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  1. Munya, things are banned all the time in competitive games that deal nothing with winrate and moreso because it doesn't mesh well with the competitive intentions of it's community. In this case, it seems like a lot of the community here would like to minimize the impact of RNG as much as possible.
  2. I grinded singles and doubles like a madman during quarantine due to suddenly getting a lot of time, and all that effort honestly didn't even recoup the costs of my 6 comps. I also tried avoiding using consumable items as well to increase my profit margins, and honestly it just wasn't worth it. I also don't even use 5x31's lol.
  3. Should the game corner be cut out then? RNG in tournies with pretty serious prizes? Shiny rates? I know this reply of mine is kind of dweebish, but there are plenty of examples that are pretty ingrained into Pokemmo that rely on random chance, be it if it comes to the PVP scene/battles, shiny hunting, etc. A raffle is certainly a pretty direct type of gambling but I don't think it's too egregious compared to what's present already in the game itself. ------------------------------- I have never participated in a raffle, but if anyone is complaining about someone raffling
  4. Buy every single Heart Scale ever and dominate the market to set the prices to whatever you want for an afternoon.
  5. may there be no weebs in staff in 2021
  6. Are you talking about the GTL, the function of trading around and listing items to sell them? This is never going away in PokeMMO, this is like at least a third of why this game is considered to be an MMO.
  7. People usually find much more profit in Gym Rematches versus Elite 4 rematches, actually.
  8. Hey guys, I think this suggestion I made here is a way to generally fix this issue with the system. Go check it out.
  9. This damn message. It usually haunts every PVP player, usually those playing tiers other than OU, and especially for those that are present within the top 100 for a tier. There has been much talk as of late recently how this is a major drag and turn off for people who generally have to deal with this issue, which results in lower ranked tiers becoming way more lowly populated than they have to be. Ideas have been thrown around by balancing the tiers by making their BP/Matchmaking Point payout be buffed accordingly per the popularity of said tier. But why not introduce a system in place that re
  10. Why not add a multiplier for BP/Matchmaking points (probably matchmaking points imo) every time the system is unable to find someone to match with? This would reward someone for sitting around waiting for an opponent regardless.
  11. Try the GTL, people sell their extra ones. Other than that, no.
  12. I'm a firm believer that if your matches are going over sixty minutes and you want more time to potentially make a comeback, you are engaging more in stall than you probably think you are.
  13. I think the other items have been considered more egregiously bad especially because one deals with evasion and seems to go hand in hand with violating the evasion clause.
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