Jump to content

Michaelclump

Members
  • Posts

    36
  • Joined

  • Last visited

Everything posted by Michaelclump

  1. Suggestion is for an optional overworld display of a move of your choice (or possibly moves) - would be useful while farming so they don't accidentally enter battles with their move of choice emptied. An example would be payday, another would be surf/earthquake/hyper voice while EVing/leveling, etc. Poorly edited example:
  2. Player 1: MGRazor Player 2: aarem Team Name: Team Team Name
  3. it's true, i have it in original game and in mmo it is the same. but strength is not an hm. it is a state of mind.
  4. I no longer support this suggestion. I thought the suggestion was simply "Wobbuffet." Please disregard the 1 upvote.
  5. You get my vote. Wobbuffet IS used in normal play.
  6. 10/10, had a 2x egg move tentacruel I wanted made, very quick turnaround and fair price! Would recommend :)
  7. I may have some information that could help you... what did this shiny ninetails look like?
  8. Definitely user error, not a game mechanic issue. Someone with as much money as you've seen should either learn responsible use of it, or lose it like the new player you're acting like.
  9. Definitely a pain of a mistake, to add on, possibly the ability to lock any box (additional confirm when moving pokes from it, and prevent release entirely). Trash bin would also be useful, probably with the limitation of leaving the PC, deleting on a timer, or clearing when you leave the pokecenter / building with the PC (battle frontier? can't think of others). Pour one out for the heracross.
  10. Yeah, the idea definitely needs development to prevent exploitation. I think that if levels weren't matched, or if total levels exceeded the player you fought by 3-5, there shouldn't be any gains. Preventing team abuse would be a whole separate issue, I'm not sure how to weigh the effort someone puts into a fight, especially since switches/moves could be coordinated through discord or the like. What if the gains were small if your whole party survived, and scaled up as your team was defeated? Just throwing numbers, but maybe 200BP-2500BP overall range, just so it's a bonus and not some crazy incentive. A cap would definitely help. That coupled with the inherent race to duel the owner would be a start towards preventing abuse.
  11. Had been thinking that with the king of the hill style of the Mewtwo event, it would be cool to receive BP as winnings for holding him did I just assume mewtwo's gender.To hinder possibility of abuse, it could weigh overall party level, perhaps overall IV/EV totals, and scale the gains accordingly so you can't just kill your friends for free points (maybe other determinants to weigh the party as well). Possibly no gains until 5 wins to make it harder to access. Thoughts?
  12. b u m p this would be awesome for some variety. came here to suggest link partner 2v2s, matchmaking would be an awesome way to line it up too, so long as it wouldn't spread active matchmaking too thin.
  13. Seegriosk? Te enviaré algunas pokebolas en unos momentos.En el futuro, debe proporcionar una traducción al inglés en los foros. Te tengo en un segundo. Seegriosk? I'll mail you some pokeballs in a few moments. In the future, you're required to provide an english translation on the forums. Got you in a second.
  14. Why are you still trying to fill this and sharing it in game without clarifying its nature and moves? This is extremely dishonest, intentions irrelevant. Like others said, you could be offloading a horrible nature/moveset at insane markup for all we know. In 11 days you couldn't ask Bilburt for the info? But you're still sharing...
  15. There are plenty of players who struggle at battles of that level, having something like this would circumvent a tutorial and incentivize teamwork, since I'm sure the beginning of the endgame is where a lot of less-dedicated players fall off. It's obviously not geared towards people who understand the full mechanics. It's for mentoring.
  16. Title - thought of this as a means to spectate a friend's elite 4 passes, would open up coaching opportunities. Thoughts?
  17. This would definitely be cool, although I do think it'd need a specified zone to limit the spamminess of it, if it's physical. Maybe even have spots that players could rent for stalls, to prevent a stacking issue? Flat rent fee + taxed sales? Could definitely be an exciting way to highlight Pokemon "too good" for GTL.
  18. Good stuff, definitely gonna borrow the PC buttons. Here's a tweak I made for the off-times that I'm using the whisper windows to help minimize their screen takeover:
  19. I wish there were a lol react for your absolute boldness as you proved the point I'm making. I'm going to miss the internet.
  20. Most people either don't notice, or even notice and choose to disrespect, particularly in the english chat. Can't speak for other languages, but I'm definitely not the only person with a blocklist full of people who land in that channel and never swap.
  21. Players should have to confirm their native language before entering the chat, or perhaps there could be a bot that whispers players on flagged words with the /lang <language> suggestion. If a player selects multiple languages that they speak, there should be some type of emphasis on the existence of the /lang command. Additionally, whisper windows could be more useful if given tabs for multiple players, but that's a side thought.
  22. I don't have a lot of unova mons, but every one I test has pixels along the top every other frame when facing sideways. Sprites also have a heavy black border in pokecenters and a semi-transparent one outside (testing in Castelia city). Example with pansear in the city here. It looks like you may have erased too much from the master spritesheet (comparison to the master sheet here (resizing may have been a factor, I don't have photoshop installed to overlay and see)) + there is some clipping in the additional frames from their placement. Wish I could help that's definitely a lot of sprites to extract.
  23. Love the theme, was looking for something simplistic for a bit! Got it working again, just have to replace some of the new ui elements and add the resources from the new default theme: -effectivity_buttons_en.png and pc_slots.png in the /res folder; -twl-themer-load.xml and gfx.xml at the base folder; -battle.xml and pc.xml in the /ui folder Not entirely sure what thematically this removes (if anything)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.