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LqmWraith

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  1. I had completely misinterpreted what YOU meant lol. I haven't been around long enough to know the community or anything about it as I've maybe been playing for a month off and on so I thought you were serious and flagging a mod to come stop me lol.
  2. I don't see how this could, in the slightest sense, be cheating. There's no manipulation of game files, no botting, no interfacing with the game whatsoever. TBH, no one would even know you had this on your computer. You can't go to sleep and have the pokemon made for you when you get up. - it's not a broken, all powerful program. Just something to help people, and maybe grow the competitive scene a bit. I think you may be misinterpreting what this program is made to do.
  3. heh, you do the same thing in your brain that the program would do for you. Faster, if possible! I think that in the future, this could be an implemented feature. Trying to add too much before initial 1.00 generally causes issues as there's going to have to be a lot of refactoring to get this to perform adequately for people who have toasters for pc's. I have gone a few days without releasing something new and I apologize! Work has been very busy. Programming as a job and as a hobby is rough at times. I added gender and should have the logic in place within a few hours. I have yet to decide how to structure a database for list of pokemon. I am really putting a lot of thought into it now to minimize work later. - Loading all pokemon from a save file is potentially initializing 682 variables at once. (maybe more). Again, thanks for your patience! Keep your eyes peeled for later today.
  4. I imagine a near endless amount of if statements lol. I'm not sure what you have, but I was thinking about 1/2'ing the work per step by only running checks against opposing genders (something you may have done already anyways). I guess the fact that you may control offspring gender kind of makes that useless after first iteration. There are other ways to reduce the total number of acceptable outcomes. Maybe making score prioritization a thing, higher #x31's = test 1st, if something returns less favorable working its way from high # IVs to low, stop testing, return best result. - slightly flawed method but it only really makes sense to use pokemon with highest IV's that will produce a desired result anyways. - having a 2x31 would eliminate the need to test a lot of 1x31's. I can easily implement a progress bar if it's going to generate the whole path at once. Personally, I'd be happy waiting a bit for the whole route at once. What is the time for generating the path?
  5. I finally got a little bit of time to work on the calc. If you wish to help, it is welcome. I will credit you with any work. I also heavily commented the code for anyone who wants to pick up right where I left off. The current update may be found: HERE This is written in python 2.7. As far as I know, the only difference in 3.x would be that raw_input() would need to be input(). I wrote a bit more of the logic. Here is a list of current features: ~ Enter Values for Pokemon ~ Determine which Pokemon (at what box position) is the best base for you to breed. Next updates to include: (probably later today) ~ Gender Implementation ~ User-assigned preferences for pokemon - what nature? - what iv's are important? (5x31, 6x31?) It's nearly useless in its current state, but nearly anything can be done with the foundation I've laid. It is a ways off, but definitely making progress. I will be working on it a bit day by day. I have been very busy and haven't had the time I've wanted to commit to this project up to this point. I may even start converting it into a Tkinter or wxPython GUI in the next day or so. I do want to hammer out the logic for the optimum route first though. Happy Breeding, LqmWraith
  6. https://github.com/lqmWraith/pokemmo_breeding_calc If anyone wants to brainstorm the logic be my guest :)
  7. You can use any Pokémon with a good special attack or attack stat. Gengar, Starmie, any kanto starter. The more you train 1 Pokémon the faster you can clear the story: train another when you're in danger of passing when they will listen to you.
  8. **UPDATE** I decided to release the logic, and open this up as a potential community collaboration. If you would like to view a synopsis or help with development of this please reply or send me a pm. here is a link to a mostly-finished overview of a program. if you can think of a better way or would like to expand on the logic, you will be credited. http://s000.tinyupload.com/?file_id=22106935059998256748
  9. Tbh, I'd really rather keep it in python. I was tossing the idea of java around in the back of my head for purpose of distribution. I am not the biggest fan, but I'm willing to write it in java if need be.
  10. Good Morning/Afternoon/Evening wherever you are, My alias is LqmWraith in game and I'm normally hanging around channel 2. One thing that I know I struggled with when i first started playing pokemmo; was finding a decisive route to take to reach my 5x31 or 6x31 competitive poke. It can be a little overwhelming when you have 3 boxes full of Magikarp 1x31's. I decided there had to be a better way. Enter LqmWraith's Breeding Calculator. The goal of the program is as follows: -Allow user to input pokemon stats (and all pokemon on hand) -Select preferred IV's and Nature - (allowing for 5x31 or 6x31) -Calculate an optimized route for user to follow - (calculating the least number of breeds to achieve perfection) I would also like to provide a "hold the user's hand" method where the program will analyze what you have, and tell you what you need next (potential upgrade path). Into the meat and potatoes. I do not have the time to develop a friendly GUI for this program. I am seeking someone with Python GUI experience to pretty much map some functions to buttons and create a window that will visually show pokemon. The Logic for the program is already in place. PM me if you are interested. Thanks for reading! -LqmWraith PS if you really hate python I can write it in another language.
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