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IGN

Found 15 results

  1. Simple suggestion. We already have a battle timer but this battle timer would be specifically for PvP. Basically there will be two timers, you have the 30-second timer and the 5:00min timer. When the 30-second timer runs out it begins to count down the 5:00 timer, when this timer hits zero the player loses due too 'Time Clause'. Example: Turn1: Player 1 made a move in 29 sec (5:00) Player 2 made a move in 45 sec (4:45) Turn2: Player 1 made a move in 50 sec (4:40) Player 2 made a move in 40 sec (4:30) I think 5 min is still pretty long, but oh well numbers could be tweaked. Pro's: - No excessively long battles because of players that can't choose moves. - Requires a more active battle attitude. Cons: - m-m-muh pizza
  2. Official Tournament Colosseum (Work in Progress) A place to battle: As most of us have noticed, Pokemmo is known for hosting tournaments and having a fun competitive scene. But there is no true official place to hold a tournament. I do understand that officials, and some unofficials, are held in Silph Co. Channel 7 and it does get the job done well. But wouldn't it be cool to have a place or building in PokeMMO that its main purpose is to hold tournaments!? The idea is simple. Add an Official Tournament Colosseum! Here is an idea of how it could work: Location: There would be a spot put anywhere on the Pokemon world map that players would have the option to click and fly to. For example, where the box selection cursor is located on the map shown below. Another option would be that it could be put on one of the Sevii Islands or maybe even that place in Vermilion City (Credit to Yaguarete) where that old man has the foundation for a building. There are many options to choose from. or Arrival: Once you have flown to the location, you would appear outside of the building doors just as if you had flown to a Pokemon center. Here are some ideas of what the outside entrance could look like: These are a few awesome looking entrances within PokeMMO, and in my opinion, reusing tiles would be great idea. Inside: Once you have entered the front doors, it would be a similar setup to the Trainer Tower or the Pokemon League. There would be a PC, Pokecenter, Mart, and a Berry Vendor. Having all these things in one spot would make it easier for Competitive players to get their teams ready. The Main Event: When you have entered through the inside set of doors it would you lead you inside to the dueling part of the Colosseum! Inside there would be a dueling platform, or multiple platforms to something similar to the picture shown below (Minus the crowd). If multiple platforms where to be put into the Colosseum, I believe it would be a good idea to have one in the center of all the rest where the final battle could take place. Seats could also be put around each of the platforms where players could "sit' to watch to battles take place. Holds up to 16 battles simultaneously. Also, the epic battle music has to be playing ;) <--- Partial Credit to Keithgalbraith Hall of Fame: Credit to Keithgalbraith A large hallway with a pictures (Or at least, the Player's name and team) of the winners of the past and present officials and their winning teams. HALL OF FAME Implementing a Tournament Colosseum would not only allow a place for Official Tournaments to be held but also allow a place for players to host their own tournaments. Also, multiple tournaments could be held due to the number of channels if some were held on the same day. I think that this would also add to the mood and feel for a tournament. Let me know what you think!
  3. GYM LEADERS REVENGE I just taught why not implent Revenge for gym leaders, like in HeartGold and Soulsilver or same thing Vs Seeker. 1 time/day or 1 champion each day. We could fight Gym Leaders with better team (70+ lvl Pokemons). My suggestion & idea :P (Pokemons and levels) Brock Golem lvl 70 (Earthquake, Rockslide, Explosion, Sandstorm) Relicanth lvl 80 ( Surf, Double-Edge, Earthquake, Recover) Onix lvl 74 (Earthquake, Rockslide, Sandstorm, Double Edge) Omastar lvl 75 (AncientPower, Protect, Ice Beam, Rest) Kabutops lvl 80 (RockSlide, Endure, Giga Drain, Surf) Misty Lapras lvl 80 (Surf, Blizzard, Psychic, Perish Song) Lanturn lvl 72 (Thunderbolt, IceBeam, Thunder Wave, Confuse Ray) Starmie lvl 85 (Surf, Ice Beam, Psychic, Recover) Quagsire lvl 75 (Earthquake, Amnesia, Surf, Ancient Power) Golduck lvl 80 (Disable, Psychic, IceBeam, Water Pulse) Lt . Surge Raichu lvl 80 (Thunder Wave, ThunderBolt, Quick Attack, Double Team) Electrode lvl 85(Explosion, Thunderbolt, Light Screen, Screech) Electabuzz lvl 75 (Thunder, Low Kick, Fire Puch, Ice Punch) Magneton lvl 75 (ThunderBolt, SuperSonic, Tri Attack, ThunderWave) Ampharos lvl 85 (Thunder, Brick Break, Iron Tail, Light Screen) Erika Venusaur lvl 85 (Synthesis, Sleep Powder, Toxic, SolarBeam) Exeggutor lvl 80 (Psychic, Hypnosis, Giga Drain, Confusion) Vileplume lvl 75 (Aromatherapy, Stun Spore, SolarBeam, Petal Dance) Belossom lvl 80 (Sunny Day, Giga Drain, Petal Dance, Toxic) Victreebel lvl 70 (Sleep Powder, Toxic, Solarbeam, Razor Leaf) Koga Foretress lvl 80 (Explosion, Protect, Toxic, Earthquake) Nidoking lvl 85 (Earthquake, Thunder, Sludge Bomb, Brick Break) Ariados lvl 75 (Giga Drain, Toxic, Psychic, Night Shade) Crobat lvl 90 (Aerial Ace, Double Team, Sludge Bomb, Haze) Weezing lvl 85 (Explosion, Toxic, Pain Split, Sludge Bomb) Sabrina Espeon lvl 90 (Psychic, Calm mind, Shadow Ball, Morning Sun) Alakazam lvl 85 (Calm Mind, Psychic, Recover, Disable) Mr. Mime lvl 80 (Psychic, Protect, Thunderbolt, Magical Leaf) Jynx lvl 75 (IceBeam, Psychic, BodySlam, Lovely Kiss) Slowking lvl 90 (Surf, Calm Mind, Psychic, Shadow Ball) Blaine Charizard lvl 95 (FlameThrower, Earthquake, HeatWave, Dragon Claw) Arcanine lvl 90 (Howl, Extreme Speed, Fireblast, Roar) Ninetales lvl 85 (Protect, Will o Wisp, Flamethrower, Confuse Ray) Magcargo lvl 80 (Flamethrower, RockSlide, Amnesia, Yawn) Houndoom lvl 90 (FireBlast, Crunch, Roar, Shadow Ball) Giovanni Kangashkan lvl 90 (Fake Out, Endure, Reversal, Earthquake) Persian lvl 100 (Slash, Bite, Fake Out, Swagger) Rhydon lvl 100 (EarthQuake, Thunder, Megahorn, Brick Break) Dugtrio lvl 85 (Earthquake, Magnitude, Slash, Dig) Nidoking lvl 95 (Earthquake, Brick Break, Megahorn, Surf) Steelix lvl 100 (Double Edge, Earthquake, Crunch, DragonBreath) I think this could be interesting
  4. I was hesitating wether to post this or not but here goes... In standard rpg's there is the possibility to use gold (not main currency) to buy helpful ingame items. There are usually two ways of getting gold, paying real money or completing certain tasks. Although reward points are similar they dont give many items that help in battle. Thats where Battle points come in . So now we have battle points to give us items and moves for competitive play but im sure non-experienced players wont be able to get more than 500 per run at the moment. Though the amount recieved will double soon it still makes new players ( and even some experienced players) lose a significant amount of money. So i thought we could do like other rpgs and impliment daily tasks that give a set amount of BP. For example: - Killing 50 pokemon ( 400 BP) This gives players the oportuinity to farm money while getting BP simultaneously - Hathching 5 eggs ( 300 BP) This makes players want to breed instead of considering it a hastle - Completing the elite 4 (200BP) These simple tasks that gives decent reward for players who are unable to complete the tower and its part of a daily routine. Give your opinions on this subject because getting an extra 1000 BP a day fairly easily would be nice in my opinion
  5. TEAM THEPIA [THPA] We are a competitive team! Leader: [spoiler]ChampionEdward[/spoiler] Officers: [spoiler]None[/spoiler] Members: [spoiler]None[/spoiler] APPLICATION FORM: [spoiler] Age: IGN: Do you have good competitive pokemon (must be level 50 or higher)?: How long have you been playing PokeMMO?: [/spoiler]
  6. This is my first attempt at editing the GUI/HUD Simple Red/Black/White Pokemon Theme Login Image was created myself as well. Critiques are much appreciated. -Atumisk (Roenn) [IMG]http://i1320.photobucket.com/albums/u534/Grimenstein/PokeMMOcustommainscreen_zpsa1e952b4.png[/IMG] [IMG]http://i1320.photobucket.com/albums/u534/Grimenstein/PokeMMOwindows_zpsd6de9ff2.png[/IMG] [IMG]http://i1320.photobucket.com/albums/u534/Grimenstein/PokeMMOBattlescreen_zpsbea376a9.png[/IMG]
  7. TEAM RetroPros Is For The Casual And Serious Players. We Wanna Keep Respectful Players Who Wanna Help Other's Or Get Help, Make Friends, Transactions / Trades, And Battle. Just Another Social Circle To Keep The Momntum Rolling, And You Having Fun ! Add Me To Your Friends List - Name: Raeyoku (Whisper Me When I Come Online And Ill Add You). You Can Also Add Calbennett He is My Best Friend And Can Talk To Me Directly Offline. [PMGB] Stands For Pokemon Gameboy Because It's Team Retro And I Said So :P RULES: 1. Be Respectful Of Others A Little Joking Here And There Is Cool But Bashing On Another Player Is Dumb And Childish. 2. PLZ PLZ PLZ Dont Ask For Free Stuff Constantly If You Really Need It And You Explain Why We Might Just Do It (In Other Words Play The Game And You Shall Recieve). 3. And Last But Not Least HAVE FUN!!!
  8. Hi there, IceyFlames here, and I am looking for a good team! I am a BIG fan of Pokemon, and I have nearly every single game! :) I have been searching and searching for a good MMO game, and PokeMMO came up! I just started the game and I chose a Charmander (I <3 Fire, Dragon, and Electric Type Pokemon). I am looking for a good team that can guide me through the game, trade with me, journey with me, AND have fun with me. Please, if anyone is willing to have a new friend in the group, that'll be me. :D If you want me to be in your team, give me your IGN and your team name. Thx everyones, Icey Out! P.S. I have been playing Pokemon for quite a long time, but I'm kinda crap at training Pokemon. :P P.P.S. Please, no rude names and if you play Minecraft as well, Double Awesome! :lol: P.P.P.S. Right now I'm on my Mac and if you quickly posted a msg to me like a minute after I posted this, wait patiently while I switch onto my Windows. Then I will reply. P.P.P.P.S. What now? Nothing. Lol
  9. I know that for some people (most of us in this case), we want to find pokemon that has the nature and the IVs that we are looking for. But in the end, you just end up with ton of pokemon in the storage. So why not make a setting where you can if you want, release it after you checked it stats? It would be a time saver. And if someone already pointed this out, then sorry, didn't find any topic with it.
  10. This being an MMO and all it should have some cool multiplayer features, which is why I suggest the Pokemon League Doubles competition, it could be like the regular story driven pokemon league except 2 on 2 battles. 2 players vs 2 AI - all level 100 pokemon The teams I was thinking of are: Battle 1: Misty and Lorelei Starmie (Misty) Golduck (Misty) Kingdra (Misty) Dewgong (Lorelei) Jynx (Lorelei) Lapras (Lorelei) Battle 2: Brock and Bruno Golem (Brock) Onix (Brock) Crobat (Brock) Steelix (Bruno) Hitmonlee (Bruno) Machamp (Bruno) Battle 3: Sabrina and Agatha Hypno (Sabrina) Venomoth (Sabrina) Alakazam (Sabrina) Dusclops (Agatha) Arbok (Agatha) Gengar (Agatha) Battle 4: Giovanni and Lance Dugtrio (Giovanni) Nidoking (Giovanni) Rhydon (Giovanni) Gyarados (Lance) Aerodactyl (Lance) Dragonite (Lance) Battle 5 and Doubles Championship: Blue (Rival) and Red (Male MC) Pidgeot (Blue) Exeggcutor (Blue) Charizard/Blastoise/Venusaur (Blue) (player 1 determined) Pikachu (Red) Lapras (Red) Charizard/Blastoise/Venusaur (Red) (player 2 determined) Now I know it is a long ways away until the pokemon league is complete and reachable, but in the future I think this could be a really cool addition to the game, tell me what you think.
  11. Plizard

    High stakes PVP!

    With the vs seeker coming soon™ players might have more money then they can handle! Which is why i suggest some PVP staking! It could work in a number of ways, with optional rules to change how the battle flows, rules like: 1. No status moves 2. No switching pokemon 3. No items 4. Moves do double damage 5. No stage modifiers (hail, rain dance, sunny day, sandstorm) 6. Level limitations use your imagination Stakes could also include other things besides money, things like items, and pokemon. But with high stakes gambling there should be some rules and requirements to keep balance so new players don't lose everything. 1. Players with less than 2 badges should not be able to stake. 2. Players should be warned to the opponents high level pokemon (this already exists in regular battles). 3. Players should only be able to stake with a player that has an equivalent number of badges, this should also keep balance between players with 2 badges fighting a player with 8. 4. Players should not be able to stake all of their money and pokemon, it should stop at a reasonable number (for example you cannot stake money if you have less than 5k, and if you have 20k, you can only stake 15 of it)
  12. [color="#223f56"]I suggest for the Pokedex to be usable in battle to bring up information on the opposing Pokemon. The trainer could just click the Pokedex button and be greeted with information on the Pokemon. Particularly, the nature of the Pokemon, and other useful information. If the Pokedex is opened to see the current Pokedex screen during battle, the Trainer could just press a button on screen to see it instead.[/color] [color=#223f56][u]Benefits of this suggestion:[/u][/color][list] [*][color=#223f56]Save trainers looking for specific natures/abilities time and Pokeballs.[/color] [*][color=#223f56]Trainers new to the franchise can learn about Pokemon.[/color] [/list]
  13. Hello everyone who reads this. As the title reads, I am proposing that the poke flute be made to awaken sleeping Pokemon in battle, not just the two Snorlax. The reason I am suggesting this is because I noticed that when playing Fire Red or Leaf Green on the handhelds, you are able to use the poke flute to wake up sleeping Pokemon. I'm sorry if this suggestion ends up being spam.
  14. Basic teambuilding Overview: (use ctrl+f to find the selections) 1 Basic info when you build a team 1:1 Introduction 1:2 Roles 1:3 Lead 1:4 Team types 1:5 Counters 1:6 Tiers 2 Moves 2:1 Meta/type coverage 2:2 Stab 2:3 Nyi moves 2:4 Status effects 2:5 Priority 1:1 Introduction This wall of text will cover the usual aspects of teambuilding aimed towards new players. If you feel that you are an advanced player you could probably learn something from this too if not feel free to comment about something below. There is some things I will add later such as clauses and the advanced part, I am basicly online everyday so it should be here within a week since I have several exams this week. 1:2 Roles When you pick a pokemon it is important to ask yourself, Why did I pick this one? Because you like it is not really a good awnser, does it have high base stats? Good move pool? Does it counter common threats? Ehh, back to roles, there is a few common roles most teams will have. Lead: The pokemon in the first slot in your team, there is a section just about your lead below. Physical sweeper: This role is considered one of the most fun roles within your team, it is a high attack attacker(derp) it could be anything from gyarados, tauros or dragonite. What is common with physical sweepers but not needed is a boost move that boosts attack such as swords dance, or attack an speed such as dragon dance. If you use these sort of moves it is called a setup as you prepare to sweep. Special sweeper: (everyones favorite role?) The special sweeper works as the physical sweeper but with special attacks, this role can be filled with many many pokemons. A few common ones is exxegutor, alakazam or gengar. Walls: They do what the name says. They wall off the enemy pokemon with moves such as refect, heal up with recover or wish. These pokemon usually have a high hp and high defensive stats. Chansey/blissey is a very common wall with its redicilous amount of hp and special defence. Snorlax is another special wall who can not live for as long as blissey but can learn selfdestruct which is a great move when low on hp (if you will survive or predict a switch in) Forretress and Cloyster both have high defence but cloyster sort of lack hp and has sort of bad typing, although he can break through substites with ease. Tanks: See walls. 1:3 Lead Your lead is a very important role and pokemon as this is what either, atleast most likely, gives either you or your opponent an advantage. If you start off with, for example Starmie, and they with Jolteon, you should switch out which gives them a chance to either try to kill your starmie or predict what you will switch into. Starmie according to me, and other experienced players are a decent but still bad lead since it can not scare away anything, and it can get in a blissey, and do what? Give it paralyzis? If you do blissey will cheer at you. Gengar on the other hand, can put starmie to sleep, giga drain him, he can most likely kill a blissey with hypnosis with a bit of luck and so forth. Jolteon is the fastest pokemon around basicly and with his amazing speed and special attack he can wreck some normal leads such as starmie. This site shows you some common leads and why they are good or bad. http://www.smogon.com/rs/articles/your_starter_pokemon 1:4 Team types Balanced teams: These teams contains a combination of walls and sweepers. Stall teams: These teams contains more walls to try to kill with slow things such as toxic and survive. Offensive teams: More sweepers less walls simple enough. 1:5 Counters There is certain pokemon which shuts down a pokemon completely, this is called a counter. Hidden power can usually help with this, but it is not implemented yet, so some pokemon will lack type coverage a lot! Let's say I send out my lead, Jolteon, and you start with Dugtrio (Bad lead, better revenge killer), normally I would have Hidden power ice, but now I do not have it and you can one hit my jolteon with earthquake. At the very bottom at each pokemons info there is a checks/counters tab http://www.smogon.com/rs/pokemon/ 1:6 Tiers When you choose a pokemon it should be something that is not totally crap. Using a tierlist blindly is bad too, but picking something from Uber/OU/BL could be a good idea as they usually have good stats combinded with a good movepool, or an amazing movepool with worse stats and so forth. But why pick a pokemon with bad stats AND a bad movepool? Sorry as I wrote this on my mobile and I'm running out of battery I'll post this and keep writing as soon as possible. 2:1 Meta game/Type coverage It is quite common that I hear people who say, I play with this pokemon because I like him. Well, sure games should be fun, but then you could just as well stop reading this since I want to teach you how to build a good team. The meta game should, simplified, contain all the good pokemon and their counters. You can have a hint at the pokemon list at smogon. http://www.smogon.com/rs/tiers/ Uber = The very best pokemons OU = Over used = The very good pokemon BL = Borderline = Almost made it to OU UU = Under used, not good enough usually NU = Never used You should usually just pick pokemon from OU and BL, but do not forget that if their move are not yet implemented their effectivness can be quite bad. Type coverage is when you have pokemons AND moves who can cover the types of your opponent. If your gengar only knows ghost moves, he will be eaten alive(:P) by any normal type with hiddenpower ghost, like snorlax. But if he had gigadrain, hiddenpower flying or something he can take on most other types too. Starmie should learn thunder(bolt nyi) to cover some normal threats such as their starmie or aero. 2:2 Stab This is pretty basic, but still, it could be great for new players to learn. STAB is a common term which is a shortening for Same type attack bonus, and it is just what it sounds like. If you use an electric move on an electric pokemon you deal more damage.(50% to be exact) This is why most fire pokemons are bad. They have great attack and speed, worthless defensive stats. But their special attack is not that great, so finding a physical fire move that is not firepunch? Well yeah.. No stab moves for fire types that will hurt the opponent too much. While there is exceptions this is what most firetypes have a problem with. 2:3 Nyi moves There is some moves which is very common in other battle simulators etc. is entry hassards, spinners and spin blockers. Entry hassards is spikes, which damage the pokemon you switch into whenever you switch. Rapid spin removes spikes and deal some damage(low power normal attack) Spin blockers is ghost types since normal attacks can't hit them, thus making rapid spin worthless. Another very common move is Baton pass which lets you keep all stat changes and pass it to another pokemon. The move basicly lets you switch, without the priority(see 2:5) and pass your stat changes to whatever pokemon you want. 2:4 Status effects There is some very common status effects that most people should know about Burn, decreases your ____ the first round it gets applied, then it deals ___ damage each round. Poison is worthless... Badly poison is quite good as it gets worse (___)each round and after a few rounds you need to switch out. Freeze is like a better parazysis but much more unreliable as it can only be applied through ice attacks and a % chance. Sleep is arguably the best status effect as it renders you unable to act, with a few exceptions. You can still switch, but sometimes that is just bad.(Captain obvious) Paralyzis is a great status effect, it makes your pokemon just horribly slow, actually I'm not 100% sure on how slow, but I think it is half your speed. Also you have a chance of being ”fully paralyzed” and unable to do your attack. 2:5 Priority Who goes first in a battle is usually determined from the speed of the pokemon. But there is also something called priority which always goes before a lower priority move. Normal attacks have 0 priority, Quick attack have priority +1 and Persuit have a whooping +6. The whole list can be found here http://www.smogon.com/rs/articles/move_priority This list is to be extended.
  15. I'm sorry about my description of this feature but I don't see any other way to explain it. If you're typing into chat and, in battle, the turn ends, you will be directed to the battle. This can lead to much impatience any many rages because you may accidentally do something you don't want to in the battle and kill a weedle. I think it would be a nice option to be able to turn this off, and let YOU have the power to switch from chat to battle.
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