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Found 6 results

  1. Now that RP Vouchers are a thing, Amnesia Brace can be obtained by non donators as well. But there is still a need for it to transfer EVs like Exp. Share. (Or maybe add a new item which does that making Amnesia Brace obsolete) And even if that is not being done, even If a level 100 lead is holding Amnesia Brace, full Exp. should go to the pokémon holding Exp. Share, instead of 50%. Makes no sense when the lead is supposed to not get any Exp, where is the other 50% going then ? Please fix this. When this item was introduced, hordes did not even exist, so it made sense back then using it to train 1 pokémon at a time, cause pokémon holding it would do a single encounter and could probably kill it. LC did not exist either, and only Gen 1 was there, with hardly any cases where you needed to prevent a pokémon from evolving. The only time it was needed was to prevent something from going beyond level 50. Making it transfer EVs like an Exp. Share would only increase the sales for you guys too, cause of the following reasons: Most people would own more than one Amnesia Brace, and for professional EV trainers and LC players, etc... Probably own atleast 5 of them. Due to level cap existing, even non LC players / non EV trainers would buy it, to prepare their pokémon for a region they are yet to try out. LC aside, for UU or NU at times, pokémon have to be trained while preventing evolution, so another good reason for players to buy it, etc. The way amnesia brace requires the pokémon to be in battle for it to gain EVs, it is way too time consuming. More than time consuming, it is just straight up irritating, since the horde killer will have to take 5 hits from the horde pokémon every time it is switched out. And in most cases where more than one pokémon have to be trained in similar way, it just makes one not use Amnesia Brace at all and just go with 5 Exp Shares instead, to lower Exp gain, since training using Amnesia Brace is cancer. But even then there is a risk of pokémon evolving or leveling up beyond the desired level. And while Amnesia Brace is there to solve this issue, it is not used simply because using it is the worst grinding experience game to offer. And for a $10 RP item, which is supposed to help a player, RIP. tl;dr, rework it, make it transfer EVs like Exp. Share, and let pokémon holding Exp. Share have full Exp if the level 100 lead is holding Amnesia Brace. And you'll see for yourself that its sales are increasing, generating more income for you guys and making life of pokétrainers better all across the game.
  2. How to Confirm IV by Calculating EV Without Leveling Up Different Definitions of Confirming [spoiler] I find that players have different definitions of a confirmed IV. Some players define confirming as either personally deducing a Pokemon's IV (mostly through Leveling), the in-game's calculation of a solid IV with no range, the IVs at Level 100, or a combination of those. By understanding that players define confirming differently, we can find a compromise. This guide, however, is specifically about trying to confirm a solid IV with no range in the Pokemon's IV tab, not by deduction or another method. [/spoiler] How to Calculate the EV Confirming Floor It’s possible to confirm a Pokemon’s Individual Value by calculating the right amount of Effort Value of a Level through these equations: EV = ( [ Stat / Nature Value - 5 ] x 100 / Level - [ 2 x Base Stat ] - IV ) -> round up then multiply by 4 For Hit Point, EV = ( [ Stat - Level - 10 ] x 100 / Level - [ 2 x Base Stat ] - IV ) -> round up then multiply by 4 Additional Online Calculators This online IV calculator can help test the calculated EV to confirm the IV before modifying a Pokemon. Although this online damage calculator can't calculate an IV range, it can help test different EVs for the change in Stat of a single IV (set the calculator to ADV to avoid problems of other generations). Rules [spoiler] If the number from the first step is not an integer, round up the number before multiplying by 4. If it is an integer, keep it as it is, and multiply by 4. If the EV calculated is negative or didn't confirm the IV, either it's 0 or change the Stat, preferably 1 more Stat each time calculating, of the equation to calculate another confirming floor so the Pokemon doesn't have to decrease its EVs or if it doesn't have enough EVs. Though, there is a limit to how far a Stat can go depending on the Pokemon's Level, and the online IV calculator can help with that if all of the right info have been correctly inputted. If all the Stats fail in its range, then the Pokemon is unlikely to confirm the IV at that Level. Use one IV for each time calculating, preferably from its initial range. The EV calculated is what I refer to as the confirming floor (as opposed to a ceiling). There may be multiple floors throughout a Level, but the equations identify what the closest confirming floor the Pokemon is at. This is beneficial as one wouldn't want to travel to a further floor. If the Stat of the Nature is not listed in the chart below, the Nature Value is 1. [/spoiler] Nature Values Chart Reminders/Advices/Notices [spoiler] Brackets -> parentheses -> multiplication/division -> addition/subtraction. Although using a calculator can be helpful, it's still possible to solve the equations without one. Try using the higher IV first within the range, and then do the rest of the IVs by adding 4 more EVs to the Pokemon which is easier than starting from the lower IV. The Base Stats of a Pokemon are listed in the game’s Pokedex (it’s the left number of the two). It can also be opened from the Pokemon's info window, and it'll directly show its entry. I suggest leveling up the Pokemon to 10 first, then decide which IV to confirm next, but try not to calculate at level 10 or lower for obvious reasons. Hit Point has a separate equation to use; for the rest, use the first equation. The Pokemon can have up to 3 more EVs before it reaches the next EV that's divisible by 4, to keep it confirmed. Before modifying a Pokemon, this online IV calculator can help test the calculated EV to confirm the IV. Although this online damage calculator doesn't calculate the IV range, it can help test different EVs for the change in Stat on a single IV (set the calculator to ADV to avoid problems with Pokemon that have changed their Base Stats in future generations). Try changing the Stat, preferably 1 more Stat each time calculating, of the equation to calculate another confirming floor so the Pokemon doesn't have to decrease its EVs or if it doesn't have enough EVs. Though, there is a limit to how far a Stat can go depending on the Pokemon's Level, and the online IV calculator can help with that if all of the right info have been correctly inputted. Usually if the Pokemon and Level are the same, one may use the same amount of EV to confirm its IV if known. Players like to buy Pokemon with confirmed IVs, and if other players are selling Pokemon, try using this method to help confirm their Pokemon's IVs. This method can also be used to deduce which Hidden Power type a Pokemon has; this guide can help. Don't feel intimidated by the math or method until after trying the equations. Feel free to post if there is any problem, needs any clarification, or even post that the method works. By practicing these equations, one may understand more about Pokemon. :) [/spoiler] Example of an Ideal Situation [spoiler] This helped me figure out how much EV was needed to confirm my Pokemon's IV without needing to level up, and I think this was the primary situation that convinced me to make this guide. Pokemon: Eevee Defense EV: 57 Defense Stat: 35 Nature: Hasty Nature Value for Defense: 0.9 Level: 24 Defense Base Stat: 50 Defense IV range: 28-31 I plugged in all of the necessary info into this equation: EV = ( [ Stat / Nature Value - 5 ] x 100 / Level - [ 2 x Base Stat ] - IV ) -> round up then multiply by 4 Advice #2 suggests that I use 31 IV first, then add 4 more EVs if I need to at the end of the equation for the rest of the IVs. EV = ( [ 35 / 0.9 - 5 ] x 100 / 24 - [ 2 x 50 ] - 31 ) -> round up then multiply by 4 EV = ( [ 38.88 - 5 ] x 100 / 24 - [ 2 x 50 ] - 31 ) -> round up then multiply by 4 EV = ( 33.88 x 100 / 24 - 100 - 31 ) -> round up then multiply by 4 EV = ( 3388.88 / 24 - 100 - 31 ) -> round up then multiply by 4 EV = ( 141.2037 - 100 - 31 ) -> round up then multiply by 4 EV = ( 41.2037 - 31 ) -> round up then multiply by 4 EV = 10.2037 -> round up then multiply by 4 EV = 11 then multiply by 4 EV = 44 I used the EV decreasing berries, fought some Tangelas/Kakunas to adjust the Defense EV to 44, and I got a solid 31 Defense IV. Notice #6 says that I could have just used 1 decreasing EV berry, and it would still be confirmed, 47 EVs. Advice #8 says that I could've calculated the next confirming floor, 60 EVs (3 more from 57). [/spoiler] Example of a Negative EV Situation [spoiler] My apprentice Pokemon breeder said she wasn't really good at math so I offered if we could do an equation together. I asked her to pick any Pokemon, and stat we could practice with; she picked her Smeargle, and its Defense. Pokemon: Smeargle Defense EV: 0 Defense Stat: 20 Nature: Bold Nature Value for Defense: 1.1 Level: 14 Defense Base Stat: 35 Defense IV range: 30-31 EV = ( [ 20 / 1.1 - 5 ] x 100 / 14 - [ 2 x 35 ] - 31 ) -> round up then multiply by 4 EV = -6.844155 -> round up then multiply by 4 I paused us right there because the first part turned out to be quite a negative number. This happened because her Smeargle's EV was below the lowest confirming floor. I told her about Rule #2; we changed the Defense Stat to 21, but it was still negative. We went on to 22, and luckily, it was positive. EV = ( [ 22 / 1.1 - 5 ] x 100 / 14 - [ 2 x 35 ] - 31 ) -> round up then multiply by 4 EV = 6.142857 -> round up then multiply by 4 EV = 7 then multiply by 4 EV = 28 I didn't hear back from her so I used Advice #7, the online IV calculator, which confirmed the Smeargle's Defense IV to be 31. [/spoiler] Please give credit and send notice to me if anyone decides to use this guide for any reason such as making a calculator or posting this info somewhere else (this guide was not easy to make). Thank you, shinethelight, for proving to me that it's possible to confirm a Pokemon's IV with the right amount of EVs without needing to level up so high. If you hadn't shown me your proof, I might not have believed calculating this would be possible. (Though, I think I made it more confusing for you since you said you don't really like math; I can empathize with that lol.) https://www.youtube.com/watch?v=h5jf7OW_CzQ You can skip to 3:02 to get to the confirming part.
  3. [size=4][font=verdana,geneva,sans-serif]So you wanna be the very best, well now you have more competition than ever, and they all have the same goal, think of your rival, now back to me, now back to your rival, now back me and I'm on a horse, now back to your rival, now multiply him by a few hundred and now subtract a social life from all of them and boom, pure fear and stiff 24/7 competiton. I know that this is all in the FAQ but that can be hard to swallow, so here is my simplified version.[/font][/size] [size=4][font=verdana,geneva,sans-serif][size=5][u][b]Choosing your team[/b][/u][/size][/font][/size] [size=4][font=verdana,geneva,sans-serif]When choosing your team you need to fill several basic archetypes:- Physical Sweeper, Special Sweeper, Special/Physical/Mixed Wall and Tank. There are several sub-archetypes, but we'll go into them as and when they become relevent, for now we'll overview the main few. When choosing which archetypes your pokemon will fill check their base stats as well as move pool, I find www.pokemondb.net to be useful when doing this all you have to do is search your pokemon and check their movepool and base stats (NB the movepool lists are are for Gen 5, the MMO is Gen 3 be sure to click the III to see the relevent movepool.) You always want to plan your pokemon from the very start down to it's moves and ev's (see EV training section) ad make sure to capitalise on the highest base stat [/font][/size] [size=4][font=verdana,geneva,sans-serif][u][b]Physical Sweeper:[/b][/u] This is your heavy hitter, he must be fast (see IV's and Natures, as well as EV's for information on increasing speed and hitting power) most will rely on speed to avoid taking hits, or super effective moves to KO pokemon before they can start dealing damage, so try to make your pokemons movepool as verstaile as is possible, be wise with your Sweepers as most people will try to carry counters for the over used ones such as Scyther/ Scizor. There's not much to be said one the topic of sweepers, more wiil be said below in team work section. [/font][/size] [size=4][font=verdana,geneva,sans-serif][u][b]Special Sweeper:[/b][/u] Similar to your Physical Sweeper, in most aspects with the exception of moves and half of their ideal base stats, these obviously need high speed and special attack base stats.[/font][/size] [size=4][font=verdana,geneva,sans-serif][b][u]Mixed Sweeper:[/u][/b] This guy is your Jack of all trades master of none, he has amazing vesitility so can take advantage of a wide movepool, giving the ability of super effective moves on most types. Similar base stats desired speed and att/spatt. [/font][/size] [size=4][font=verdana,geneva,sans-serif][b][u]Physcial Wall:[/u][/b] Very similar to your Sweeper but rather than moving fast they sponge, they can take hits and a often have the ability to regen hp in some way or another, they will still have good attacking base stats, but rather than speed it's typically hp, def or spdef [/font][/size] [size=4][font=verdana,geneva,sans-serif][b][u]Special Sweeper:[/u][/b] Similar physical just slightly different in that he uses special attacks opposed to physical ones. Still looking for same base stats with def/spdef/hp and spatt rather than att [/font][/size] [size=4][font=verdana,geneva,sans-serif][b][u]Tank:[/u] [/b]This will take hits like a sponge, almost always packing hp regen moves, but due to low spatt and att he will employ status damaging moves such as toxic and will-o-wisp as well as status boosters such as calm mind, a hp regen move and a good STAB move (see battle tactics.) Here you want good spdef def and HP base stats.[/font][/size] [size=4][font=verdana,geneva,sans-serif]When choosing which archetypes your pokemon will fill check their base stats as well as move pool, I find www.pokemondb.net to be useful when doing this all you have to do is search your pokemon and check their movepool and base stats (NB the movepool lists are are for Gen 5, the MMO is Gen 3 be sure to click the III to see the relevent movepool.) You always want to plan your pokemon from the very start down to it's moves and ev's (see EV training section) ad make sure to capitalise on the highest base stat so if I had Scyther his highest stats are attack and speed (110 and 105) making him ideal for a physical sweeper (see above.) Also check the moves it can learn if it learns mostly physical and moves and has base stats like those your decision is very easy, but sometimes stats are close together with one type barely taing the advantage over the other and the movepool favours the other attacking type the player must decide what he thinks would be effective in battle the movepool or the slight advantage in base stats, there is no way I can help you here, if you are really stuck and can't decide message me on here or in-game (my IGN is TopNotchChap.)[/font][/size] [size=4][font=verdana,geneva,sans-serif][size=5][u][b]Team Work:[/b][/u][/size][/font][/size] [size=4][font=verdana,geneva,sans-serif]This is crucial and will win a battle for you if used correctly (go into to greater detail in battle tactics) this is all about making your pokemon help each other rather than just using them individually a very basic example of this is rain dance, thunder and swift swim, say you had Jolteon Dragonite and Kingdra; Jolteon has thunder but this is inaccurate Kingdra has Swift Swim making it faster in the rain and Dragonite had the ability to use rain dance, this wouldn't help it but it would the others, as thunder is 100% accurate in a rain and Kingdra would be faster. They don't only have to directly help each other out, you could use a pokemon with a weakness to fire but have a pokemon that could switch in and use surf, try to have your entire team taking 1/2 damage from every type or dealing x2 damage to every type. [/font][/size] [size=4][font=verdana,geneva,sans-serif][size=5][b][u]IV's and Natures[/u][/b][/size][/font][/size] [font=verdana,geneva,sans-serif][size=4]Now you have a good idea of your team and your going to catch the pokemon you want, you need to make sure your pokemon is worth training (or comp as it has become known) or should you keep looking for another one, most people know about natures already, each nature sublements one stat whilst subtracting from another, make sure a relevent stat to the archetype you want to build is sublemented whilst an irrelevent one is subtracted, since this is one of the first things you get told about your pokemon the moment you catch it, what people some don't know or choose to disregard is the effect they have on your pokemon for example an adament nature scyther is a good nature for that pokemon as scyther is an attacking sweeper and adament adds to attack whilst taking from special attack, here is a list of all natures and archetypes to use for each nature:[/size][/font] [font=verdana,geneva,sans-serif][size=4]Hardy: (no change) Try to avoid Bold: +DEF, -ATK Special Wall/ Tank Timid: +SPD, -ATK Special Sweeper [/size][/font] [font=verdana,geneva,sans-serif][size=4]Lonely: +ATK, -DEF Physical Sweeper Docile: (no change) Try to avoid Hasty: +SPD, -DEF Special Sweeper/ Physial Sweeper Brave: +ATK, -SPD Physical Wall Relaxed: +DEF, -SPD Tank/ Special Wall/Physical Wall Serious: (no change) Try to avoid [/size][/font] [font=verdana,geneva,sans-serif][size=4]Adamant: +ATK, -SP.ATK Physical Wall/ Physical Sweeper Impish: +DEF, -SP.ATK Tank/Physical Wall Jolly: +SPD, -SP.ATK Physical Sweeper [/size][/font] [font=verdana,geneva,sans-serif][size=4]Naughty: +ATK, -SP.DEF Physical Sweeper Lax: +DEF, -SP.DEF See below Naive: +SPD, -SP.DEF Special Sweeper/ Physical Sweeper [/size][/font] [font=verdana,geneva,sans-serif][size=4]Modest: +SP.ATK, -ATK Special Wall/ Special Sweeper Calm: +SP.DEF, -ATK See Below/ Tank [/size][/font] [font=verdana,geneva,sans-serif][size=4]Mild: +SP.ATK, -DEF Special Sweeper Gentle: +SP.DEF, -DEF See Below Quiet: +SP.ATK, -SPD Special Wall Sassy: +SP.DEF, -SPD Tank/either wall [/size][/font] [font=verdana,geneva,sans-serif][size=4]Bashful: (no change) Try to avoid Careful: +SP.DEF, -SP.ATK Physical Wall [/size][/font] [font=verdana,geneva,sans-serif][size=4]Rash: +SP.ATK, -SP.DEF Special Sweeper/ See below Quirky: (no change) Try to avoid NB Any +def/spdef (make either a good Physical/Special wall depends on what type of wall you want, except if they have -spatt/att this makes the decision for you, go with which ever doesn't have a minus stat. Same applies if reversed and Att/Spatt is plused) Now that you have your nature selected and archetypes choosen, it's time to check their IV's, IV's are like a Pokemons genes they govern how high or low their unEV'd stats will be, (see EV training) each stat has a value out of 31 the closer to 31 the IV's are the better that stat will be, but bear in mind that a pokemon with 31 IV's in any stat (that's relevent) is rare so you may have to settle for 25+ in any relevent stats the rest it would be ideal to have at 20 or higher, however this isn't crucial. You can find out the IV's of your pokemon here: [url="http://www.psypokes.com/dex/iv.php"]http://www.psypokes.com/dex/iv.php[/url] [b][u][size=5]EV Training:[/size][/u][/b] Now that you have a team of pokemon you are happy with your team it's time to make them stronger EV training is the way to do that. We have established which stats your pokemon is strong in now we want to max them out to their full potential, take Scyther, for example, it has 25+ in Speed and Attack and is a nature that adds to either now you have a maxinum of 510 EV's overall and 255 per stat, every 4 EV points is one stat point now 255 isn't a multiple of 4 so just do 252 per stat (this leaves you 6 extra making you 1 stat stronger anywhere you like.) Now to raise these stats you must KO 252 specific pokemon per stat, but there are short cuts, such as the magic of over counter pharmasuticals, each pill is worth 10 ev points but can only be used for the first 100 EV's here is a list of them and what they do: HP up Raises H by 10 Protein Raises Attack by 10 Iron Raises Defense by 10 Carbos Raises Speed by 10 Calcium Raises Special Attack by 10 Zinc Raises Special Defense by 10 When they stop working you must do the final 152 by hand, you could use a Macho Brace to half that and make it quicker for you (give it to your pokemon and it gets 2 evs per KO) You can use the exp share to transfer EV's to another pokemon but it'll only give the regular amount not the doubled one offered by the macho brace. You can get EV's by KOing these specific pokemon: HP Caterpie Viridian Forest Attack Paras Mount Moon Basement Defense Tangela Patch South of Pallet Town Special Attack Gastly Pokemon Tower Special Defense Tentacool EVERYWHERE THEY NEVER LEAVE ME ALONE WHEN SURFING Speed Magikarp/Rattata and pidgey south of viridian[/size][/font] [font=verdana,geneva,sans-serif][size=4]NB sometimes it can be difficult knowing what EV's to go for I often check pokemon of the week for a good set. [size=5][u][b]Competitions and Tactics[/b][/u][/size] Most competitions are usually 3v3/4v4 level 50/100 so make sure your pokemon are within the bracket since they will be excluded for being 1 level greater and disavantaged if one level lower. So now for the fun part, we've covered basic team structure. Now for my idea of a good attacking team you want to open with a wall/tank and a stat booster with Calm Mind baton pass a sweeper in, when that stops being usable switch to a spiker use that and roar until you trap a good pokemon for you then oblitorate. If all else fails tank, use Toxic, leach seed sand storm what ever it takes to lower hp, try to keep moves like light screen and reflect up as much as you can. Make sure to have a mixed sweeper for when blissey/ skarmory are inevitably used.[/size][/font] I dont want to give too mucg away as it might destroy my strategies XD. O yeh and have fun that's kinda what the game is about, just out of intereste anyone get the Old Spice reference? If any help is needed with anything mentioned here PM me my IGN is TopNotchChap or just pm on the forums. Helpful sites: [url="http://www.smogon.com/"]http://www.smogon.com/[/url] [url="http://bulbapedia.bulbagarden.net/wiki/Individual_values"]http://bulbapedia.bu...dividual_values[/url] [url="http://www.psypokes.com/dex/iv.php"]http://www.psypokes.com/dex/iv.php[/url] [url="http://pokemondb.net/"]http://pokemondb.net/[/url] if anyone has anyother sites they think might help leave it below and I'll add it
  4. I decided to add the 'EV Yields' of all the 'Island Pokemon' since Galium's Guide doesn't contain them! :3 The guy who created a thread saying that he'll add all the 'New Pokemon' didn't add any of the Pokemon he said he was gonna add, so I took the liberty of doing it! :D Enjoy! :3 P.S- Use my other thread to help you with this Guide! :) https://forums.pokem...n-guide-010113/ 'Limited Edition' Pokemon's EVs Recommended: Reason: It has a 100% encounter rate. Go grind on him for Speed EVs while you still can! Spheal: 1 HP EV Stantler: 1 Attack EV Snorunt: 1 HP EV Girafarig: 2 Special Attack EVs Smeargle: 1 Speed EV Teddiursa: 1 Attack EV Pineco: 1 Defense EV Spinda: 1 Special Attack EV Feebas: 1 Speed EV HP Recommended: Reason: It has a 100% encounter rate. Dunsparce: 1 HP EV Wooper: 1 HP EV Phanpy: 1 HP EV Marill: 2 HP EVs Lapras: 2 HP EVs Wobbuffet: 2 HP EVs Attack Recommended: Reason: It has a 50% encounter rate and appears the majority of the time in Icefall Cave. Swinub: 1 Attack EV Sentret: 1 Attack EV Qwilfish: 1 Attack EV Spinarak: 1 Attack EV Larvitar: 1 Attack EV Heracross: 2 Attack EVs Defense Recommended: Reason: Simply because it has a higher encounter rate than Skarmory. Don't bother grinding for Defense EVs with Magcargo and Skarmory as it will only be a waste of time. Magcargo: 2 Defense EVs Skarmory: 2 Defense EVs Special Attack Recommended: Reason: It has a 100% encounter rate on the B3F of Ruby Path when walking. Slugma: 1 Special Attack EV Remoraid: 1 Special Attack EV Natu: 1 Special Attack EV Magmar: 2 Special Attack EVs Special Defense Recommended: Reason: It has a 100% encounter rate when walking in the grass nearby Memorial Pillar. Hoppip: 1 Special Defense EV Misdreavus: 1 Special Defense EV Ledyba: 1 Special Defense EV Mantine: 2 Special Defense EVs Speed Recommended: Reason: ​Simply because it has the highest encounter rate(30%) out of all the following Pokemon who give Speed EVs. Ponyta: 1 Speed EV Delibird: 1 Speed EV Sneasel: 1 Speed EV Murkrow: 1 Speed EV Yanma: 1 Speed EV Rapidash: 2 Speed EVs Multiple EVs Unown: 1 Attack EV, 1 Special Attack EV These are NOT 'Island Pokemon' but they will also help you train your EVs for Special Attack and Speed very quickly! Located in Lost Cave(Five Island): Zubat- 1 Speed EV Golbat- 2 Speed EVs Ghastly- 1 Special Attack EV Haunter- 2 Special Attack EVs Please note that Ghastly has a bit of a higher encounter rate in a room which didn't contain an item and Golbat has a lesser encounter rate in a room which contained an item! :3
  5. Ok, so these are some basic tips that I've picked up over the years that I think can help a lot of the lesser experienced players. Speed In terms of IV's, Speed is the most important. Where as with the other stats you can be "close enough" with the variance in damage, speed is absolute and exact. If you have higher speed, you go first. Period. Having a 31 in Speed, with proper EV's and nature, can guarantee that you will outrun who you are supposed to outrun. This is vitally important for situations like Aero vs. Alakazam, or Starmie vs. Tauros; the 31 makes sure you're faster than the threat, or speed tie against pokemon with the same base speed as you. HP vs Def/Sp. Def As a general rule of thumb, when trying to beef up a pokemon with EV's, you should compare the HP vs the Def. + Sp. Def. stats. If HP < Def. + Sp. Def., pour EV's in to HP. If HP > Def. + Sp. Def., pour them in to the lower of the 2 defenses. Of course, if you're going for something specific, you can EV how you want. Like if you want to make Golem a better physical wall while still maintaining high attack, you might put a bunch of HP EV's into Defense. As a more advanced tip, you can put a specific amount of EV's into a defense stat for the purpose of surviving an extra hit from a specific pokemon's attack. Stat Boosts If your pokemon uses stat boosts, you should take this into account when giving EV's. This is an efficient way to maximize your EV spread. For instance, if you're using DD Gyara, you don't need max speed EV's. You would only need to put enough so that after 1 boost you're faster than everything. You can put the remaining EV's where you want. Which Nature do I choose? There's a checklist you can go through based on your pokemon. If your pokemon only uses physical or special attacks, then the ideal nature (no matter which stat you boost) should be one that lowers the unused Attack stat. If your pokemon uses both Attack stats, then ask yourself- am I trying to be faster, or am I trying to tank hits? Tanky pokemon should go -Speed, while faster pokemon should go minus one of the Defenses. Which one you choose can be as simple as lowering the worse stat (since you don't want to take hits from there anyways), to more complex scenarios where you pick based on specific things you want to tank well (regardless of the actual stat). NEVER EVER SETTLE FOR NEUTRAL NATURES. Neutral natures are the worst. There's ALWAYS a stat that can be boosted, and there's always a stat that can afford to be lowered in compensation for that boost. Always. Never settle ever.
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