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GiratinaXTrainer

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Everything posted by GiratinaXTrainer

  1. I was quoting the in game ban list as of right now. Ty for the reply. Guess ill be waiting til next year or so. :/
  2. There are ALLOT of Sinnoh mons on the ubers list that are UU at best or LC. I know mons like Infernape, Empoleon, and Torterra are Sinnoh exclusives. But other then those 3 evo lines I thought the rest were going to be implemented. I am mainly asking if Garchomp will be available. I mean the chances of Sinnoh being added are pretty slim imo, and I think it is just being said that it will be added at a later date to shut Sinnoh fans like myself up.
  3. I assume that anything that was in the PTS wont be cut out, correct? Like Pokemon like Garchomp who was implemented could easily just be found at the Black/2 location imo.
  4. Wait. Is this a Joke? Holy Shit. This better not be a April Fools Joke. XD
  5. lol they cant be compared. Lets not start another Gen argument.... It should be much longer. Perhaps this is the real April Fools joke?
  6. As far as I know. PokeMMO is original and this update isnt changing that. According to you what makes PokeMMO original is that it had some Gen 5/4 items LOL. What makes PokeMMO unique is that you are playing a Pokemon game with people online. it is a MMO. If this were just any Gen 5 game there would be no people and youd be playing it on a Emulator or a DS.
  7. Seems everyones wrong but you Xatu? People wanted new stuff, myself included. Ofc I wanted Sinnoh. But atleast Unova comes with the Pokes I wanted and is something NEW. Maybe you dont get bored, but others do.
  8. [INFO 2017-04-01 16:03:25] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 8552 [INFO 2017-04-01 16:03:25] com.pokeemu.client.Client:? - https://pokemmo.eu [INFO 2017-04-01 16:03:25] com.pokeemu.client.Client:? - Java Version: 1.7.0_60 [INFO 2017-04-01 16:03:25] com.pokeemu.client.Client:? - Java Home: C:\Program Files\Java\jre7 [INFO 2017-04-01 16:03:25] com.pokeemu.client.Client:? - LWJGL Natives location: C:\Users\brandon\Downloads\PokeMMO-Client-PTS-8552\./lib/native/windows [INFO 2017-04-01 16:03:25] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 6/455 MB [INFO 2017-04-01 16:03:25] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 6/130 MB [INFO 2017-04-01 16:03:25] com.pokeemu.client.null.K.oOOO:? - OS name Windows 8.1 [INFO 2017-04-01 16:03:25] com.pokeemu.client.null.K.oOOO:? - OS version 6.3 [INFO 2017-04-01 16:03:25] com.pokeemu.client.null.K.oOOO:? - OpenGL vendor Intel [INFO 2017-04-01 16:03:25] com.pokeemu.client.null.K.oOOO:? - OpenGL renderer Intel(R) HD Graphics 4600 [INFO 2017-04-01 16:03:25] com.pokeemu.client.null.K.oOOO:? - OpenGL version 4.3.0 - Build 20.19.15.4549 [INFO 2017-04-01 16:03:25] com.pokeemu.client.null.K.oOOO:? - OpenGL extensions GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters [INFO 2017-04-01 16:03:25] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_de.xml [INFO 2017-04-01 16:03:25] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_en.xml [INFO 2017-04-01 16:03:25] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_es.xml [INFO 2017-04-01 16:03:25] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_fr.xml [INFO 2017-04-01 16:03:25] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_it.xml [INFO 2017-04-01 16:03:25] com.pokeemu.client.return.A.C:? - Loading possible string container: strings_ko.xml [INFO 2017-04-01 16:03:25] com.pokeemu.client.return.A.B:? - Populating primary string container: en [INFO 2017-04-01 16:03:26] com.pokeemu.client.null.K.B.oOOO:? - LWJGL version 2.9.3 [INFO 2017-04-01 16:03:26] com.pokeemu.client.null.K.B.oOOO:? - Shader ARB Support: true [INFO 2017-04-01 16:03:26] com.pokeemu.client.null.K.B.oOOO:? - MSAA Max Samples Support: 8 [INFO 2017-04-01 16:03:26] com.pokeemu.A.void.B:? - Loaded GBA ROM BPRE v1.0 [INFO 2017-04-01 16:03:26] com.pokeemu.A.void.O0OO.E.o0OO:? - Loaded DS ROM POKEMON W (IRAO) [INFO 2017-04-01 16:03:27] com.pokeemu.client.return.A.B:? - Populating primary string container: en [INFO 2017-04-01 16:03:30] com.pokeemu.client.null.J.A:? - Loaded addons in 2302 milliseconds [INFO 2017-04-01 16:03:32] com.pokeemu.client.I.A.A:? - Synthesizer loaded 9 out of 9 instruments from 2 #1159 soundbank [ERROR 2017-04-01 16:05:02] com.pokeemu.client.Client:? - Fatal render error. java.lang.NullPointerException at com.pokeemu.client.null.O0OO.OoOO.C.O.J.<init>(Unknown Source) at com.pokeemu.client.null.O0OO.OoOO.O0oO$10.run(Unknown Source) at de.matthiasmann.twl.utils.CallbackSupport.fireCallbacks(CallbackSupport.java:153) at de.matthiasmann.twl.model.SimpleButtonModel.fireActionCallback(SimpleButtonModel.java:124) at de.matthiasmann.twl.model.SimpleButtonModel.buttonAction(SimpleButtonModel.java:108) at de.matthiasmann.twl.model.SimpleButtonModel.setPressed(SimpleButtonModel.java:81) at de.matthiasmann.twl.Button.handleEvent(Button.java:285) at de.matthiasmann.twl.GUI.sendMouseEvent(GUI.java:1059) at de.matthiasmann.twl.GUI.handleMouse(GUI.java:837) at com.pokeemu.client.D.OoOO.E.touchUp(Unknown Source) at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:332) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:217) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) It Says I dont have the Required Rom. BUT I DO. Its a Fire Red Rom, the SAME ONE. I always used and IT IS extracted... Im stumped. It wont let me transport back to Unova. Help?
  9. im having this same issue,Except it has happend when trying to transport to Kanto. It says i dont have the rom (i do) and when i try to go back it gives me a fatal render error message....
  10. I think this is more of just not implemented yet rather than a bug. One of the many things. Hope it goes online sometime soon aswell.
  11. Crashes when you try to battle a trainer. Opens battle then crashes. Open back up and battle continues. Happened on Route 7 and Route 18. Have not tried farther.
  12. Bit confuced. When the final product is released will we be able to use mains we used in 1&3 generations. or will we be stuck with this new account? Also if so can we transfer coins (ive been saving to breed for awhile now) Also will we be keep the pokes we made?
  13. Will they be available in the future? So far im seeing not many glitches, none that arnt known. Damn good for only 1st PTS
  14. Damn good job on this.

    Ofc id rather itd be Sinnoh. But hell I still gen gen 4 Pokes. Thank you.

    1. GiratinaXTrainer

      GiratinaXTrainer

      Where do we report issues? Gen IV starters dont open.

    2. GiratinaXTrainer
  15. I need the PTS client.... But i dunno where to download it. So is my fault.
  16. To KYU. What is needed to do this on Windows? im running a White Rom and a Fire red rom. it wont let me acess PTS.
  17. Do you just add the Black rom to the client, and delete HS, and Emerald roms? to try it
  18. I mean lol. Its not Sinnoh. :( but its new content and I get my Garchomp. :)
  19. The bridge is entirely different. Its about as different as the Cycling Bridge in Gen 4 is to the gen 5 bridge. The Bidoof is a Gen 4 Pokemon.. This confirms Gen 4 Pokemon or atleast some are being implemented. Defog is from Gen 4. And most importantly the characters and graphics are just a bit different in Gen 5, so much so that if they go that route they will probably need to remake their hats. and probably have to Have two variations. Due to the fact that they are already using SoulSilver roms the hats and clothing would not need to be redone in Platinum. I suppose they could write over the B/W Character with the one from MMO. But would be weird.
  20. Easter is coming....... Lets hope theyve either forgot about Easter or are going to do some special event as a side release.
  21. Its obvious they are struggling. I still dont understand why they cant tell us which gen itll be. Bidoof is a Gen 4 Poke, so that gives hope.
  22. It is not a "IF" we get Gen IV or IV/and5 Pokemon its a when. What point would there be in just adding the region?
  23. After doing some research I dont know why we were teased. There isnt a significant amount of legendaries yet, which they have said in the past that after there is well get a new region as they are natural progression. I wonder if theyve changed their minds.
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