite Four? Elite Four is an area in Kanto and Hoenn which consists of four elite trainers and your rival where you'll have to defeat them all one by one in a row without using the Pokemon Center to heal your Pokemon(although you can use items to heal/revive/recover PP). Why do people do Elite Four? Well, everyone has to do it at least once to complete the storyline, but you can continue to do it after since it gives you a nice chunk of cash for completing it. How does Elite Four work? The first time you do it, it shouldn't be too difficult since this is what I like to call the 'storyline round'. When you beat the Elite Four, it gets harder. Once you beat the storyline round, it goes onto round 1, once you've finished with round 1 it goes onto round 2, and finally to round 3(Round 3 is the highest possible round). Are there any rewards? Absolutely. The rewards are great and it's the reason people continuously complete the Elite Four. Round 3(the max round) can give up to 62.5k! Anything else I should know? Yes, you should know that Elite Four goes on a 45 minute cooldown from the moment you enter. It is also advisable to make sure your first party member has an Amulet Coin held when you beat your rival because it increases your rewards. Tip: If you're struggling, you can always buy potions & revives and what not. Inside Elite Four(Kanto+Hoenn), there is a lady who sells supplies - Spoiler below contains pictures: Kanto Storyline Round - The title of this guide might attract some storyliners and I wouldn't want to disappoint so I might as well give a brief overview of the storyline teams. I won't go too in-depth since it isn't really too difficult. Round 1 - Usually the default one for all of us that's finished the storyline. Pokemon levels here vary from 50 - 70. Round 2 Round 3 - Each team consists of 6 Pokemon, all level 100. Each trainer has one signature Pokemon they always use.
  13. Hallo zusammen Ich bin HandOfButz Oder MrsCooki heute erkläre ich euch einwenig über die dvs und wesen auf. natürlich das allgemeine wissen 0 ist scheise 31 ist beste. das ist das wichtigste bei der zucht in Hoenn könnt ihr zwei pokemon zu einem werden lassen was dann lvl1 ist. in der pansion gibts dann aber eine frau die vk euch bänder womit iihr 1 dv wert von jedem der beiden pokis behalten dürft. ahha ich wollte doch auf die dvs einegehen nicht auf die zucht ach egal haben wir das gleich mit dabei xD die dvs der eltern werden auf das kind übertagen vorsichtig es besteht 50% chance das es in der mitte der werte liegt 25%das es sehr gut wird ABER auch 25% das es kacke wird. so abernun zu den dvs die dvs sind abhänig je nach dem was ihr für ein pokemon habt wichtig ist das ihr möglichst alles hoch habt aber es gibt auch sachen wie zb. Kicklee und knockchan da es beide nahkampf pokemon sind ist für die beiden Angriff und verteidigung wichtig aber auch sp vert sollten sie gut haben Denkt daran INI und KP sollten auch möglichst hoch sein bei einem psycho pokemon wiederum ist angriff meisten unwichtig da es mehr attacken mit Sp angriff hatt. nun zum wesen es erklärt sich schneller ^^ das wesen boostet 10% eines stats aber nimmt auch10% eines anderen stats Ich werde bei gelegenheit ein neuen post machen mit bildern um es genauer zu zeigen bis dahin habt spaß und schaut immer auf die dvs und denkt daran ein pokemon was überall 20 dvs hatt macht sehr viel aua aber 31 ist immer noch das beste ;)
  14. ( This Guide has Vietnamese Language ) Nhằm mục đích giúp đỡ các nhà huấn luyện thêm kiến thức PvP Đã có một Guide dành cho OU nên mình sẽ làm UU ( Under Used ) Gởi lời chào khả ái và ngây ngất lòng người <3 Lưu ý : Guide bỏ qua một vài Pokemon mang tinh quyết định bởi H.A Guide được dựa theo Smogon và tối ưu hóa theo PokeMMO Dự Án Hiện Tại : 29 / 41
  15. Many newcomers do not completely understand our forums, and that’s completely fine. This guide is here to answer any questions. What this guide stores: Insert a picture Edit your signature Change your Avatar Adding a Poll Thread Making a spoiler Changing Title of the OP Insert a Picture: [spoiler]The admins of our game decided to disable our ability to directly upload a picture from out computer to this forum. That’s completely acceptable as there could be virus issues. There are, however, alternative ways to upload pictures through a set of easy, but specific steps. Step 1: Have your picture. Let’s say I want to upload a simple picture of a Blaziken. Step 2: Upload it to an image hosting sites. Common sites include; Imgur, Photobucket, and TinyPic. ProTip: Do not use FunnyJunk. They’re extremely annoying when posting images. Step 3: Copy direct link Most sites have a link on their right side as shown: Step 3 (Optional/Alternative): If you’re trying to upload or copy over an image from a different site, you can always right click the actual picture, then select “Open Image in New Tab.” This should work for all modern browsers. Within the URL at the top, you can directly copy that. Step 4: Pasting it onto a reply You’re almost done! Click the icon that has a picture of a tree as shown: Paste the link, click OK, and you’re done! ProTip: Make sure all images end in “.jpg”, “.png” or “.gif” [/spoiler]   Edit your signature:  [spoiler]At the end of every user's reply you will see a unique signature. This can include almost anything you would like, that is, you don’t break anything from the Code of Conduct, or you don’t go over the set restrictions. Two simple steps to bring you to your signature editing page. From there, you have your restrictions (the gray text directly about the edit box) set, edit it to your liking and then you’re done! [/spoiler]   Change your Avatar: [spoiler]Giygas has made an acceptable guide for this, here is his version of How to Change Your Avatar. [/spoiler]   Adding a Poll Thread: [spoiler] [/spoiler]   Making a spoiler: [spoiler] Just type this: [spoiler] ~Your Text Here~ [/spoiler] Picture version (Thanks to SirGaryOak): [spoiler] [/spoiler][/spoiler]   Changing Title of the OP: [spoiler] When viewing the original post after clicking the edit button, look at the bottom, next to "Save Changes" and click the "Use Full Editor" button, from there, you're able to change the title. [/spoiler] Notes: If you have any questions or suggestions to add to this thread, please don’t hesitate to either PM me or reply on this thread. Thanks to Dannnno and Volpi for the Poll Topic idea and pictures Thanks to TWDaryl for tutorial on adding a spoiler and changing the title of the OP.
  16. If you're looking for a specific pokemon, you can key Ctrl + F and search it by its name. Here's a chart that presents the strengths and weaknesses of Pokemon by Type: http://pokemondb.net/type This post lists the different pokemon typings available in PokeMMO and includes which damage modifiers are activated when the defending pokemon is struck with a specific attack type and which pokemon available claim each defensive typing. The Pokemon covered in this post are all the Pokemon available in PokeMMO at their highest evolution, plus Scyther, making 122 total. To estimate how many points of damage one specific pokemon would do to another, the corresponding stats of both pokemon would have to be known and applied to this formula: Damage=((((2*Level/5+2)*AttackorSpecialAttack*PowerofMove/DefenseorSpecialDefense)/50+2)*DamageModifier*RandomNumber The value of the RandomNumber can be anywhere from 0.85 to 1. A Pokemon's IVs, Level, and EV training create a lot of variance as to what a certain Pokemon's ATK/SP.ATK and DEF/SP.DEF stats are, but if you'd like to know how the Pokemon in the game generally compare to one another you can view the base stats of all the Pokemon covered in this post via this link: https://forums.pokem...t-by-base-stat/ If you do not see a damage modifier listed under a typing for a specific attack type, assume it is 1x. The following abilities multiply certain damage modifiers by 0: Flash Fire (0x Fire) Volt Absorb (0x Electric) Water Absorb (0x Water) Levitate (0x Ground) If a pokemon has Thick Fat, multiply the damage modifier received from fire and ice attacks by 1/2. To scrutinize this phenomenon from the perspective of the attacker, follow this link: https://forums.pokem...erage-attacker/ Normal 21 Porygon2, Blissey, Clefable, Ditto, Stantler, Kangaskhan, Lickitung, Persian, Raticate, Snorlax, Spinda, Tauros, Ursaring, Wigglytuff, Smeargle, Dunsparce, Furret, Linoone, Slaking, Granbull, Aipom Water 9 Vaporeon (has Water Absorb), Blastoise, Feebas, Golduck Politoed (Can have Water Absorb,) Seaking, Azumarill (Can have Thick Fat,) Kingler, Octillery Psychic 7 Alakazam, Espeon, Hypno, Mr. Mime, Unown (has levitate,) Wobbuffet, Grumpig (can have Thick Fat) Electric 7 Electrode, Electabuzz, Jolteon (has Volt Absorb,) Raichu, Plusle, Minun, Ampharos Flying/Normal 6 Fearow, Pidgeot, Dodrio, Farfetch'd, Noctowl, Togetic Bug/Flying 5 Butterfree, Scyther, Ledian, Yanma, Masquerain Fire 5 Arcanine (Can have Flash Fire,) Flareon (Has Flash Fire,) Magmar, Ninetales (Has Flash Fire,) Rapidash (Can have Flash Fire) Fighting 4 Hitmonchan, Hitmonlee, Machamp, Primeape Water/Ice 4 Dewgong (has Thick Fat,) Lapras (Can have Water Absorb,) Cloyster, Walrein (has Thick Fat) Ground 4 Dugtrio, Sandslash, Marowak, Donphan Grass/Poison 4 Venusaur, Vileplume, Victreebel, Roselia Water/Psychic 3 Slowbro, Slowking, Starmie Ghost 3 Dusclops, Banette, Misdreavus (has Levitate) Poison 3 Weezing (has Levitate,) Muk, Arbok Dark 3 Mightyena, Umbreon, Absol Bug/Poison 3 Beedrill, Venomoth, Ariados Water/Poison 2 Tentacruel, Qwilfish Flying/Water 2 Gyarados, Mantine (can have Water Absorb) Grass 2 Tangela, Bellossom Ground/Poison 2 Nidoking, Nidoqueen Bug/Steel 2 Forretress, Scizor Rock/Water 2 Kabutops, Omastar Flying/Dragon 2 Dragonite, Salamence Rock/Ground 2 Golem, Rhydon Steel/Flying 1 Skarmory Ice/Ground 1 Piloswine Rock/Fire 1 Magcargo Normal/Psychic 1 Girafarig Bug/Fighting 1 Heracross Psychic/Flying 1 Xatu Water/Ground 1 Quagsire (can have Water Absorb) Dragon/Water 1 Kingdra Steel 1 Mawile Steel/Rock 1 Aggron Steel/Electric 1 Magneton Steel/Ground 1 Steelix Bug 1 Pinsir Bug/Grass 1 Parasect Dark/Rock 1 Tyranitar Dark/Flying 1 Murkrow Dark/Ice 1 Sneasel Dark/Fire 1 Houndoom (Can have Flash Fire) Dark/Water 1 Sharpedo Dark/Grass 1 Cacturne Dark/Ghost 1 Sableye Grass/Psychic 1 Exeggutor Grass/Water 1 Ludicolo Grass/Fighting 1 Breloom Flying/Ice 1 Delibird Flying/Grass 1 Jumpluff Flying/Rock 1 Aerodactyl Flying/Fire 1 Charizard Flying/Poison 1 Crobat Ghost/Poison 1 Gengar (has Levitate) Ice/Psychic 1 Jynx Ice 1 Glalie Water/Fighting 1 Poliwrath (Can Have Water Absorb)
  17. What is the Speed? The Speed stat determines how quickly a Pokémon can act in battle. Pokémon with higher Speed will make a move before ones with lower Speed under normal conditions; in the case that two Pokémon have the same Speed, one of them will randomly go first. How to increase Speed in battle? There are some ways to increase your own pokemon Speed during a battle: Moves: Agility ( +2 ), Dragon Dance ( +1 ), Silver Wind/Ancient Power ( +1 at Random ) Abilities: Speed Boost ( +1 every turn ), Swift Swimm ( +2 only with Rain ), Clorophyll ( +2 only with Sun ) Items: Salac Berry ( +1 after activation ), Starf Berry ( +2 at Random ), Swift Choice Band ( aka Choice Scarf, gives +1 Speed and locks the pokemon holding it into the first move it uses ) Note that the Speed can be lowered as well, be it your own pokemon Speed or your opponent: Moves: Curse ( -1 User ), Icy Wind ( -1 Opponent ), Rock Tomb ( -1 Opponent ), Scary Face ( -2 Opponent ) ( there are other moves but with little competitive usage... ) Items: Mach Brace ( -2 to Holder ) Status: Paralisys will reduce the Speed to 25% of its original value Priority Every action that takes place in battle has a value called Priority. This values dictactes what action is going to be performed first. Higher Priority Actions will always take place before lower Priority ones. In case 2 action of the same Priority are used on the same turn the order will be decided by the Higher Speed Stat of the Pokemon Pokemmo Priority List ( from officila Changelog 19/08/2014): +7. Pursuit (If target opponent switches, otherwise priority is 0) +6. Switching out, using items, escaping, charging of Focus Punch +5. Helping Hand +4. Detect, Magic Coat, Protect, Snatch +3. Endure, Fake Out, Follow Me +2. ExtremeSpeed, +1. Bide, Mach Punch, Quick Attack 0. All other moves -1. Vital Throw -2. None -3. Focus Punch -4. Revenge -5. Counter, Mirror Coat -6. Roar, Whirlwind -7. Fleeing Notable stuff: This list was made keeping in mind a Level 50 Metagame, and, while most Speed hierarchies are still valid at level 100, some aren't. For example +252 Magneton at +1 will reach 201 Speed at level 50 outspeeding the 200 Speed Stat Tier, but, at level 100 this isn't true. So if you use this guide for Showdown or level 100 battle be carefull Remeber to consider the IVs and Hidden Power Types. Some Hidden Power ( Fighting/Fire for example ) require an even Speed IV, meaning that said pokemon won't be able to reach its Maximum potential speed. Keep this in mind when you battle, if your opponent has an Hidden Power Fire Alakazam and you have a Full Speed Dugtrio you won't risk a Speed Tie cause Alakazam will be slower.
  18. Hey, A few days ago I started programing a Egg Hatch Timer, which counts down the time until the egg hatches. First I used the times from this thread. After I finished the code,I noticed that the real times are shorter then the times in the thread by @Eggplant (big thanks for sharing!). Because I don't want to give up my project and want to know the new times, I need your help! Please count the time till the egg hatches while you are breeding and post them into this thread. Here are the times and tiers I already collected: Tier 1: 3 mins, 15-45 seconds Tier 2: 5 minutes, 15-45 seconds Tier 3: 6 minutes, 15-45 seconds Tier 4: 8 minutes, 15-45 seconds Tier 5: 10 minutes, 15-45 seconds Tier 6: 11 minutes, 15-45 seconds Tier 7: 13 minutes, 15-45 seconds
  19. Hey everybody!   A couple days ago, I looked up some PokeMMO videos, and I noticed that there haven't been many guides out since 2015 started. I also saw a bunch of people discussing the high prices of competitive Pokemon on the game and complaining about how they have no way to get that much money. That inspired me to make this video guide.   [media='']https://www.youtube.com/watch?v=uij8s-Gc1Ns [/media] This may not be the BEST way in the game to make money, but it's a pretty decent and simple way to do it. I hope this helped some of you, and for those of you who it didn't, go ahead and feel free to leave suggestions or tell what you do for money to help everyone out!
  20. Hello, I have been going through this comp style and watching tourneys in game to help come up with a guide for the current scene. Any input or suggestions are greatly appreciated. I'm no pro and had a bit of catching up to do. But I hope this benefits the community. Updated 05/20/2016 Aerodactyl Arcanine Blaziken Breloom Chansey Charizard Cloyster Dusclops Espeon Flygon Forretress Gyarados Heracross Jolteon Hariyama Houndoom Kingdra Linoone Ludicolo Machamp Magneton Marowak Medicham Metagross Milotic Porygon2 Skarmory Slaking Snorlax Slowbro Starmie Swampert Umbreon Ursaring Vaporeon Venusaur Weezing I will thank TheBloo for the basis and format, Fred, and anyone else who helps out with this. Mentions under sets have been established.
  21. Mnemosyne’s Never Used competitive guide Welcome everyone, In the last couple of months I noticed that the popularity of the NU tier has grown alot, because of this I decided to make a Never Used Competitive Guide. I will try to keep this guide updated with the monthly tier changes due to usage and adjust sets if needed. If anyone has feedback about sets, or has new sets to add, that they would like to share, feel free to reply =). The following pokemons are Never Used pokemons: Aggron Bellosom Camerupt Cacturne Claydol Chimecho Diglett Electabuzz Electrode Exploud Fearow Flareon Gligar Golduck Gorebyss Hitmontop Kabutops Kadabra Kecleon Kingler Magmar Mantine Masquerain Mawile Metang Muk Octillery Piloswine Pinsir Qwilfish Raichu Roselia Sableye Sandslash Scyther Shiftry Shuckle Solrock Stantler Tangela Tropius Torkoal Victreebell Venomoth Walrein Whiscash Xatu Aggron HP 70 / Atk 110 / Def 180 / Sp Atk 60 / Sp Def 60 / Speed 50 With it’s amazing rock + steel typing, 110 attack stat and sturdy ability, Aggron is one of the most dangerous wallbreakers in the current NU tier, that gives your opponent a lot of pressure. It is a lot of predicting, and it’s best stab move only has 75% accuracy but there are barely pokemons that don’t get 2HKO’d by this monster. Watch out for water and ground moves. Choice Bander Item: Choice Band Nature: Adamant Ability: Sturdy EV’s: 252 Atk / 252 Speed Moveset: Iron Tail - Rock Slide - Earthquake - Thunderpunch Best counters: Tangela and Whiscash Bellosom HP 75 / Atk 80 / Def 95 / Sp Atk 90 / Sp Def 100 / Speed 50 Bellosom is a good defensive wall that has access to synthesis and leech seed for recovery. Being a grass type gives a good answer to water and ground moves. Bellosom is one of the few pokemons that stop Kingler and Whiscash and checks offensive Raichu. Watch out for Victreebells and Roselia that could easily switch in. Defensive wall Item: Leftovers Nature: Bold Ability: Chlorophyll EV’s: 252 HP / 252 Def Moveset: Giga Drain – Sludge Bomb/HP Ice – Synthesis – Leech Seed/Toxic Cacturne Camerupt HP 70 / Atk 100 / Def 70 / Sp Atk 100 / Sp Def 75 / Speed 40 Camerupt has pretty poor defensive statt’s but it’s electric immunity, 4 resists and having only 2 weaknesses makes it a decent special defensive wall that can counter Electabuzz and switch in on grass types like Bellosom andTangela. Eruption is it’s strongest stab move that could be used on a offensive set to break walls. Camerupt benefits a lot from a spikes user. Earthquake is mainly for hitting other Camerupts. Special Defensive wall Item: Leftovers Nature: Sassy EV’s: 252 Hp / 252 Sp Def Moveset: Flamethrower - Earthquake – Toxic – Roar Eruption Item: Special Choice band / Swift Choice Band Nature: Mild Ev’s: 252 Sp Atk / 252 Speed Moveset: Eruption – Flamethrower – HP Grass – Earthquake Claydol HP 60 / Atk 70 / 105 Def / 70 Sp Atk / 120 Sp Def / 75 Speed Claydol is one of the few spinners in the current NU tier. It has impressive defensive stats but pretty poor offensive stats. Has 6 amazing resistances but also 6 weaknesses. Only use it as a spinner. You could also go for the special defensive set as a Raichu + Electabuzz counter if you want to. Defensive Rapid Spinner Item: Leftovers Nature: Relaxed/Bold Ability: Levitate Ev’s: 252 HP / 252 Def Moveset: Earthquake/Ice Beam – Psychic – Rapid Spin – Toxic/Rest Special Defensive Rapid Spinner Item: Leftovers Nature: Sassy Ability: Levitate Ev’s: 252 HP / 252 Sp Def Moveset: Earthquake – Psychic – Rapid Spin – Toxic/Rest Chimecho HP 75 / Atk 50 / 80 Def / 95 Sp Atk / 90 Sp Def / 65 Speed This year Chimecho got a very nice buff in HP, Def and Sp Def which have made Chimecho a decent support pokemon. It has an amazing movepool with moves like: Wish, Heal Bell, Recover, Thunder Wave to support your team. If you go recover in stead of wish, I suggest you to pick Calm Mind fort he second slot. Support Item: Leftovers Nature: Bold Ev’s: 252 HP / 252 Def Moveset: Wish/Recover – Protect/Calm Mind – Heal Bell – Psychic Diglett Electabuzz HP 65 / Atk 83 / Def 57 / Sp Atk 95 / Sp Def 85 / Speed 105 Electabuzz has one of the highest speed stats in this NU tier. It’s very good stats and amazing movepool makes Electabuzz currently one of the best offensive sweepers. Special sweeper Item: Life Ball Nature: Timid Ev’s: 252 Sp Atk / 252 Speed Moveset: Thunderbolt – HP Ice/Grass – Psychic – Signal beam Mixed offensive Item: Life Ball Ev’s 252 Sp Atk / 252 Speed Moveset: Cross Chop – HP Ice – Psychic – Thunderbolt Best counters: Kecleon (If not Cross Chop) Whiscash (If not HP Grass) Claydol Bellosom Raichu (If not Cross Chop) Muk Electrode HP 60 / Atk 50 / Def 70 / Sp Atk 80 / Sp Def 80 / Speed 150 Electrode is the fastest pokemon in the game. The best way to use Electrode is to try and get behind a substitute, then toxic while behind the sub. Even though it’s offensive stat isn’t the best it can still give the opponent a lot of pressure. 108 Speed EV’s gives you 184 speed at level 50. Sub + Toxic Item: Leftovers Nature: Modest Ev’s: 144 HP / 252 Sp Atk / 108 Speed Moveset: Thunderbolt – HP Ice – Toxic – Substitute Best counters: Muk Metang Kecleon Raichu Exploud Fearow HP 65 / Atk 90 / Def 65 / Sp Atk 61 / Sp Def 61 / Speed 100 Fearow is the fastest normal spammer in this Never Used tier. It’s movepool is pretty horrific but it can do the job for you. It has access to a priority stabmove and can pursuit. Choice Bander Item: Choice Band Nature: Jolly Ev’s 252 Atk / 252 Speed Moveset: Return/Double Edge – Drill Peck – Quick attack – Pursuit Best counters: Solrock Metang Aggron Shuckle Flareon HP 65 / Atk 130 / Def 60 / Sp Atk 95 / Sp Def 110 / Speed 65 Flareon can either be used as a mixed wallbreaker or special defensive support set. Flareon isn’t used that much currently, but it is a good pokemon that should defenitely be used more often. The 220 speed ev’s on the wallbreaker set lets Flareon outspeed max speed Whiscash. Mixed wallbreaker Item: Life Ball/Choice Band Nature: Lonely Ev’s: 38 HP / 252 Atk / 220 Speed Moveset: Superpower / Overheat / Quick Attack/HP Grass / Bite/HP Grass Wish Support Item: Leftovers Nature: Calm Ev’s: 252 HP / 252 Sp Def Moveset: Flamethrower – Toxic – Protect – Wish Best counters: Chimecho Solrock Qwilfish Shuckle Gligar HP 65 / Atk 75 / Def 105 / Sp Atk 35 / Sp Def 65 / Speed 85 Gligar it’s typing makes it immune to Thunderbolt and Earthquake and also resistances to Fighting, Bug and Poison moves. Gligar is as it’s best as a offensive swords dancer or defensive wall. Watch out for ice or water moves. HP Ice is a move that is used a lot on Electabuzz, Electrode and offensive Raichu these days. Offensive Swords Dance: Item: Leftovers Nature: Jolly Ability: Hyper Cutter Ev’s: 252 Atk / 252 Speed Moveset: Earthquake – Aerial Ace – Quick Attack – Swords Dance Defensive Wall: Item: Leftovers Nature: Impish Ability: Hyper Cutter Ev’s: 252 HP / 252 Def Moveset: Earthquake – Aerial Ace – Toxic – Counter Golduck HP 80 / Atk 82 / Def 78 / Sp Atk 95 / Sp Def 80 / Speed 85 Golduck has very all-rounded stats and one of the few water pokemons that has access to Psychic. Golduck is a decent offensive calm minder. It’s ability Cloud Nine blocks the effects of weather. Although there are better calm minders in this meta like Xatu. Gets pretty easily walled by Kecleon and Raichu. Offensive Calm Minder Item: Life Ball / Leftovers Nature: Timid Ability: Cloud Nine Ev’s: 252 Sp Atk / 252 Speed Moveset: Surf – Ice Beam – Psychic – Calm Mind Best counters: Raichu Kecleon Gorebyss HP 54 / Atk 84 / Def 105 / Sp Atk 114 / Sp Def 75 / Speed 52 The ability Swift Swim makes Gorebyss the best special attacking rain user. Rain Dance boosts your speed and powers up Surf, turning Gorebyss into an offensive powerhouse. Rain Dance Sweeper Item: Life Ball Nature: Modest Ability: Swift Swim Ev’s: 252 Sp Atk / 252 Speed Moveset: Surf – Ice Beam – HP Grass /HP Electric– Rain Dance Best counters: Raichu Muk Hitmontop HP 50 / Atk 95 / Def 95 / Sp Atk 35 / Sp Def 110 / Speed 70 Even though Hitmontop it’s HP is pretty low, the ability Intimidate and it’s 95 defensive and 110 special defensive makes Hitmontop a very good wall. Having Rapid spin only makes it even better. Rapid Spinner Item: Leftovers Nature: Impish Ev’s: 252 HP, 252 Def Moveset: Mach Punch/High Jump Kick – Earthquake/Rock Slide – Rock Slide/Toxic – Rapid Spin Bulk Up Item: Leftovers/Chesto Berry Nature: Careful Ev’s: 252 HP, 252 Sp Def Moveset: High Jump Kick – Earthquake/Rock Slide – Bulk Up – Rest/Rock Slide/Earthquake Kabutops HP 60 / Atk 115 / Def 105 / Sp Atk 65 / Sp Def 70 / Speed 80 Kabutops can either be used as a rain dance sweeper or choice scarfer. It’s water + rock typing gives it 2 very solid stab moves. The rock typing allows Kabutops to stop normal spam. 118 speed is needed to outspeed everything as a rain dance user. If you already got a rain dancer, defenitely use aerial ace. Rain Dance sweeper Item: Life Ball Nature: Adamant Ev’s: 116 HP / 252 Atk / 142 Speed Moveset: Rain Dance/Aerial Ace – Waterfall – Rock Slide – Superpower Choice Scarf Item: Choice Scarf Nature: Jolly Ev’s: 252 HP / 252 Speed Moveset: Rock Slide – Waterfall – Superpower – Aerial Ace Best counters: Bellosom Tangela Hitmontop Qwilfish Kadabra HP 40 / Atk 35 / Def 30 / Sp Atk 120 / Sp Def 70 / Speed 105 This thing is a very dangerous sweeper in Never Used. Psychic + Signal Beam is a very strong offensive combination. It can either be used as a calm minder or as a special bander. Just make sure you switch this thing in safely. Also watch out for special defensive Metang that could pursuit trap you. Calm Minder Item: Life Ball Nature: Timid Ev’s: 252 Sp Atk / 252 Speed Moveset: Psychic – Signal beam/Shadow Ball – HP Fighting/HP Ground – Calm Mind Special Choice band Item: Special Choice Band Nature: Timid Ev’s: 252 Sp Atk / 252 Speed Moveset: Psychic – Signal beam/Shadow Ball – HP Fighting/HP Ground – Trick Best counters: Metang Raichu Kecleon Kecleon HP 60 / Atk 90 / Def 70 / Sp Atk 60 / Sp Def 120 / Speed 40 Having the ability Color Change and an amazing 120 Special Defense stat makes Kecleon one of the best special defensive walls in the game, if not the best. What color change does is it changes the type to the type of the last attack that hit this pokemon. Also has Recover and Thunder Wave. Thunder wave helps crippling fast opposing attackers or slow defensive calm minders like Chimecho and Xatu. Specially Defensive: Item: Leftovers Nature: Careful Ev’s: 252 HP / 252 SP Def Moveset: Seismic Toss – Thief – Recover – Thunder Wave/Toxic Kingler HP 55 / Atk 130 / Def 115 / Sp Atk 50 / Sp Def 50 / Speed 75 Another amazing wallbreaker in the tier. Can either be used as a Choice Bander, Swords Dancer or Choice Scarfer. Crabhammer is defenitely something to watch out for. The best counters for this gigantic krab are Tangela and Bellosom. For the Choice Banded and Scarf set I would just pick Swords dance in the last slot because it only has 3 proper moves to use anyway. Choice Band Item: Choice Band Nature: Adamant/Jolly Ev’s: 252 Atk / 252 Speed Moveset: Crabhammer – Return – Superpower – Swords Dance (Could use Rock Tomb, but meh) Swords Dance Item: Life Ball Nature: Adamant/Jolly Ev’s: 252 Atk / 252 Speed Moveset: Crabhammer – Superpower – Return – Swords Dance Flail + Swords Dance Item: Salac Berry Nature: Jolly Ev’s: 252 Atk / 252 Speed Moveset: Crabhammer – Flail – Substitute – Swords Dance Choice Scarf Item: Choice Scarf Nature: Adamant/Jolly Ev’s: 252 Atk / 252 Speed Moveset: Crabhammer – Return – Superpower – Swords Dance (Could use Rock Tomb, but meh) Best counters: Tangela Bellosom
  22. for many games, display scaling is something you can modify in your settings. for some reason pokemmo does not give you the option to mess with your display setting, and it is controlled by your dpi https://en.wikipedia.org/wiki/Dots_per_inch. so if you are using a very high resolution laptop with a relatively small screen, or a large monitor, you may have issues with reading the text. this is a guide on how to fix this. windows: linux: mac: their are programs that can change your display settings with the touch of a button, but im not covering that here, go google it if you want it. im tired off seeing "how do i change my display settings" threads.
  23. How to Save Time, Work Smarter Not Harder Fast Breeding Tips Use both breeding centers at once (now this takes a little bit more planning than usual but can easily be done in your head. You can right down what gender the eggs are when you get them so you dont forget.) Buy braces and give to the mon(s) during the egg wait time Have mons needed for next stage of breed in party with braces/everstone waiting to be put into daycare immediately when you pick up the other egg (if possible). Fast EV Training Tips Use sweet scent hoards Use spread moves Use a spread move that hits neutrally. This means that it doesnt say the "its super-effective!" or "its not very effective..." strings of text. Use Twister for everything except steel types. Use Surf for Steel types ~~~~~~~ Fastest Magma Hideout DEFENSE EV Training (Hoenn, near Lavaridge) ~~~~~~~~~ There is only 1 spread move that hits them neutrally and this will save you HOURS of training time. That move is TWISTER. This move will hit every EV training hoard in the game neutrally except for steel type and dragon types. The best mon to use this move with is Dragonite. Since it is only 40 base power you will need to train special attack, hopefully have 31 ivs, grind to level 100 and potentially use a special choice band. If you find you are able to 1 hit the hoards without the need of any item then use a kings rock for the added flinch chance, twister has a 10% chance to flinch and kings rock adds another 10% to that, bringing the total to 20%. You'll be surprised by how much it triggers. ~~~~~~~ Fastest Cerulean Cave SPECIAL ATTACK EV Training (Kanto, Near Cerulean [Fire red storyline must be complete]) ~~~~~~~~~ New Method: Fastest!! Cerulean Cave hoards are fastest. Kill the kadabras and magneton only. Use surf on the magnetons to save time with the text displaying the "its not very effective..." string of text.. Old Method: 0. Navigate into the Pokemon Tower and position yourself near the healing square so you can heal as often as you need. 1. Have the mon you are training in the front of your party holding a MACHO BRACE 2. Switch into a NORMAL TYPE pokemon with a spread move that is not Hyper Voice. The best mon for this is a Smeargle with surf. Since the Smeargle is normal-type 75% of the moves the gastlys and haunters use on you wont effect it. Making the turn go by fast. ~~~~~~~ Fastest Route 23 ATTACK EV Training (Kanto, near Viridian City) ~~~~~~~~~ The best place to train attack is Route 23. Since this Route is far down a path the fastest way to EV train here is to bring Leppa berries/ethers. However if you are strapped for cash it is still quite quick without them. Fast Berry Farming Tips If you are only growing a single berry species for money and its one of the "basic" berries that only requires 3 seeds of the same plain type then you can save alot of time. 1. Have nothing in your seed inventory other than the seed you want to use 2. Go up to berry patch and hold down "a". 3. It will go through the berry window crazy fast, then just water! (hotkey wailmer pail to skip water dialogue.) Fastest Leveling in the Game 1: Cerulean cave gives the most exp in the game. 2: Use traded mons as your spread move user. (The mon in the front of the party.) 3: Give the spread move user (the mon in the front of the party) a lucky egg/have donators status if you afford both/either. (lucky egg only affect the first mon in the party) X: Use Exp Share on an additional mon to gain that amount of exp as well With all of that combined you can earn up to 7k exp a battle for both the pokemon in the front of the party, and one you may wish to give the exp share. Note: Using multiple exp shares reduces the amount of exp gained. Smart Shiny Hunting Have your leppa berries hotkeyed in a very accessible key, I use "d". You want your sweet scent user in the fourth slot of your party. You want sweet scent to be the first move in the moveset. Once you have this all set up you are ready to refill your sweet scent users pp very quickly. Here's how: 1: Press d 2: Press down once, press a 3: Press a again to refill pp by one leppa 4: Repeat steps 1-3 2 more times to refill pp completely
  24. Hello there. I know there are several guides how to and where to farm items with trick, thief or covet. Most people use pokemon with ability damp and move thief. But you have to train many different pokemon with damp and thief to be able to thief-farm in different areas on pokemons with different levels. Thinking about that, I got an idea: Is damp really that important? If you train full speed ev and have 31 speed iv, it shouldnt be a problem to get the first hit. So.. what about smeargle, you ask? Let me explain on this example (This example is for perfectionists) SMEARGLE LEVEL: 100 IV HP: 31 ATK: 0 DEF: 31 SP ATK: 0-31 SP DEF: 31 SPEED: 31 EV SPEED: 252 DEF/HP: 252 Nature: Timid. (+10% Speed, -10% Atk) MOVES: Covet/Thief (Or both if you want to) (THe other moves dont really matter. Choose whatever move you want after learning covet and/or thief) Now let me explain: Smeargle with -10% Atk (timid, no atk iv and no atk ev) has only 40 Base Atk at level 100. With full 31 IV on hp, def, sp def and speed you have a good defense and good hp. (Sp atk doesnt matter in this case, cause we won't need it. So it can be between 0 and 31.) Next is: Train full speed ev for first strike. Next EV its up to you. You can push Smeargles DEF, SP DEF or HP (to withstand enemies attacks). Basically, if you follow this introduction, you will need only one smeargle to thief/covet-farm wild pokemons without needing to make dfferent pokemon for different areas and levels. Just to make a comparison.. other pokemon have nearly 40 base atk at lvl 20 (for example pokemon with damp, many people are using them). Well, hope this guide helped you. Maybe I will change the appearnce of this guide a bit (better order, maybe tables, style and maybe adding comparisons to other thief/covet pokemons) , but it should be complete how it is now. Feel free to comment and help me :)
  25. Hey, champ in the making! Here we will explore the detailed costs of your next breeding project. To begin with, if you are new to the breeding mechanics, the best place to start from is Gilan's guide. Before you start, make sure to double-check your Egg Groups.   The method used will be the simple and (hopefully most) efficient one: Start from a female of the desired Species, with the desired Egg Moves, Nature and assumed 0x31 IVs. Please note that this is a worst case scenario of breeding, in which your wild breeds are all 1x31. In reality you may skip some of these steps if you catch a 2x31. We will ignore the price of pokeballs used for 0x31 wild catches, because they greatly vary (100 pokeballs cost 20,000, so they are not THAT expensive). But from there on, every detail is calculated.   The 0x31 natured female is bred with pre-prepared males of 1x31, 2x31, 3x31, 4x31, 5x31 and 6x31, using everstone+brace on each breed. It depends how many 31s you need, if you only need a 4x31 natured comp, you stop after the 4x31 male.     Thanks to PandaJJ, we have now estimated the average number of wild catches and associated costs required, on average, to ensure we have all the 1x31s we need for each step.   Each rectangle is a 1x31, 2x31 up to 6x31 MALE of the desired EGG GROUP. Start with a 0x31 FEMALE with egg moves ($600 for 3 pokeballs, parents and baby). Gender Selection +1. Pass the nature to the EGG MOVE FEMALE ($400 for 2 pokeballs, father and baby, 1 everstone). Gender Selection +1. Preliminary total $1,000 + 1 everstone + 2 gender selections.   IV Breeding will commence: Each breed will obtain you an additional 1x31, and the MALE breed always has to have 1 more 31 than the FEMALE. Add the cost of each male in rectangles, depending on how many 31s you need. Add the cost of a pokeball ($200) for each breed, for the baby. Add 1 everstone and $15,000 (brace) for each breed. Add female gender selection cost for each breed, excluding the last one.   A 2x31 comp (e.g. Diglett) costs: 1,000 + 1,200 + 37,400 + 400 + 30,000 + 3 everstones + 3 gender selections = $70,000 + 3 everstones + $0/ $15,000/ $27,000/ $63,000 (gender rarity) = $70,000-133,000 + 3 everstones   A 3x31 comp (e.g. Shuckle) costs: 1,000 + 1,200 + 37,400 + 104,600 + 600 + 45,000 + 4 everstones + 4 gender selections = $189,800 + 4 everstones + $0/ $20,000/ $36,000/ $84,000 (gender rarity) = $189,800-273,800 + 4 eversones   A 4x31 comp (e.g. Chansey) costs: 1,000 + 1,200 + 37,400 + 104,600 + 239,200 + 800 + 60,000 + 5 everstones + 5 gender selections = $444,200 + 5 everstones + $0/ $25,000/ $45,000/ $105,000 (gender rarity) = $444,200-549,200 + 5 everstones   A 5x31 comp (most common) costs: 1,000 + 1,200 + 37,400 + 104,600 + 239,200 + 508,400 + 1,000 + 75,000 + 6 everstones + 6 gender selections = $967,800 + 6 everstones + $0/ $30,000/ $54,000/ $126,000 (gender rarity) = $967,800-1,093,800 + 6 everstones   A 6x31 comp (any mixed attacker) costs: 1,000 + 1,200 + 37,400 + 104,600 + 239,200 + 508,400 + 1,047,000 + 1,200 + 90,000 + 7 everstones + 7 gender selections = $2,030,000 + 7 everstones + $0/ $35,000/ $63,000/ $147,000 (gender rarity) = $2,030,000-2,177,000 + 7 everstones   Same goes for Hidden power breeding. Same costs, just replace the desired IV with 30. In some cases, one stat is negligible, making you able to breed for a 5xIV pokemon, but in the other times you will need full control of all 6 IVs.     NEW! List of Hidden Powers that do not need a fixed Attack IV (can be bred as a 5x natured):   [spoiler] Fighting EVEN/EVEN/EVEN/EVEN/EVEN/EVEN EVEN/ODD/EVEN/EVEN/EVEN/EVEN ODD/EVEN/EVEN/EVEN/EVEN/EVEN ODD/ODD/EVEN/EVEN/EVEN/EVEN   Flying ODD/EVEN/ODD/EVEN/EVEN/EVEN ODD/ODD/ODD/EVEN/EVEN/EVEN   Ground ODD/EVEN/ODD/EVEN/EVEN/ODD ODD/ODD/ODD/EVEN/EVEN/ODD   Rock ODD/EVEN/EVEN/ODD/EVEN/EVEN ODD/ODD/EVEN/ODD/EVEN/EVEN   Bug ODD/EVEN/ODD/ODD/EVEN/EVEN ODD/ODD/ODD/ODD/EVEN/EVEN   Grass EVEN/EVEN/ODD/EVEN/ODD/ODD EVEN/ODD/ODD/EVEN/ODD/ODD   Electric EVEN/EVEN/EVEN/ODD/ODD/EVEN EVEN/ODD/EVEN/ODD/ODD/EVEN   Ice EVEN/EVEN/EVEN/ODD/ODD/ODD EVEN/ODD/EVEN/ODD/ODD/ODD   Dragon EVEN/EVEN/ODD/ODD/ODD/ODD EVEN/ODD/ODD/ODD/ODD/ODD[/spoiler]
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