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Found 1 result

  1. In gen3 the order of when Wish kicks in: Turn 1 - Wish is used Turn 2 Pokemon A makes a move Pokemon B makes a move If pokemon on the side that used wish in previous turn now faints out Trainer choose a new pokemon Wish kicks in Turn3 How it should be: Turn 1 Wish was used Turn 2 Pokemon make their moves or switch out. Wish kicks in Trainer choose new pokemon This is also how the priority was later made in gen4 and onwards. Not because the metagame had changed, but because they realized how this (lets call it a bug) could be taken missintended advantage of in competitive play. More or less the same as why struggle was also changed from gen3 and onto later gen (see other thread for this subject) This is a pokemmo based on gen3 but meant to be something more. A better version if I may say so. Although the current mechanics for wish is not straight out broken, I would highly recommend a change here into how the mechanics work in later generations. 5th generation also decided to change how the effect of wish was determined by the casters maximum health, this is an difference which I do not strongly support as this is metagame changing. It is the change from gen 3 to 4 that I like to have implemented because in my view, it was made more as a realization of how the broken move could be taken advantage of which was never supposed to be. I will put an example of how this can make a significant difference in the meta in this spoiler. A difference that I believe was never meant to be there and which was why this was changed already in gen4. [spoiler] In competitive play, we sometimes do what we call a sacrifice. Basically this is to switch into a pokemon that is meant to die so that we can get a free switch into a pokemon that is now available to take out the opponent without taking damage or status from him in the switch. An example could be this; Alakazam(100) vs Gengar(33) Gengar(33) is taken back, Umbreon(3) comes in Alakazam(100) used Psychic Umbreon(3) is immune Alakazam(100) returns, Machamp(100) is sent out Umbreon(3) used wish Umbreon(3) returns Forretress(2) is sent out Machamp(100) used rock slide Forretress faints Umbreon(3) is sent out Wish heals Umbreon to 53% (here lays the error. This should not have happened) Machamp user would never need here in a normal situation need to guess his next move, it is clear he should rockslide a Umbreon at 3% as he risk Gengar to come in at 33% if he go for cross chop, or eq. Now however: Machamp(100) used rockslide Umbreon(31) used wish Umbreon can take a 2nd Rockslide and heal up while confuse raying or something. Or Umbreon can predict the Cross chop and go into Gengar who would now heal up instead. [/spoiler] How the move works; [spoiler] Effect Generation III The turn Wish is used, the user will make a wish. At the end of the next turn, the Pokémon in the user's current position will be healed by half its own maximum HP. Wish can still be used even if the user's HP is full, but will do nothing if the Pokémon that should be healed has full HP. Generation IV While the effects of Wish have stayed the same, the order in which events happen in a given turn have changed, and Wish now kicks in before a Pokémon switches in for a Pokémon knocked out in that turn, meaning Wish can be wasted in such a situation.[/spoiler] TL;DR Please implement 4th gen effect of wish in this MMO
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