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Found 4 results

  1. I suggest adding a "happy stone" along with a "sad stone" which would raise happiness to 100% in a single use and drop happiness to 0% respectively. I have pokemon with return that at some point i'd want to trade but the happiness drop from deters this. The "stones" or whatever dont have to be named this, they can be a berry etc. You could put them in saffron market for 10k,50k,100k, whatever price you choose. similar threads: https://forums.pokemmo.eu/index.php?/topic/25911-the-glee-berry-a-berry-to-raise-happiness/page-1 https://forums.pokemmo.eu/index.php?/topic/23771-remove-happiness-drop-when-trading-pokemon/ thoughts?
  2. How it is currently: Friendship points display as a "Happiness %". How it could be(I wrote "could", instead of "should", since this isn't a "should" kind of thing): The game stores the Friendship points of a Pokemon in a XXX/255 point format. My suggestion is to take away the current "Happiness %" format; in favor of the more accurate, "XXX/255 Friendship points" system in the game already. The new name labeling is secondary, I suppose, but canon. Here is a bulbapedia page with information on this. :)
  3. With the new patch notes also came the dreaded 'bug fix' of the EV reducing berries. If a friend of mine needs a, for example, Dodrio with Return for his match in 5 minutes, I can not give it to him. Because I carry Return and gaining happiness on level 50 is now impossible in a short timeframe. Even if it's not needed in a short timeframe it's still far to much work (don't even think about Return Banette). This new bug fix discourages trading and sharing Pokémon with Return (which is a very commonly used move), and isn't that the whole point in a MMO? What I have to do to get the happiness of a traded lvl50 Pokémon to 100%: - Walk with it (ALOT) - Feed it vitamins and THEN reducing it and THEN again adjust the EVs - (alternative) reduce it's EVs, then re-EV it, then reduce them again and repeat the proces (requires Amnesia) All of this, isn't called inconvenience anymore, it's downright fucked up. Sharing Pokémon with Return now is just impossible, not only will your friend have to get it's happiness to 100% again but when he trades it back YOU have to do the same. So yea, simple solution, a new type of berry the: 'Glee Berry' as in extreme happiness. - Raises the happiness of your Pokémon by 5% - Costs 10k Pokédollars (or more w/e) Alternative names can be: the 'Cheer Berry (looks alot like Cheri though), and the 'Nice Berry' (huehuehue), or something else :)
  4. Many pokemon evolve too early for their own good. They're so [i]eager[/i] to be mature and independent that they don't even realize that they're losing the chance to experience certain moves. Your pokemon want to take on the responsibilities of a fully evolved pokemon too quickly, and you'll just have to tell them [b]no[/b]. Here is a guide to when your pokemon should evolve and why. [size=6][font=tahoma,geneva,sans-serif]I[/font]. [u]Item Evolutions[/u][/size] [indent=1][b][size=4]Pikachu→Raichu (Level 50)[/size][/b][/indent] [indent=1]Pikachu learns its last move, Light Screen, at level 50.[/indent] [indent=1][b][size=4]Nidorina→Nidoqueen (Level 53 / 22)[/size][/b][/indent] [indent=1]Nidorina learns its last move, Crunch, at level 53. If you are willing to sacrifice Helping Hand, Fury Swipes, Flatter, and Crunch for Nidoqueen's Body Slam, you should evolve it at level 22.[/indent] [indent=1][b][size=4]Nidorino→Nidoking (Level 53 / 22)[/size][/b][/indent] [indent=1]Nidorino learns its last move, Horn Drill, at level 53. Similar to Nidoqueen, you will have to sacrifice Nidorino's Helping Hand, Fury Attack, Flatter, and Horn Drill for Nidoking's Thrash when evolving at level 22.[/indent] [indent=1][b][size=4]Clefairy→Clefable (Level 45)[/size][/b][/indent] [indent=1]Clefairy learns its last move, Meteor Mash, at level 45.[/indent] [indent=1][b]Vulpix→Ninetales (Level 41 / 37)[/b][/indent] [indent=1]Vulpix learns its last move, Fire Spin, at level 41. Alternatively, you could evolve it at level 37 and obtain Fire Spin at level 45 with Ninetales.[/indent] [indent=1][b]Jigglypuff→Wigglytuff (Level 49)[/b][/indent] [indent=1]Jigglypuff learns its last move, Double-Edge, at level 49.[/indent] [indent=1][b]Gloom→Vileplume (Level 35)[/b][/indent] [indent=1]Gloom learns Moonlight at level 35. Both Gloom and Vileplume learn Petal Dance at level 44.[/indent] [indent=1][b]Gloom→Bellossom (Level 35)[/b][/indent] [indent=1]Gloom learns Moonlight at level 35. Both Gloom and Bellossom learn Petal Dance at level 44.[/indent] [indent=1][b]Growlithe→Arcanine (Level 49 / 43)[/b][/indent] [indent=1]Growlithe learns its last move, Flamethrower, at level 49. Arcanine also learns its last move, ExtremeSpeed, at level 49. You have to choose which move you wish to keep.[/indent] [indent=1][b]Poliwhirl→Poliwrath (Level 51 / 43 / 27)[/b][/indent] [indent=1]There are a few choices in this evolution. You can choose to learn all of Poliwhirl's moves, sacrificing Poliwrath's Submission and Mind Reader. You can also choose to evolve after Poliwhirl learns Belly Drum at level 43, sacrificing Hydro Pump and Mind Reader. Lastly you may choose to evolve after learning Rain Dance at level 27, sacrificing Poliwhirl's Belly Drum and Hydro Pump for Poliwrath's Submission and Mind Reader.[/indent] [indent=1][b]Weepinbell→Victreebel (Level 54)[/b][/indent] [indent=1]Weepinbell learns its last move, Slam, at level 54.[/indent] [indent=1][b]Shellder→Cloyster (Level 50 / 36 / 29)[/b][/indent] [indent=1]At level 50, Shellder learns Ice Beam, but forfeits the chance to learn Spikes and Spike Cannon from Cloyster. To have a spikes user, evolving at level 29 allows you to learn Spikes and Spike Cannon while forfeiting Leer, Clamp, and Ice Beam. The unappealing choice is to evolve at level 36 and keep Leer and Spikes Cannon in exchange for Spikes, Clamp, and Ice Beam.[/indent] [indent=1][b]Exeggcute→Exeggutor (Level 43 / 25 / 13)[/b][/indent] [indent=1]Choosing to level up to 43 before evolving allows you to learn SolarBeam without the use of a TM, but is sacrificing Exeggutor's Stomp and powerful Egg Bomb. Evolving at 30 will give you the chance to learn Egg Bomb, but you will sacrifice Poison and Sleep Powder and the chance to learn SolarBeam naturally. Another choice would be to evolve at level 18 to learn Exegguctor's Stomp while forfeiting the majority of Exeggcute's moveset.[/indent] [indent=1][b]Staryu→Starmie (Level 46 / 28)[/b][/indent] [indent=1]Staryu learns its last move, Hydro Pump, at level 46. But to learn the move Confuse Ray, you'll have to evolve at level 28 and forfeit Staryu's Minimize, Light Screen, Cosmic Power, and Hydro Pump.[/indent] [size=6]II. [u]Trade Evolutions[/u][/size] [indent=1][b]Poliwhirl→Politoed (Level 51 / 43)[/b][/indent] [indent=1]Poliwhirl learns his last move, Hydro Pump, at level 51. You could also choose to forfeit Hydro Pump for Politoed's Swagger.[/indent] [indent=1][b]Kadabra→Alakazam (Level 30 / 33)[/b][/indent] [indent=1]This is a choice between Role Play and Calm Mind. If you evolve at 30, you get Alakazam's Calm Mind, and if you evolve at 33, you keep Kadabra's Role Play.[/indent] [indent=1][b]Machoke→Machamp (Level 1)[/b][/indent] [indent=1]You can evolve Machoke whenever you want because it makes no difference.[/indent] [indent=1][b]Graveler→Golem (Level 1)[/b][/indent] [indent=1]You can evolve Graveler whenever you want because it makes no difference.[/indent] [indent=1][b]Slowpoke→Slowking (Level 29 / 36)[/b][/indent] [indent=1]This is a choice between Amnesia and Swagger. If you evolve at 29, you get Slowking's Swagger, and if you evolve at 36, you keep Slowpoke's Amnesia.[/indent] [indent=1][b]Haunter→Gengar (Level 1)[/b][/indent] [indent=1]You can evolve Haunter whenever you want because it makes no difference.[/indent] [indent=1][b]Onix→Steelix (Level 45 / 52)[/b][/indent] [indent=1]This is a choice between Sand Tomb and Crunch. If you evolve at 45, you get Steelix's Crunch, and if you evolve at 52, you keep Onix's Sand Tomb.[/indent] [indent=1][b]Seadra→Kingdra (Level 1)[/b][/indent] [indent=1]Evolve Seadra whenever you want, it makes no difference.[/indent] [indent=1][b]Scyther→Scizor (Level 41 / 36 / 21)[/b][/indent] [indent=1]A choice between three moves. Evolving at 41 gives you all of Scyther's moves and leaves out Scizor's steel-type moves. Evolving at 36 will lose Double Team for Scizor's Iron Defense. Lastly, evolving at level 21 allows Scizor to learn Metal Claw and Iron Defense, giving up Wing Attack and Double Team.[/indent] [indent=1][b]Porygon→Porygon2 (Level 20 / Level 24)[/b][/indent] [indent=1]This is a choice between Sharpen and Defense Curl. If you evolve at 20, you get Porygon2's Defense Curl, and if you evolve at 24, you keep Porygon's Sharpen[/indent] [size=6]III. [u]Happiness and Other Evolutions[/u][/size] [indent=1][b]Golbat→Crobat (Level 1)[/b][/indent] [indent=1]You can evolve Golbat at any time, they both learn the same moves.[/indent] [indent=1][b]Chansey→Blissey (Level 1)[/b][/indent] [indent=1]You'll want to evolve Chansey as soon as you can because Blissey learns all of her moves at an earlier rate.[/indent] [size=6]IV. [u]Eeveelutions[/u][/size] [indent=1][b]Eevee→ (Level 36)[/b][/indent] [indent=1]The only reason you'll ever want to delay an Eeveelution is to learn Baton Pass at level 36. This wont matter until it's implemented.[/indent] So now your pokemon has evolved and it is happy and healthy the way it should be. Maybe they will resent you a little bit for smothering them, but in the long run, you did the right thing, and your pokemon will be healthier because of you.
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