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Found 3 results

  1. The trainer card isn't up to scratch with the modern GUI. Here is a side by side comparison. I'm aware that the trainer card isn't part of the GUI (at least I don't think it is) and you may have to dig into the games deeper coding to change it.
  2. Alright, I understand that we don't really have a (official) model on which to base players, the tournaments they play in, and the rankings they get for performing in these tournaments. I have thought of a way to produce such a system, to allow fast, streamlined battling, and along with this, a competitive atmosphere for others to enjoy. ==================================================================================================== Possible Tournament Formats: GSL/GOMTV League Format: Details: Code S [All group play is Bo3] Ro32: 8 groups of 4 played in dual tournament mode. 1st+2nd place advance to Code S Ro16. 4th place drops to Code A Ro48 of that same season. 3rd place drops to Code A Ro32. That means that it is possible to drop from Code S out of the GSL completely in the same season. This can happen if you lose in the Code S Ro32 (4th place) and lose in the Code A Ro48 after that. If you finish 3rd in the Code S Ro32 you will drop to the Code A Ro32. If you lose there you will drop to Up&Down matches and have the chance to regain Code S Status for next season or drop to Code A. Ro16: 4 groups of 4 played in dual tournament mode. 1st+2nd place advance to Ro8 and have automatically secured a spot for next season’s Code S. 3rd+4th place drop to Code A Ro24 of that season. If you win in the Code A Ro24 you will secure a spot for next season’s Code S, if you lose you drop to Up&Down and get another shot. Ro8 – Final are played in regular tournament mode. Ro8+Ro4 are Bo5, Final is Bo7. Code A [All matches are Bo3] Ro48: 40 players who qualified for Code A + 8 players who dropped down from Code S Ro32. Regular tournament mode, 24 players advance to Code A Ro32, 24 players are eliminated from Code A and have to requalify next season. Ro32: 24 players from Code A Ro48 + 8 players from Code S Ro32 (3rd place). Winners advance to Ro24, losers drop to Up&Down. Ro24: 16 players from Code A Ro32 + 8 players from Code S Ro16 (3rd+4th place). Winners advance to Code S next Season. Loser drops to Up&Down. Code A finishes with the Ro24, further rounds are not played out. Up&Down Matches A total of 30 players will compete for 10 spots in Code S. These players consist of 16 players who lost in the Code A Ro 32, 12 players who lost in the Code A Ro24 and 2 seeded players. 5 groups of 6 people will be formed. All players in a group play each other. The Top 2 of each group will advance to Code S, the rest will be Code A for next season. For the 2012 series the season now always starts with the Up&Down matches, the first season of 2012 will therefore begin in late December of 2011 with the first batch of Up&Down matches. Dual tournament format [used in Code S Ro32 and Ro16] - The 4 players of each group are split into two pairs and play each other Bo3. - The winners of these matches will then face each other in the ‘Winner’s match’. The victor will be 2:0 and 1st in the group. - The losers of the initial matches face each other in the ‘Loser’s match’. The loser will be 0:2 and 4th in the group. - The loser of the Winner’s match and the winner of the Loser’s match will face each other. The winner will be 2:1 and 2nd, the loser will be 1:2 and 3rd in the group. Example: 4 players A,B,C,D. G1: A vs B G2: C Vs D G3: Winner of G1 vs Winner of G2 (Winner = 1st) G4: Loser of G1 vs Loser of G2 (Loser = 4th) G5: Loser of G3 vs Winner of G4 (Winner = 2nd, Loser = 3rd) With our new system we’ll be able to provide you with a lot more games, more excitement and an even fiercer competition for Code S. The season now also runs for over 2 months and the possible amount of played matches has almost doubled! =========================================================================================== Pros: This format would allow more players the opportunities to play and have a chance at winning the tournament/season. We could live-broadcast each match with commentary to further the competitive aspect and increase the entertainment value. During broadcast, we would record the matches, to allow the matches to be accessed for the future. The length of the tournament allows players to play on their own schedule, this enables more matches to happen smoothly and decreases the chance of no shows. This allows tournament staff/competitors to take breaks in between matches. Doing so allows staff to catch up on matches, and allows players to strategize and prepare their teams in advance. Cons: Too confusing Too long These were the only cons I could think of. But there are arguments against the cons. Too confusing-Yes, at first glance the tournament format does look confusing, but after the first tournament, I feel that people would get a hold on the format and understand it quickly. It benefits staff and players a like. Too long-It's indeed long. Months even. But, increasing the time, also allows broadcasts to increase viewers and popularity between trainers and fans. It also allows competitive battling to be shown to the masses. Mind you, the average does NOT need to fully understand the tournament. Only the competitors and the staff running it. My thinking is this, if you have the smarts to battle competitively and successfully, you should be able to understand the tournament format and concept quickly. You can find more details here: http://www.gomtv.net...40&cid=0&kind=8 ================================================================================================================================ AIR GEAR TOURNAMENT FORMAT (ALSO INCLUDES PvP FORMAT) In the anime Air Gear, teams are divided up by classes. These range from "F Class" to "A Class". F being the lowest, A being the highest. Here is a chart of the classes: All players begin as F-Class and work their way up the rank pyramid. The higher up you are the more challenging the competition, thus the harder it becomes to win. To increase your rank, you can do the following: Win 3 consecutive battles against a player of same class Win 1 battle against a higher ranked player (No matter what their rank is, you move up to the next highest rank) To challenge a player you must post on the forums, you can do this by: Starting a topic asking for matches Call a single player out (In a non-negative fashion) Responding to either of the above mentioned topics. Players who lose 3 consecutive battles races/events will also rank down in class if they're higher than F-Class. All battles must be reported to the forums, for them to count as a victory for the Player to rank up. Due to possible cheating, pictures or video must be submitted with any win/loss reports. NOW THAT WE HAVE THE PvP FORMAT OUT OF THE WAY. HERE IS THE TOURNAMENT FORMAT THAT ACCOMPANIES IT. Using the above mentioned format for PvP, the tournament would be open to any number of players ranked "B-Class" or higher. Tournament would be single-elimination and allow as many players that sign up. Players and Pokemon must be signed up before the start of the tournament or they will not gain entry to the competition. All players would be given the option to substitute one (1) pokemon in between each match. These substitutes must also be given in the application for the tournament. Here is a sample of the bracket: ================================================================================================================================ Those are the ideas for PvP/Tournaments right now, I'll probably have more in the future. Let me know what you think.
  3. I think it would be nice to know what you are challenging before you click duel. I know that when someone asks you to duel you see all of their stats and such but if you are the one requesting the duel, you never know what you are getting into.
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