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  1. I'm surprised that it's not mentioned here but EVO bags also provide your current and future mons some EV training.
  2. That would make me a Master, but I don't feel anywhere close to a master at all lol
  3. This is a question that is open to debate since Pokémon existed and there are no correct answers for it, only opinions based on imaginations. Let's put aside all that Smogon, VGC, etc. things for a moment and just talk about PokeMMO. Any person that gets his/her first Pokémon can be called a Pokémon Trainer. Any trainer that can understand the nature of Pokémon Universe more than "Water beats Fire, Fire beats Grass heh heh" can be called a Veteran Pokémon Trainer. But what would define a Pokémon Master? Is it even only about competition for us? There are people who like to hunt for rare shinies or enjoy other aspects of PokeMMO, those people also deserve respect as much as competitive people do. I am very curious about how varied are the opinions on this.
  4. Let's continue this discussion over there o.o the topic is up.
  5. I just saw you clearly stated that. There are many factors that it was very different. Smogon meta has hidden abilities and legendaries, resulting from that BW had some serious weather wars. It's standards for calculating what's okay to have and what's not okay to have been different because battle conditions were different. Also, there was a team preview thing if I remember correctly preventing people to abuse 2 fighting mon teams to bait out checks and counters before releasing a nasty Conkeldurr on the face. Sweeping a whole team with a grin on the face. That's also the reason we are not ok with Dugtrio and they were fine with it. None of my calculations or claims were done over 1-2 pvp matches. You are disrespecting me and my experience completely with saying those. I will not get into some personal argument here even though you are constantly trying to provoke me.
  6. Yes, we have a matchmaking system based on ratings. I don't understand your point about 200 attack EVs and leaving the rest blank, please clarify. What I said about Thunder Punch was regarding Conkeldurr issue. As I said, what you said regarding Ice Punch might be true or not and I'm not gonna discuss it here, I did not agree or disagree because that was out of the scope of what we were discussing on, I don't know which part of that sounds made up. I also mentioned in a previous post that Ice Punch is the second popular coverage move. I will just smile at you calling the majority of players here "not smart", all the data and opinions on a debated topic straightly "anecdotal evidence" and assuming that you know how often people play pvp matches here. I'll just leave a link here to enlighten you about what Smogon OU tier had so you can compare them to what we have here. https://www.smogon.com/dex/bw/formats/ou/
  7. Excuse me, sir. I'd really love to theory craft with you about what's best and not, but this is not the place for it, flame orb Conkeldurr is the thing plaguing the tier right now and I'll stick to that. Things are put in bold for stressing out some points, but I agree with those things I mentioned in bold being extremely scary. The general opinion of yours about ice punch and fighters might be true or not. Inside the tier standards, people mainly find things like Milotic, Skarmory, etc more annoying than any others so most popular coverage is Thunder Punch right now. Our primary concern here is our OU tier, not what people at Smogon says for a BW tier that is different than ours, not what is "right" to do in your opinion.
  8. So you are saying a mon that completely negates multiple playstyles unplayable alone is completely okay for the tier? All my opinions here are not based on my team, and I never ran a pure stall team, even in gen3 days. I spectate matches a lot because I believe earning player experience is not healthy if you only see things from your own perspective. Maybe you should also check what's going on around. so you are saying, just because of the chance to meet a single mon I need to build a team with specific typing and resists and it's very healthy for tier? hello, there are 30+ other mons there we should consider too. I also mentioned above my usual competitive team is quite balanced, I change mons here and there but never did a pure stall team. What are the chances that there are other mons out there with <50 speed, status immune, very bulky, has life-stealing STAB and priority STAB, wide coverage pool, and without any setup, it's EFFECTIVE attack with Guts and burn is 316 @ lvl 50, I don't know what you are talking about...
  9. Yes, I admit I want it banned because I can't deal with 50/50 situation where it's either a draw or Conkeldurr wins. As, the free win with Conkeldurr abuse increase in OU, I see people exclusively use it with another fighting mon in the team to scout what would be counter or check to Conkeldurr on opposing team and play accordingly, there goes everyone's calculations of 1v1 checking/countering situations. I've also seen several 6 physical teams which rely on Conkeldurr destroying or crippling heavily whatever opposing team has to offer vs physical sweepers. I've started to see more Conkeldurrs than Chanseys/Blisseys Are you still discussing checks and counters here? Snap out of it, lol. I wish we had some up to date official statistics with usage and win rates with Conkeldurr teams.
  10. Sorry, I was too overwhelmed with information at that point and I was a bit too sleepy. A rain Dragonite would most likely do that of course. But still, I really don't like to consider it a 1v1 situation as Conkeldurr pressure persists through the whole battle, the worst case would be both mons getting locked out of play at that point. Conkeldurr side would avoid sending Conkeldurr in as it would bait Dragonite out and Dragonite side would avoid risking Dragonite if it's their Conkeldurr check because if Dragonite is down, the battle is over. It's the draw scenario for "Either Conkeldurr wins or it's a draw" gambit. (I said I'm assuming our Conkeldurr has a Tpunch and Bulk Up because people keep saying we are assuming it has 6 moves even tho all the coverage moves are pretty common like I mentioned in my previous posts)
  11. I also want to add, I really lack time to investigate every single mon solution from now on, I'll refrain from that. Conkeldurr lacks a strategic answer and only names of specific mons are used as a solution. If somehow those names are removed from the battle it has a battle deciding potential. I'm not claiming it can 1v5 every time, even tho sometimes it can, but it can clear enough mons or cause enough sweeping potential to a point where an equally skilled player has no way to win without heavy RNG support. When you look at Conkeldurr, you see many qualities, it's a wall, it's a tank, it's a status absorber, it's a sweeper, it's a revenge killer, within our OU meta it's even a wallbreaker... and it shifts through those roles throughout the battle depending on it's remaining hp, and remaining mons on opposing team. Aside from not having a specific answer with moves, strategies, and roles, Conkeldurr can have a balanced teammate roster of 5, consisting of 1 supportive mon and 2 walls, 2 sweepers. you would feel like you are actually battling 2 different teams against such a team. In a fair environment, it's a good thing to counter a mon and force it to switch out. You gain momentum there, but Conkeldurr almost being a team on its own, you just keep delaying the inevitable. As soon as your check goes out, it will start looking for opportunities to switch back in safely and you'll either have to gamble your ghosts if you have any or take a huge damage on your Conkeldurr check once again. Your team is worried to use obvious status moves, you are worried to bring in physical damage dealers, it's even worrying that if you get checked while you switch out, Conkeldurr may come in. It's a constant pressure and every move you make becomes a risk. In such conditions, opposing mistakes will give you slight advantages while your mistakes will most likely cause Conkeldurr to end the battle. Even if you play everything correct, you'll have to deal with Conkeldurr you kept forcing out all the time. I really believe none of those are healthy outside of Uber tier. As I mentioned I will not continue to debate about specific mons that can handle Conkeldurr here, almost all names that are able to handle Conkeldurr are already discussed.
  12. Let's not assume running some specific mons that has little use on OU other than stopping Conkeldurr is a viable option. I clearly stated those scenarios were not including predictions at all, you fling a random drain punch, opponent either lose a poke or it gets crippled so hard while Conkeldurr recovers most of the hp he paid as a price to switch-in, or send in your check/counter and Conkeldurr now knows what will come in next time you are in and when it's next time, it will have burn ready and it will most likely come in as a game-breaking revenge killer, this is not even a full prediction. If you refuse to bring your Conkeldurr check it's stats are high enough to punch holes through a lot of things even with it's coverage moves. I don't know why you are assuming Conkeldurr stops Chansey family from dominating right now as from what I can see, every team has a Chansey or Blissey right now regardless of Conkeldurr's presence. But like any other non-broken powerful OU mon, you can define how to play around them with, moves, strategies or roles instead specific mons. Chansey can be shut down with knock-off/switcheroo/trick, It is very susceptible to taunt, can be pressured by any poison or steel type that has some form of recovery, can be torn apart or checked by any other fighting types or powerful physical attackers. Blissey shares similar vulnerabilities, with knock-off not being a crippling option but instead, it can be crushed by any physical moves, especially those from poison fighting or steel types or even pursuit users. Let's review your "Checks" in more realistic scenarios. Since you claim every time somehow we assume perfectly done predictions, 252atk 252hp 252def, and 6 moves. I'm clearly stating here, All calculations here are made using the most commonly used Conkeldurr, 128HP/252ATK/128SPDEF Adamant Nature Drain Punch/Mach Punch/Thunder Punch/Bulk Up Flame Orb + Guts Gengar - If Gengar isn't likely to come in a 100% health Conkeldurr, it means your team has lost 1-2 mons so far and Conkeldurr is most likely back to near 100% hp because of that anyways. UNLESS you run multiple counters just for Conkeldurr, which obviously sounds the alarm for something is horribly unbalanced anyways. Starmie - For Starmie to check Conkeldurr, it gotta come in as a revenge killer, again at this point, you lost a mon in your team, Conk is probably back to near full HP because of that, and you gained momentum at cost of a mon by forcing Conkeldurr out. This doesn't sound healthy to me. Even if Starmie trainer predicts properly, Starmie will get holes in it. Conkeldurr is still at a state that it's able to fight and Starmie trainer is in a state where you can not switch in Starmie anymore. Conkeldurr will recover decent HP next time it's around as your effective check is no longer an option and battle is over. 252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 0 Def Starmie: 63-75 (46.6 - 55.5%) -- 75% chance to 2HKO(16 - 19.1% recovered) 252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Starmie: 33-40 (24.4 - 29.6%) -- 99.9% chance to 4HKO Dragonite - Since Bulk Up is a mainstream move, it really has to be considered here, if the two go into a Bulk Up/Dragon Dance fest, Conkeldurr wins with a terrifying boost and recover back to near full health. If it doesn't have Bulk Up, it would work well, as you get a free dragon dance from it. It still should be noted that by checking a non-Bulk Up Conkeldurr with this, Conkeldurr still recovers more damage than it took from burn effect. Conkeldurr is still not stopped. 252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 4 Def Dragonite: 57-68 (34.3 - 40.9%)(14.5 - 17.3% recovered) You hit once to whatever switches into you and you gotta call Dragonite back giving the momentum back to the opponent. Dragonite becomes unusable at that point other than checking Conkeldurr 2 more times. If it stays to a point where it is crippled enough for Conkeldurr to deal with or gets KO'd, the battle is over. Skarmory - When you switch in Skarmory you heal Conkeldurr immediately a bit for burn compensation. 252+ Atk Guts Conkeldurr Drain Punch vs. 252 HP / 252+ Def Skarmory: 64-76 (37.2 - 44.1%) -- guaranteed 3HKO after Leftovers recovery(16.3 - 19.3% recovered) At this point, if you decide to Brave Bird, Conkeldurr would be more than happy to Drain Punch you. 0- Atk Skarmory Brave Bird vs. 128 HP / 0 Def Conkeldurr: 108-128 (55.1 - 65.3%) -- guaranteed 2HKO after burn damage(20.7 - 24.5% recoil damage) At this stage, you damaged Conkeldurr for somewhere between 48% - 61% (including burn damage and drain punch recovery) And your Conkeldurr check is out of play now. Either has to switch out or get KO'ed to Mach Punch and battle is over there. Please note that during any stage of this, Roost is not usable as Skarmory is faster than Conkeldurr and when it loses Flying type, results are devastating. 252+ Atk Guts Conkeldurr Drain Punch vs. 252 HP / 252+ Def Skarmory: 128-152 (74.4 - 88.3%) -- guaranteed 2HKO after Leftovers recovery(32.6 - 38.7% recovered) Kingdra - There isn't any scenario where any mainstream Kingdra or Sniper Kingdra can switch-in to and set up on Conkeldurr. The only option is to fully invest in defensive stats which goes out of the realistic scope of our current OU. 252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 0 Def Kingdra: 117-138 (78 - 92%) -- guaranteed 2HKO(29.8 - 35.2% recovered) 252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Kingdra: 63-75 (42 - 50%) -- 0.4% chance to 2HKO The only realistic option would be coming in as a revenge killer during rain. Then again, every time both Kingdra and rain is not active, you gotta lose a mon in order to check Conkeldurr. Pelipper - 99% of the Pelippers out there are used as a lead. So it is revealed at the start of the battle, making it more susceptible to t-punch predictions BUT since you complain too much about us considering predictions when you do it yourself, let's assume there is no prediction at all lol. You bring Pelipper on the face of Conkeldurr, it will take the regular Drain Punch to the face, compensate for burn damage. Next time when Conkeldurr is around, expect a thunder punch because if you don't switch out your active pokemon will get severely crippled by its raw power. This is basically how an average Conkeldurr is played around. Didn't even bother calculating as bulkiest of bulky bulk Pelipper can't take a thunder punch from Conkeldurr. Salamence - This is a very solid check, and the reason Ice Punch is the 2nd most used coverage move. It gains free momentum every time opposing Conkeldurr is on the field. -1 252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 0 Def Salamence: 45-53 (26.4 - 31.1%) -- guaranteed 4HKO(11.4 - 13.5% recovered) Conkeldurr compensates for burn damage as usual. The key point here is, both Conkeldurr and Salamence becomes unusable now. Should your Salamence get crippled to a point to a level where Conkeldurr can deal with it or get KO'd, the battle is over at that point. Metagross - I don't remember seeing a Bold Metagross around. Your switch-ins will just heal Conkeldurr. 252+ Atk Guts Conkeldurr Drain Punch vs. 252 HP / 252+ Def Metagross: 67-81 (35.8 - 43.3%) -- guaranteed 3HKO(17 - 20.6% recovered) you can use this Metagross only once or twice to check Conkeldurr. Once Conkeldurr switches back with more hp than it had, there is no way a bold meta like this can cause any kind of pressure to other things. But I guess your Metagross has 252hp 252spatk, 252def, 252speed so it should be fine ^.^ (sorry had to do it when you mentioned those EVs lol) Without defensive investment, Bold Metagross is abused as a Super Potion after the first check. Togekiss - 252+ Atk Guts Conkeldurr Drain Punch vs. 252 HP / 0 Def Togekiss: 117-138 (60.9 - 71.8%) -- guaranteed 2HKO after Leftovers recovery(29.8 - 35.2% recovered) 252+ Atk Guts Conkeldurr Mach Punch vs. 252 HP / 0 Def Togekiss: 63-75 (32.8 - 39%) -- 6.6% chance to 3HKO after Leftovers recovery Period. Any kind of prior damage renders Togekiss unable to switch in, also it's abused by Conkeldurr as a Super Potion on switch-in. One time check only, even if it manages to Roost and get a few leftovers ticks it won't recover enough to switch into a Drain Punch next time. Gliscor - Probably one of the most effective switch-ins too, if your team can afford having an offensive Gliscor, instead a Hazard/Knock Off Gliscor, which seems more popular. 252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 4 Def Gliscor: 46-54 (30.6 - 36%) -- 52.7% chance to 3HKO(11.7 - 13.7% recovered) Burn damage is compensated as usual, Becomes a "both Gliscor and Conkeldurr cannot be used" scenario just like other effective checks. If Gliscor falls, the battle is immediately over. Darmanitan - Everything goes for Starmie, goes here too except Darmanitan has a huge risk of OHKO if it decides to switch-in instead revenge killing. 252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 4 Def Darmanitan: 177-208 (98.3 - 115.5%) -- 87.5% chance to OHKO(40.8 - 48.4% recovered) Reuniclus - Same situation with most other effective switch-ins 252+ Atk Guts Conkeldurr Drain Punch vs. 252 HP / 212+ Def Reuniclus: 50-59 (23 - 27.1%) -- possible 5HKO after Leftovers recovery(12.7 - 15% recovered) Burn damage is compensated as usual and both Reuniclus and Conkeldurr gets locked out of the game because if Reuniclus falls or gets crippled, the battle is instantly over. Chandelure - Becomes a Conkeldurr favored gamble, the only situation where It's not a win or draw for Conkeldurr and Conkeldurr can actually lose. But still, If Conkeldurr wins the gamble; 252+ Atk Guts Conkeldurr Thunder Punch vs. 0 HP / 0 Def Chandelure: 81-96 (60 - 71.1%) -- guaranteed 2HKO Massive damage. If Chandelure wins the gamble; 12% burn damage + momentum. Odds are always in favor of Conkeldurr.
  13. Okay, I'll go deeper with the case of moves as well... You can safely assume, without any predictions or anything, a Conkeldurr has Drain Punch. Most likely 99% of serious Conkeldurrs will have Mach Punch as well. You are left with two slots populated with two of Facade, Bulk Up, Thunder Punch, Ice Punch for all mainstream builds Aaand for haters on specific switch-ins, there is Rock Slide, Payback, Superpower, Earthquake... etc. This is out of your control when playing against a Conkeldurr and you can't "learn" how to play around this by experience. It's pure luck assuming the opponents don't know each other and Conkeldurr doesn't change movesets or it's opponent change countering mons between battles accordingly. It's an instant-win gamble where either Conkelldur wins or it's a draw. When you learn the other 2 moves that specific Conkeldurr has it will probably be too late to do something about it and you are left without your Conkeldurr check and Conkeldurr is grinning in front of you waiting to sweep or revenge kill rest of your team accordingly. It won't even bother with using its coverage move on you, it will just silently go out of your way as if it's checked properly, knowing what you'll do when you see Conkeldurr next, and once it's out of Conkeldurr's way, rest of your team is a piece of cake. At next opportunity, if conk has properly matching move it's an easy prediction from there. Most of the time a Conkeldurr's team will cover with what Conkeldurr can't handle anyways. Insert any Intimidator here, You get a Bulk Up or two. You send a Gengar when you see a Conkeldurr! 252+ Atk Guts Conkeldurr Payback (50 BP) vs. 4 HP / 0 Def Gengar: 288-340 (109.9 - 129.7%) -- guaranteed OHKO Oops! Conkeldurr should be around 50%~ hp assuming switch-ins are not done horribly wrong. You send a Reuniculus! 252+ Atk Guts Conkeldurr Facade (140 BP) vs. 248 HP / 252+ Def Reuniclus: 229-270 (54.1 - 63.8%) -- guaranteed 2HKO after Leftovers recovery (Conkeldurr outspeeds it on next turn) Oh, noes! Conkeldurr should be around 63%~ hp assuming switch-ins are not done horribly wrong. You have a Chandelure! 252+ Atk Guts Conkeldurr Payback (50 BP) vs. 0 HP / 0 Def Chandelure: 208-246 (79.6 - 94.2%) -- guaranteed 2HKO Okay, you get to live for another day with 15%~ hp, a stealth rock weakness and without any recovery... effective counter confirmed. Conkeldurr smiles and switches out for now with 50%~ hp assuming switch-ins are not done horribly wrong which is enough to take burn damage for 4 turns. Feel free to use your other 5 mons until one get's KO'ed... The opponent also has 1 unusable mon now anyways, if it uses it and it's down, it's even better. This is your chance, kill it with Volcarona before it lays eggs! 252+ Atk Guts Conkeldurr Rock Slide vs. 0 HP / 0 Def Volcarona: 808-952 (259.8 - 306.1%) -- guaranteed OHKO 252+ Atk Guts Conkeldurr Facade (140 BP) vs. 0 HP / 0 Def Volcarona: 377-444 (121.2 - 142.7%) -- guaranteed OHKO 252+ Atk Guts Conkeldurr Earthquake vs. 0 HP / 0 Def Volcarona: 269-317 (86.4 - 101.9%) -- 12.5% chance to OHKO 252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Volcarona: 81-96 (26 - 30.8%) seriously who really uses Volcarona as a blind check to this beast... it was mentioned anyways... Togekiss destroys Conkeldurr! 252+ Atk Guts Conkeldurr Thunder Punch vs. 252 HP / 0 Def Togekiss: 296-350 (79.1 - 93.5%) -- guaranteed 2HKO after Leftovers recovery it can still Roost, am I right? Honestly, this is closest you can get to a reliable switch-in for an unlucky moveset. Too bad thunder punch is most commonly used one. Either way, Conkeldurr switches out with 50%~ hp unless you are bold/foolish enough to assume it will Roost instead Air Slashing your face... let's not get into predictions here. Feed the Liquid Ooze to the monster! Tentacruel! 252+ Atk Guts Conkeldurr Earthquake vs. 248 HP / 252 Def Tentacruel: 390-460 (107.4 - 126.7%) -- guaranteed OHKO 252+ Atk Guts Conkeldurr Thunder Punch vs. 248 HP / 252 Def Tentacruel: 294-346 (80.9 - 95.3%) -- guaranteed 2HKO after Black Sludge recovery 252+ Atk Guts Conkeldurr Mach Punch vs. 248 HP / 252 Def Tentacruel: 59-69 (16.2 - 19%) Just hope you are not unlucky enough to encounter a Conkeldurr trainer fed enough with Tentacruels to run Earthquake. Either way, there are 4 possible scenarios here with Thunder Punch assuming initial switch-ins are not done horribly wrong; Conekldurr calls it a day and switches out with 33%~ hp getting checked effectively for the second time. Leaving Tentacruel with 18%~ hp. Conkeldurr KO'es Tentacruel after Mach Punch and lives with 21%~ hp assuming initial switch-in was not done horribly wrong. Considering all the burns and sucked oozes. Conkeldurr Fails to KO after Mach punch, get's a scald on the face (22.7 - 26.8%) Conkeldurr gets KOed. Tentacruel belongs to pachima and has a Rocky Helmet instead of Black Sludge. Conkeldurr dies a horrible death. So... can a Conkeldurr do all of these? Simply no. Most of those examples are not even common scenarios. But when you get a Conkeldurr switched onto your face, and you want to switch out to a common "check", are you risking everything listed above? yes. And if that check is out of its way rest of your team will get heavily crippled or swept by it? yes. This is all only to explain the moveset part but as I mentioned before, the moveset is not the only concern for Conkeldurr right now.
  14. Let's keep it pg pachi D: Hydreigon, with Draco Meteor, was doing something similar to what Conkeldurr is doing right now, just using the move knowing someone will die or get hurt a lot in the process. If you really want a clear comparison, with its current state, Hydreigon is mainly a sweeper who; Starts with much less base offensive stat compared to Conkeldurr. Vulnerable to all kinds of crippling status moves, unlike Conkeldurr. Has less wall-breaking potential compared to Conkeldurr. Has twice more type weaknesses to be used against it compared to Conkeldurr, and those types are generally more common than weaknesses Conkeldurr has. Punishes you much less than Conkeldurr when you guess it's moveset wrong (and has much less viable movesets right now to guess from) As a result of these, I'd say there is a big difference in potential pressure those two pokemon causes.
  15. ^ This, I was going to add to my post but I was too sleepy so I forgot. We lack a lot of mons and abilities compared to BW meta, making dealing with Conkeldurr extremely hard. Thanks for the reminding us of terminology... lol duh Both yes and no, they have ways to play around them, I won't go into depths of this as it is discussed zillion times before and things would slide slightly off topic. But hey, just like "Hey, Dugtrios are quite fine, you can just run a flying + levitate team and you won't be trapped! Easy!" sounding dumb and ridiculous, also reaching into depths of NU/UU just looking for some mons which effectively counters Conkeldurr or offering mon solutions which consist of 8% of current OU roster to handle Conkeldurr, sounds quite dumb and ridiculous to me. I will remind again that I'm probably much less knowledgeable in this compared to most of you but I'll try to clarify my point with an example. Let's take Volcarona, a terrifying sweeper who can take decent hits from special attacks just like Conkeldurr can take from physical attacks. When someone asks me, "Hey, how do you deal with Volcarona?" even tho there are many mons to name to deal with Volcarona and a dreaded Chansey family which almost everyone uses these days, my answer would be something like "Well, keeping stealth rocks on the field would cripple the thing heavily, also many priority moves can hurt it a lot..." blah blah blah you got it. The common answers for a regular OU mon would consist of moves, strategies or roles that can be used by many mons in different team setups. But when someone asks, "Hey, how do you deal with Conkeldurr?" your only option would be naming some specific mons with certain abilities which were already done in this thread, such as Reuniculus, Tentacruel, Cofagrigus, etc. This is not something usable by many different teams or mons. It clearly states something is so strong that you need to keep someone responsible for handling that mon in case you see one on opposing team. And as if that is not enough, several of the mons named to deal with Conkeldurr would get quite crippled in the process or some of them even get KO'ed eventually trying to stop Conkeldurr, while Conkeldurr can sit on the bench with low hp to find opportunities for more Drain Punches to come back to life or revenge kill a few things with Mach Punch before the burn get him down. So when solutions come down to a narrow pool of specific mons with certain abilities, you can't help but think the mon is probably too much for the tier...
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