Same problem, waiting for resolution
[INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 8552
[INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - https://pokemmo.eu
[INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - Java Version: 1.8.0_121
[INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - Java Home: C:\Program Files (x86)\Java\jre1.8.0_121
[INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - LWJGL Natives location: C:\Users\Pedro\Desktop\Pokemão teste\./lib/native/windows
[INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 6/494 MB
[INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 4/0 MB
[ERROR 2017-04-01 14:31:20] com.pokeemu.client.Client:? - Fatal render error.
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.4.0 - Build 8.14.10.1930
Type: OpenGL
Version: 1:4:0
Vendor: Intel
Renderer: Intel Bear Lake B
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:347)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:226)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:217)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)