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FunkPk

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Everything posted by FunkPk

  1. Apparently not, as you continue to complain.
  2. I don't want them to be disappointed when the chat goes back to being silent in a few days. Just letting them know what to expect.
  3. The same thing happened when the Unova region was first added, and that lasted about a week. Don't expect it to be this active for long.
  4. FunkPk

    Class System

    All of this. ^ If you were to separate the level/class systems, both could work well in different ways. The level system could have different skills that you earn experience for, which give rewards/boosts that would be relevant to that specific skill. While the class system, could be something entirely different that is PvP based that also gives rewards. This way there would be more PvE and PvP content and everyone could be happy. As Petard said, anything like this would require a massive amount of work to add into the game, but when you look at everything this could bring I'd say it's worth it.
  5. FunkPk

    Class System

    Back and forth is probably the best way to describe how I feel about this. I like half of the suggestion, but dislike the other half. Because the entire point is to add a class system, and that's the half that I dislike, I'm going to have to say no on this one. Of course this is just my opinion on it, if this is what you want you shouldn't change your suggestion based on one persons opinion. I mean, we're playing an MMO that has little to no end game content. If this receives a lot of support and the devs find a way to implement all of this content, I believe it would be for the better. Although they would need to balance some of your ideas, there's really nothing to do in-game after you reach a certain point and something like this would give us a reason to continue grinding the game.
  6. FunkPk

    Class System

    As I mentioned in my edited post, I just don't see the point in restricting what skills I'm able to gain experience for. If the suggestion was just for a level system where we gain experience for different skills and gained rewards for leveling up (Runescape-like), I would 100% support it. I just dislike the idea of needing to switch my class every time I want to do something different, or losing out on experience because I forget to switch classes before I enter matchmaking.
  7. FunkPk

    Class System

    Not really. I like the idea of having a level system that gives rewards as your level increases, but I don't really understand the point in having different classes. Having different skills such as breeding, battling, mining(?) makes sense, but what's the point of having different classes for them? As the suggestion says, we would be able to switch classes freely so what purpose does it have other than restricting the skills I'm able to gain experience for? If I'm breeding and I decide I want to battle someone, I would need to change my class or miss the experience earned for my battle, and then switch classes again when the battle is finished. The only thing I see that makes the classes useful would be the Team Rocket/Police Officer. Although I don't like those ideas personally, I could see why some may enjoy this. More PvP content is something always wanted, but this feature as a whole could be a suggestion on its own, not included with some kind of level system.
  8. FunkPk

    Class System

    As great as this suggestion is, I don't think I will live long enough to see the day when the devs are able to complete this. :v
  9. This ^ And post this in the suggestion box next time.
  10. I've done this twice and it doesn't work. You always come back.
  11. Everyone knows staff are bad, no need to spam your shit threads to remind us.
  12. So cutting the shiny rate for some people from 1/30k to 1/10k wouldn't affect the economy in a major way?
  13. I would agree. This wouldn't be a bad start though if they wanted to implement quests. That would be an entirely different conversation though.
  14. Isn't that the point in adding a reward though? Give us a reason to put the effort into a main piece of the story. Right now completing the Pokedex is meaningless, which is why I would like to see a reward for completing it. I haven't come close to finishing mine, but I'm sure if there was something worth it at the end, I would put the time into it.
  15. In the original games the entire goal was to complete the Pokedex, and considering it's not an easy task I can see why people would like a reward for completing it.
  16. Read the line directly after it? I could have done a better job explaining it, but do I really need to? Going from 1/30k to 1/10k is way too big of a jump in my opinion. If something as valuable as Donator only increases the chances to 1/27k, why should completing a somewhat difficult task raise it to 1/10k? Especially considering Donator is temporary, while I assume the reward for completing the dex would not be. The people that have completed the dex will be finding shinies at a higher frequency, and the entire community/economy will suffer for it as they will decrease in value. As I said, I wouldn't be against having a Shiny Charm or something that works like it. But a 1/10k chance is too high, especially if it is a permanent effect.
  17. The people that are required to win 5 matches to advance to the finals while someone else only needs to win 2.
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