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Shuck

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About Shuck

  • Birthday 04/04/1997

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  • Location
    Brazil
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    Shuck

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  1. Just glue Kalos and Alola together into a single region 4Head
  2. It's not because they are OP, its because the way they are obtained in the main games doesn't work for a MMO environment. Devs want to add a unique way of capturing it, making them worthy of their "legendary" status.
  3. Blasphemy! One of the most slept on mons in OU atm IMO. It has decent speed, 125 base attack GUTS paired with two powerful STAB moves Close Combat and Megahorn. 1 or 2HKO'ing almost the whole tier and doesn't require too much predicting since Megahorn is quite spamable, deserves at least B- Since it doesn't have Drain Punch, Heracross appreciates Wish support. 2HKO Hippowdon with 1 spike up, CC and MH both works since they are the same base power: 252+ Atk Guts Heracross Close Combat vs. 252 HP / 252+ Def Hippowdon: 106-126 (49.3 - 58.6%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery 2HKO Skarmory without hazards: 252+ Atk Guts Heracross Close Combat vs. 252 HP / 252+ Def Skarmory: 93-111 (54 - 64.5%) -- guaranteed 2HKO after Leftovers recovery Guaranteed OHKO on phys def Ferrothorn: 252+ Atk Guts Heracross Close Combat vs. 252 HP / 252+ Def Ferrothorn: 198-234 (109.3 - 129.2%) -- guaranteed OHKO Guaranteed OHKO on phys def Reuniclus, doesn't need Adamant: 252 Atk Guts Heracross Megahorn vs. 252 HP / 252+ Def Reuniclus: 258-306 (118.8 - 141%) -- guaranteed OHKO Gliscor is a OK switch in but theres a risk of being 2HKO if rocks are up with Facade however full phys def is not that common and Gliscor can't do much back unless it has Acrobatics: 252+ Atk Guts Heracross Facade (140 BP) vs. 252 HP / 252+ Def Gliscor: 79-94 (43.4 - 51.6%) -- 64.5% chance to 2HKO after Stealth Rock and Leftovers recovery 0 Atk Gliscor Earthquake vs. 4 HP / 0 Def Heracross: 34-41 (21.7 - 26.2%) -- guaranteed 4HKO after burn damage Cofagrigus is a good switch but Night Slash is an option since its an accurate option against Chandelure and Jellicent so a few predictions could be bad for Cof since it doesn't have reliable recovery: 252+ Atk Guts Heracross Night Slash vs. 252 HP / 252+ Def Cofagrigus: 72-86 (43.6 - 52.1%) -- guaranteed 3HKO after Leftovers recovery Don't forget Swords Dance is an option as well: +2 252+ Atk Guts Heracross Night Slash vs. 252 HP / 252+ Def Cofagrigus: 142-168 (86 - 101.8%) -- 87.5% chance to OHKO after Stealth Rock and Leftovers recovery Talking about Jellicent: 252+ Atk Guts Heracross Megahorn vs. 252 HP / 252+ Def Jellicent: 73-87 (35.2 - 42%) -- 88.8% chance to 3HKO after Leftovers recovery 252+ Atk Guts Heracross Night Slash vs. 252 HP / 252+ Def Jellicent: 114-136 (55 - 65.7%) -- guaranteed 2HKO after Leftovers recovery Heracross is one of the few wallbreakers that doesn't fear conk's Mach Punch: 252+ Atk Guts Conkeldurr Mach Punch vs. 4 HP / 0 Def Heracross: 38-45 (24.3 - 28.8%) -- guaranteed 4HKO after burn damage Conk is not staying in if it has prior damage: 252+ Atk Guts Heracross Close Combat vs. 252 HP / 0 Def Conkeldurr: 171-202 (80.6 - 95.2%) -- guaranteed 2HKO after burn damage OHKO phys def Mantine with rocks up(sp def is more common though, so it won't even need rocks most of the time) 252+ Atk Guts Heracross Stone Edge vs. 252 HP / 252+ Def Mantine: 164-194 (85.4 - 101%) -- guaranteed OHKO after Stealth Rock Salamence and Gyarados doesn't appreciate switching in on any of its moves unless they run a defensive build, but if they do they won't be able to KO it back: -1 252+ Atk Guts Heracross Close Combat vs. 4 HP / 0 Def Salamence: 65-77 (38 - 45%) -- guaranteed 3HKO -1 252+ Atk Guts Heracross Facade (140 BP) vs. 4 HP / 0 Def Salamence: 102-120 (59.6 - 70.1%) -- guaranteed 2HKO -1 252+ Atk Guts Heracross Stone Edge vs. 4 HP / 0 Def Salamence: 146-172 (85.3 - 100.5%) -- guaranteed OHKO after Stealth Rock
  4. "JUST DEVELOP THE GAME 4Head" But seriously, there's so much shit missing from the game that it should take a few years before devs even wonder about adding 6th gen and up. Honestly I don't like mega evolutions/Z-moves but I know some people do, however lets just finish the game we already have shall we?
  5. You can't delete a character but you can create up to 3 per account, so you should be able to create 2 more. You can complete all regions with the same character but badges obedience levels doesnt carry over so every region is almost like a fresh start, you keep your money though.
  6. Tournaments in Silph CO, it was my introduction to competitive mons in general and I miss the shit talk. This game needs a tournament/battle chat @Desu
  7. IMO Heracross would be a much better alternative as a Flame Orb Guts abuser, its much faster, has access to Close Combat, STAB Megahorn shits on Reun, Night Slash can take care of Cofagrigus and Jellicent with prior damage and Facade or Stone Edge are both solid for last move. People are sleeping on Heracross tbh EDIT: My bad, Machamp also gets Close Combat, but still
  8. Already made a Calm 0 Atk IV Gothita so I can steal most items in the game, didn't know about this place though, thanks.
  9. I have been away for 1 week so sorry for the late response. Great job dude thats a sick strat. I wish the E4 had only 1 team because I only get shitty RNG with sturdy mons when I try atttempts nowadays. But I guess with dungeons coming soon theres some really interesting possibilities for speedruns.
  10. Whatever strategy you are using, you might be underestimating the difference between lvl 85-90 and lvl 100 teams. If I'm not mistaken you need to complete all 3 regions including extra stuff like champion Steve to unlock lvl 100 E4, might be wrong though. I hope you figure it out soon, I'm really interested to see your strategy.
  11. Thats easier said than done, you cant straight up sweep a E4 lvl 100 team in 6-9 turns without boosts, impossible. Yeah a fast strategy might cost you some resources, but the whole point of this thread was to beat the E4 the fastest way possible no matter the cost. It definitely would.
  12. Since there's no need to make new posts, I will update this one everytime I lower my time. New WR in 18:36
  13. Tbh I wouldn't change anything, Vaporeon and Drifblim are there only as defensive backbones incase I can't one shot the Pokémon in front of me, the boosts are there just as something to click to scout if the NPC will switch or not, sometimes it makes the job easier too. Gliscor is there for eletric immunity and is something that can keep the chain going just in case. As for protect on Ninjask I don't think its necessary at all, I'd rather always use Sub first because if the NPC switch I get a free boost with Swords Dance, Ninjask will be faster most of the time anyways on turn 1.
  14. For those of you who still care, I just made a new team, this time focused more on physical attack and its a lot better, I didnt even need to use all of them most of the time. Time: 21:21 @hihats I told you I was going to try a new team bro :D Ninjask - Jolly/Bright Powder/252HP 252Spe/Leech Life, Swords Dance, Baton Pass, Substitute Scizor - Impish/Leftovers/252HP 252Def/Bullet Punch, Swords Dance, Baton Pass, Roost Vaporeon - Bold/Leftovers/252HP 252Def/Scald, Acid Armor, Baton Pass, Wish Drifblim - Calm/Leftovers/252HP 252Spdef/Shadow Ball, Amnesia, Baton Pass, Substitute Gliscor - Impish/Leftovers/252HP 252Def/Earthquake, Agility, Baton Pass, Roost Haxorus - Adamant/Dragon Fang/252Atk 252Spe/Dragon Claw, Earthquake, Super Power, Swords Dance
  15. Man I'm glad the devs are giving us info on the next big update! It would be hype if there was a "raid mode" battle where 6 players make a team of 6 pokémon(1 from each) and fight a super hard boss.
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