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  1. When I last played this game, they said the priority was to implement legendary dungeons, but they're not out yet and they're implementing a new region before that. Did they change priorities? I didn't expect Sinnoh.
  2. Kanto because its the first region that was released, then Hoenn, and then Unova.
  3. Name Change Tickets are uguu expensive, so I dont want to purchase one and then notice that I cant choose the name I want because its already taken. Can a mod or GM help me with that, please? Or is there any other way to check without attempting to create a new char? Thanks in advance
  4. I'd go with KizunaAi any day, as I love 2D girls.
  5. Well I always read them and talk to everyone on my first playthrough (not only in PokeMMO), it adds a lot to the experience and adds some immersion to the game (IMO). While its true that you can just google all of it, if they (the devs) actually want to teach new players about comp, they really should give hints on this stuff during the playthrough. It shouldn't tell you that, it should tell you that your chansey has a slight boost to speed and debuff to sp. def, but whether this is good or not its up to the player to tell That would help, but its better to teach them little by little than to just throw a lot of information at them, there's no way they'll learn all of it at once. Of course, they need experience to actually get good, my suggestion is about teaching the basics.
  6. tfw I really want to play the game for the first time in 2 years and the server is down
  7. My suggestion is to add NPCs that tell the player some concepts required for competitive playing and other late-game content (such as breeding), but that most people that just got into the game don't know. They should be at acessible places (such as pokemon centers), and their dialog should be like: "Did you know that some pokémon natures can raise a stat, but also lower another?" "My Hitmonlee has an ADAMANT nature, who needs special attacks anyway" similar ones could also be done about IVs, EVs, optimal movesets, breeding, etc, etc.
  8. I agree 100%. Harder storyline was a pain in the ass at first, but I'm okay with it now that I beat Unova (I wont touch e4 anyway). However, its not right saying its teaching players anything, because all they have to do is get every mon to the level cap and they'll still be fine, as long as they didn't bring 6 fire-types or something. The added difficulty is just a money and time sink. Some may enjoy the challenge, but for others (me included) its just an annoyance that they have to deal with before they get to play the real game. IMO something that would be really helpful (I'll write a suggestion about it if no1 else did) is to add NPCs in-game that tells the player what IVs and EVs are, that physical attacks use the atk stat, and special ones the sp. atk stat, etc.
  9. 1/200k when. So many new people, shinies are devaluating too quickly.
  10. everyone who was online at the time should get a 500k refund for the inconvenience Kappa
  11. ETA on dungeons when? its been too long :/
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