Jump to content

NoobAtLife

Members
  • Posts

    13
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

Recent Profile Visitors

919 profile views

NoobAtLife's Achievements

  1. Maybe a few days late but I've gotten this a few times. If I was going for more of a spinner starmie, would I still want trick? And what's so good about? Thanks.
  2. The defensive gyarodos sounds the best to me. I'd assume he'd still be able to hit fairly hard too? What about swampert?
  3. Haven't thought of this yet. But what would protect be used for? Like in what circumstances?
  4. I've thought of doing forretress before so I guess I could replace starmie with forretress and then maybe dusclops for a water tank?
  5. I currently just have 5x31 heracross with jolly nature and pursuit but not ev trained yet and no other comp moves.
  6. Thanks I think I understand the natures more now. And would you suggest switching starmie for a different special sweeper like something like espeon or alakazam like evlgoon suggested? Or maybe megneton or weezing? And I have a better understanding of swords dance and setting up too now.
  7. First, thanks for the reply. Can you give me an example of what a bulky spinner moveset and evs would look like? I'm assuming rapid spin(obviously) and evs in hp and def/spd. And you mentioned replacing dusclops. Just wondering but what can break him so easily? And something like weezing support heracross good?
  8. Could a starmie not take these out fairly easily? Psychic for weezing, surf for arcanine, and thunderbolt for skarmory? And maybe switch ice beam for rapid spin? Also what makes trick so good for it to be suggested twice? Is it just to get the opponent to hold an item that hurts it in some way? For swords dance, how does one set that up without being countered on the next turn? For milotic were you meaning blaziken would outspeed the milotic and could use thunderpunch? And thanks for taking the time to help!
  9. Thanks for the feedback! And I have a few questions. Should I just switch starmie for different special sweeper? I was thinking something with water for the fire type threats. For Chansey, with a base stat of 5(I believe) defense in Chansey, would a bold nature only be +10% of the 5? Or would it be 10% of the sum of base stat and the EVs? Would a +spd nature not take better advantage of the already high spd? And on the low kick for heracross what would it's power be like compared to a move like brick break?
  10. Hmmm... must have overlooked that thanks. And I'll replace rock slide with pursuit.
  11. Thanks! I didn't know that. And would you suggest the -def or -spd for nature? Could I switch thunderpunch for agility instead of fire punch? would shadow ball still be viable with the untouched Spa of dusclops? it wouldnt be too powerful but it does seem like a better option than those other 3 moves.
  12. As the title says, I'm new to competitive battling and am almost done training a speed natured 5x31 heracross. I was wanting to make him the center of a team and put a choice band on him. I will list the team, along with possible move sets and a brief description of the role I was thinking of for them, below. Any suggestions or help will be appreciated. The team is: The idea with this Metagross is to be a speedy attacker/somewhat defensive wall. Agility to speed him up and then earthquake for everything and meteor mash for everything else with explosion as a way to take out the opponent with him if he is goin down anyways or to clear out a really sturdy wall maybe. Metagross @ Leftovers Ability: Clear Body EVs: 160 HP / 252 Atk / 0 Def / 0 SpA / 0 SpD / 96 Spe IVs: 25+ HP / 31 Atk / 25+ Def / 0 SpA / 20+ SpD / 31 Spe Adamant Nature - Earthquake - Explosion - Meteor Mash - Agility The idea here is for a special sweeper. Let me know if I should take off choice specs and replace it with something else. I chose Starmie for its extensive movepool and psychic/water stab also the high speed and special attack makes it a good option for a special sweeper. Starmie @ Choice Specs Ability: Natural Cure EVs: 4 HP / 0 Atk / 0 Def / 252 SpA / 0 SpD / 252 Spe IVs: 25+ HP / 0 Atk / 25+ Def / 31 SpA / 25+ SpD / 31 Spe Timid Nature - Surf - Thunderbolt - Ice Beam - Psychic My thoughts for blaziken was to be a mixed sweeper for walls like skarmory and Chansey. Taking advantage of STAB special moves like flamethrower for defensive walls like skarmory and forretress and then physical STAB moves like super power and fire punch for walls like Chansey. I'm hoping some opponents will neglect the possibility of a mixed sweeper and send out Chansey/skarmory accordingly. If it works that way that'd be fun. I was also hoping for him to be a little quicker than most walls as seen in the EVs and IVs. Blaziken (M) @ leftovers( not sure on this) Ability: Speed Boost EVs: 0 HP / 156 Atk / 0 Def / 252 SpA / 0 SpD / 100 Spe IVs: 25+ HP / 31 Atk / 25+ Def / 31 SpA / 25+ SpD / 31 Spe Rash Nature - Thunder Punch(not sure on this one?) - super Power - Fire Punch - Flamethrower Don't think Chansey needs much of an explanation. Special wall with enough def to maybe take a physical hit from a non physical sweeper. If I need to I will put 0 in def and fill up hp to 252. Chansey (F) @ Leftovers Ability: Natural Cure EVs: 148 HP / 0 Atk / 108 Def / 0 SpA / 252 SpD / 0 Spe IVs: 31 HP / 1 Atk / 31 Def / 1 SpA / 31 SpD / 1 Spe Calm Nature - Soft-Boiled - Aromatherapy - Toxic - Seismic Toss Another wall here, this time leaning more towards defensive but enough spd to take a hit or 2. Not sure if I need toxic and W-O-W. I was thinking W-O-W and confuse ray. Since he will be a defensive wall the will o wisp will lower the opponents attack. With pain split that will come in handy and seismic toss is just for some damage. I can maybe do rest instead of confuse ray(?) or maybe not if that's what pain split is there for. Dusclops (M) @ Leftovers EVs: 252 HP / 0 Atk / 252 Def / 0 SpA / 4 SpD / 0 Spe IVs: 31 HP / 0 Atk / 31 Def / 0 SpA / 31 SpD / 25 Spe Bold Nature - Will-O-Wisp - Toxic/rest/confuse ray - Pain Split - Seismic Toss Finally, the centerpiece. I was hoping for a strong physical sweeper here. Once I get rid of all the big threats I can send him out and finish the others. Heracross (M) @ Choice Band Ability: Guts EVs: 4 HP / 252 Atk / 1 Def / 0 SpA / 1 SpD / 252 Spe IVs: 31 HP / 31 Atk / 31 Def / 0 SpA / 31 SpD / 31 Spe Jolly Nature - Brick break or super power not sure. Since he is choice banded I may have to switch him out anyways. - Earthquake - Megahorn - Rock Slide Again, any help is appreciated! If this doesn't go here I'll be glad to take it down. Thankyou for contributing.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.