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Found 2 results

  1. GYM LEADERS REVENGE I just taught why not implent Revenge for gym leaders, like in HeartGold and Soulsilver or same thing Vs Seeker. 1 time/day or 1 champion each day. We could fight Gym Leaders with better team (70+ lvl Pokemons). My suggestion & idea :P (Pokemons and levels) Brock Golem lvl 70 (Earthquake, Rockslide, Explosion, Sandstorm) Relicanth lvl 80 ( Surf, Double-Edge, Earthquake, Recover) Onix lvl 74 (Earthquake, Rockslide, Sandstorm, Double Edge) Omastar lvl 75 (AncientPower, Protect, Ice Beam, Rest) Kabutops lvl 80 (RockSlide, Endure, Giga Drain, Surf) Misty Lapras lvl 80 (Surf, Blizzard, Psychic, Perish Song) Lanturn lvl 72 (Thunderbolt, IceBeam, Thunder Wave, Confuse Ray) Starmie lvl 85 (Surf, Ice Beam, Psychic, Recover) Quagsire lvl 75 (Earthquake, Amnesia, Surf, Ancient Power) Golduck lvl 80 (Disable, Psychic, IceBeam, Water Pulse) Lt . Surge Raichu lvl 80 (Thunder Wave, ThunderBolt, Quick Attack, Double Team) Electrode lvl 85(Explosion, Thunderbolt, Light Screen, Screech) Electabuzz lvl 75 (Thunder, Low Kick, Fire Puch, Ice Punch) Magneton lvl 75 (ThunderBolt, SuperSonic, Tri Attack, ThunderWave) Ampharos lvl 85 (Thunder, Brick Break, Iron Tail, Light Screen) Erika Venusaur lvl 85 (Synthesis, Sleep Powder, Toxic, SolarBeam) Exeggutor lvl 80 (Psychic, Hypnosis, Giga Drain, Confusion) Vileplume lvl 75 (Aromatherapy, Stun Spore, SolarBeam, Petal Dance) Belossom lvl 80 (Sunny Day, Giga Drain, Petal Dance, Toxic) Victreebel lvl 70 (Sleep Powder, Toxic, Solarbeam, Razor Leaf) Koga Foretress lvl 80 (Explosion, Protect, Toxic, Earthquake) Nidoking lvl 85 (Earthquake, Thunder, Sludge Bomb, Brick Break) Ariados lvl 75 (Giga Drain, Toxic, Psychic, Night Shade) Crobat lvl 90 (Aerial Ace, Double Team, Sludge Bomb, Haze) Weezing lvl 85 (Explosion, Toxic, Pain Split, Sludge Bomb) Sabrina Espeon lvl 90 (Psychic, Calm mind, Shadow Ball, Morning Sun) Alakazam lvl 85 (Calm Mind, Psychic, Recover, Disable) Mr. Mime lvl 80 (Psychic, Protect, Thunderbolt, Magical Leaf) Jynx lvl 75 (IceBeam, Psychic, BodySlam, Lovely Kiss) Slowking lvl 90 (Surf, Calm Mind, Psychic, Shadow Ball) Blaine Charizard lvl 95 (FlameThrower, Earthquake, HeatWave, Dragon Claw) Arcanine lvl 90 (Howl, Extreme Speed, Fireblast, Roar) Ninetales lvl 85 (Protect, Will o Wisp, Flamethrower, Confuse Ray) Magcargo lvl 80 (Flamethrower, RockSlide, Amnesia, Yawn) Houndoom lvl 90 (FireBlast, Crunch, Roar, Shadow Ball) Giovanni Kangashkan lvl 90 (Fake Out, Endure, Reversal, Earthquake) Persian lvl 100 (Slash, Bite, Fake Out, Swagger) Rhydon lvl 100 (EarthQuake, Thunder, Megahorn, Brick Break) Dugtrio lvl 85 (Earthquake, Magnitude, Slash, Dig) Nidoking lvl 95 (Earthquake, Brick Break, Megahorn, Surf) Steelix lvl 100 (Double Edge, Earthquake, Crunch, DragonBreath) I think this could be interesting
  2. I find battling to be fun, but I don't like grinding against bad AI trainers. I would enjoy the game a lot more if, instead of having to grind through the game, I could battle real players the whole way through. I would like it so that there is an option to gain EXP and money from PvP challenges. (We make it optional so that in lvl50 battles, pokemon wont level up to 51.) Now, there are a handful of solvable problems that might come up. 1. Players might exploit this to gain levels too quickly. For instance, a guy sits in viridian city with 6 lvl100 shedinja's that you ohko so your pokemon jump to level 50. We can resolve this issue by adding a maximum EXP cap that a pokemon can gain from a battle AND by restricting the amount of times you can battle someone (for EXP/Money) to 3 times a day. 2. Players might exploit this to gain money too quickly. This could be solved by either limiting the amount of players they can battle for money, by adding an "entrance fee" for beginning a battle, or by losing money for whiting out (and that money being handed over to the victor). Just because you think there might be an issue with allowing EXP/Money to be in PvP doesn't mean it shouldn't be in the game. We can figure out what issues might occur and fix them before they happen. I think with EXP/Money from PvP, it would make the initial playthrough of the game much more enjoyable and unique to the singleplayer games.
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