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Raichuforyou

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Everything posted by Raichuforyou

  1. This is entirely an investors mindset though. To people like me, the bags were great because the items in them were easily accessible. I felt like I played enough content of the event, and got what I want. Personally I don't care if my hat goes up to a bajillion yen or something outrageous. I just want cool items to wear.
  2. IMO this is a bad mindset as it is looking to only benefit investors. The bags being cheap and plentiful are good for those who actually like opening them.
  3. At this moment right now, this mainly applies to Hidden Ability/Alpha sorting, but there are the options currently not present when searching in your PC, versus searching on the GTL. This suggestion is to simply increase parity between the two, so it is easier to search for an look for Alpha pokemon and pokemon with hidden abilities. PC Boxes: And GTL:
  4. At least from my American perspective, Pokemmo kind of has a problem where an hour of minimum wage gets you more in-game versus an hour of actual in-game grinding.
  5. GRRRR WHY IS THE FREE GAME I PAY NOTHING FOR NOT GIVING ME A FREE EVENT
  6. Why did they give Pokemon even more entry hazards? I think some of these moveset changes would be negative to bring into MMO.
  7. Sure, my main idea though was that there was no need for the RNG elements of the boss run to be so punishing. "Do everything perfectly and get zero misses, critical hits against you, and correct minion placement or else you lose" isn't exactly interactive at all. The pumpking might as well just check if you brought the right party members to the battle then do a roll if you get the rewards or not if we're going this way with boss philosophy.
  8. No, all this does is benefit cosmetic traders and makes wearing seasonal cosmetics less accessible.
  9. I think the problem is that the RNG based mistakes weren't really able to be recovered from especially when round 3 came along. A move missing or a "wrong" minion showing up was absolutely game ending. There are many RNG events that happen in real competitive matches that can be overcame as you try to squeeze out the W. I wish any mistakes you made in a run could be overcame by general game and mechanical knowledge of what to do.
  10. I feel like it's really hard to judge the difficulty on these bosses. I'd really like it if you could just take in your OU/Doubles comps and do fine against it. But the truth is that you have to make a niche set to play through the cookie cutter way that everyone has figured out in order to beat these bosses. In my opinion, this ends up making events way more boring than they should be. The 10th anniversary boss was like this as well and honestly I'm kind of just sick of bosses having 1-3 team comps that are only attemptable against it. I think in the end it just makes a less accessible event which I don't think the devs want as a consequence. Most difficulty on these bosses are only created through the obfuscation of information on how to beat them anyway. Browse the forums/you're in a team/on the discord? It's easy. Have nowhere to begin on learning how the Pumpking uses certain attacks, how it reacts to moves, status, or abilities? Then it's hard. IMO this is the wrong way to do difficulty.
  11. The contrary Spinda strat is a 300K investment for EVERY single alpha though. This is a one time purchase of 11k-67k for that Zoroark for one Alpha, which I frankly think it isn't worth it to make specific sets for specific alphas (and you are using a consumable item on the set). The costs will add up every time you have to do this. I'm arguing more in favor of getting yourself equipped with generalist catching tools that will have a higher up front cost, but will work down the road forever. I'm just going to nitpick now at your posts about catching this Alpha spiritomb: 1. It did not have Infiltrator in my battle because turn 1 I used skill swap to give it contrary. It kills my Spinda then. 2. I then switch to my Spore/False Swipe/Soak Smeargle, a catching tool that is very common for not even catching alphas, and is a great investment otherwise. Spore it, then soak it. Throw a few Pokeballs here if possible to give it the -1 in all stats, let Smeargle faint. 3. Either switch to any generic mon that can now tank at least 3-4 hits from this now nerfed Spirtomb until you get it -6 in all stats (or even -3 or -4, honestly whatever Breloom can tank as you're throwing balls at it). Let this mon die, switch right out to Breloom, it really doesn't matter. This step is pretty flexible. Hell, you could even skip this and switch right to Breloom. 4. Proceed to spam false swipe/spore/substitute/swords dance OR attract. Again, Breloom is another good generalist catcher-mon that has been helping many players catch alphas and normal pokemon. Chances are that many players have made the investment into this, or that they should. Spiritomb's moves now tickle you if uses sleep talk even with supereffective Psychic. It's very easy now to bring it all the way back down to 1 HP even if it uses rest. If Spiritomb/any other Alpha wasn't already at -6 in each stat as you try to catch it, each failed catch will make it even easier.
  12. I think you guys are really overthinking this. Contrary Spinda with skill swap has been amazing to catch alphas to the point of almost making them trivial. Yes, some stuff will use rest, some will use recover, but honestly this in combination with using Soak on it, and having a Breloom with false swipe, spore, with toxic heal as the mon has -6 in every stat makes stuff incredibly easy to get down to 1HP even after healing, and it can stall well for timer ball turns. Insert substitute or attract onto that Breloom if you want to maximize your stalling. This has been very usable on pretty much any alpha and doesn't require incredibly specific or niche sets to be made for certain alphas.
  13. It's a gaudy edgy spooky cosmetic. Pokemmo players eat that stuff up. It'll probably continue to gain value.
  14. It certainly would. Part of the thesis of my proposal is that players shouldn't have to spend money or wait for others to figure out boss strats before they themselves attempt it.
  15. Hi all, I feel like I can't be the only one that is frustrated that it even costs candy/whatever assets to even begin attempting to fight holiday bosses, and I feel like creating a system where information on how to beat the boss is hidden or intentionally obfuscated as to artificially create difficulty for these bosses isn't the best way to go. Yes, spectating people exists, guides exists here on the forums on what specific comps you need to use, but I propose a Training Mode for all holiday bosses. No rewards would be given at all, and all consumables would be refreshed at the end of a battle (gems, berries, potions, etc). This would allow people to more safely theorycraft and test certain teams up against the boss without the feeling that you are losing money for testing out a team or trying to learn the boss.
  16. This will certainly not happen. Most base stats/moves/abilities have only been changes if said change has been made in a mainline game. That being said I'm sure PokeMMO uses the base stat increases introduced each gen (Raichu going from 100 -> 110 base speed for example).
  17. Eh, I'd argue that there is definitely an increase of RP passes being created/bought with IRL money every time an event comes out, and I'd argue it to be inflationary.
  18. Synchronize has been confirmed to not work on Alphas, if you're trying to get specific natures.
  19. I've heard people trying to use Skill Swap Contrary Spinda turn one so all the stat changes make it progressively weaker.
  20. I think the only thing that happens is that not all players end up having access to the content, and rich players get more speculative assets to pour their weath into.
  21. Support this less so for server queue and moreso for the fact that people have real lives. It would be awesome if they stuck around for 2 hour durations, or had a more static time that they show up at.
  22. Most of the dev work has been done from a northern hemisphere perspective, so I'd probably say it is referring to the months of March through June for a potential release.
  23. I think people at the end of the day forget that there is a sizable amount of players that exist in MMO that like to just finish the regions, do PVE content, and log off. If you stayed only on the forums, you'd think that a vast majority of players were only PVP diehards that don't consider stuff like The Underground or Contests "true content". I understand I'm being a little insufferable with this comment but honestly w/e, let Johto happen, it's fun.
  24. Most priority moves are neutral damage, or Lucario is resistant to. Probably its biggest threat in your example are things carrying Mach Punch, which is typically on bulky fighting types, which Lucario doesn't want to fight anyway (and Lucario naturally outspeeds these anyway). I could see niche examples where you're wanting to beat the Machamp/Hitmonchan with mach punch and get the final blow on it... but again, way too niche, and it just ends up being a wasted moveslot especially when Aura Sphere is on this set as well.
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