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  1. FNTCZ

    [Unofficial] Future Update Changes

    First dungeons were supposed to be released a month ago and not a word has been said about it since...
  2. FNTCZ

    [PSLX] Betting Thread

    I take me.
  3. FNTCZ

    OU Viability Rankings

    This may be controversial but hear me out. Reuni to go down from S rank. (To A+/A) Unlike the other two S rank mons that can deal with their main counters and still sweep, hydreigon with taunt deals with chansey/blissey and with sp/focusblast 0hkos ttar, conkel deals with everything with its amazing coverage. on the other hand the only reuni set thats ever sweeping is calm mind recover that gets stopped cold by the super common milotic/mantine and still has a lot more offensive checks. ofcourse it can run toxic on a more supportive set but then it wont be threatening with a sweep. Now this has always been the case and everyone agreed reuni was S tier. what changed then? the top tier ou rock-paper-scissor game broke. if you think about the three S tier mons "Balanced" each other out: Reuni beat conkel, conkel beat hydreig and hydreig beat reuni. now with the newest addition of flame orb this is no longer the case since reuni gets outsped and 2hkod byt guts boosted facades, thus losing one of its main attractives, being a surefire conkel counter. There is no doubt that it's still a very good mon and a metagame-defining threat but right now i'd place its power on a volcarona-ish level.
  4. Picking DPP over SMOU is like being a tech company looking to migrate their operating system and choosing Vista over Windows 10....
  5. Imo for blissey calm > bold. if u want physical bulk you can use chansey instead.
  6. Damn.. that's an ALPHA if i ever seen one
  7. FNTCZ

    [PSL X] Player Registration

    Oh shieet finally!! Let's fucking go IGN: iJulianFNT Timezone: NYT Fluff: lo. Preferred Tiers: OU, Dubs, USUM, LC, UU(If u gib comps), NU(If u gib comps), triples, heck.. I like and can play every tier. (Except DPP lul) Most Preferred Manager: Rys, LifeStyle, Mae Least Preferred Manager: pachima. fuck pachima.
  8. FNTCZ

    OU Viability Thread

  9. Hell yeah. SMOU Let´s go
  10. FNTCZ

    PvP Time Limit Tiebreaker Feedback

    Doubles bro. rip the "tier"
  11. FNTCZ

    [OU Discussion] Conkeldurr

    It´s like running calm mind on an otherwise supportive blissey set to beat togekiss.. not really ideal Also to some people up in the thread.. bulk up flame orb conkel is trash lmao. its real problematic set is 4 attacks flame orb (Facade) to which my two cents go for something to indeed be done about it.
  12. FNTCZ

    PvP Time Limit Tiebreaker Feedback

    Let that sink in for a moment. If anything id applay the current rules to ALL rounds of CCs except maybe semis and finals.
  13. FNTCZ

    [OU Discussion] Conkeldurr

    Mence doesnt 0hko the 228 spdef conk tho, and gets ko'd back. but ye, still agree with you. and regarding dnite ye, conk does pretty bad vs rain, I think that's agreed upon. my main issue with conk is definitelly how bad of a spot it puts offensive teams in (LF the latis)
  14. FNTCZ

    [OU Discussion] Conkeldurr

    No, most calcs are either 228 spdef (lefties bulk up set) OR 252 hp (Flame orb set). There is not a single calc with 252hp/228spdef. I just used the one that was most likely to be facing said offensive threat. Psychic starmie is bad in offensive teams because of the blobs, thats why you run psyshock + pump 252 SpA Life Orb Starmie Hydro Pump vs. 4 HP / 228 SpD Conkeldurr: 109-129 (60.2 - 71.2%) -- guaranteed 2HKO which still deal nothing. "Pressure it hard enough" is not argument because it losses A LOT of momentum, same with overheat unless specs. Through the generations hypper offense teams dislike choice locked pokemon because of this very reason too. I personally have mixed feelings about orbed darma and I feel like it fits better on a balance team as breaker than it does on a offensive team compared with its scarf set. either way, recoil + mach punch puts it at ~15% hp add this to the fact that darma is weak to rocks and yeh... gl 252+ SpA Chandelure Overheat vs. 4 HP / 228 SpD Conkeldurr: 139-165 (76.7 - 91.1%) -- guaranteed 2HKO
  15. FNTCZ

    [OU Discussion] Conkeldurr

    I disagree. Stall teams usually run only one special wall (theBlob) and many physical ones, once conk's set is revealed then for sure stall teams will have something to wall it (reuni if not facade, mence/hippo/gliscor if no icepunch, milo/mantine/tenta/starmie if no thunder punch...) On the other hand, offensive teams can deal with conk but it will no matter the circumstances cost them a pokemon and a half, not to talk about momentum loss which is huge for these kind of teams. There is not a single speedy viable pokemon that can 0hko this thing (bar togekiss but even then that mon is more viable on balance than it is on offensive builds), and the ones that come the closest to this are either weak or destroyed by mach punch. 252 SpA Choice Specs Hydreigon Dragon Pulse vs. 4 HP / 228 SpD Conkeldurr: 105-124 (58 - 68.5%) -- guaranteed 2HKO 252+ SpA Choice Specs Hydreigon Dragon Pulse vs. 4 HP / 228 SpD Conkeldurr: 115-136 (63.5 - 75.1%) -- guaranteed 2HKO 252 Atk Sheer Force Darmanitan Flare Blitz vs. 4 HP / 0 Def Conkeldurr: 147-174 (81.2 - 96.1%) -- guaranteed 2HKO 252+ Atk Sheer Force Darmanitan Flare Blitz vs. 4 HP / 0 Def Conkeldurr: 160-190 (88.3 - 104.9%) -- 31.3% chance to OHKO 252 SpA Life Orb Gengar Shadow Ball vs. 4 HP / 228 SpD Conkeldurr: 95-113 (52.4 - 62.4%) -- guaranteed 2HKO after burn damage 252 SpA Life Orb Gengar Sludge Wave vs. 4 HP / 228 SpD Conkeldurr: 110-133 (60.7 - 73.4%) -- guaranteed 2HKO after burn damage 252 SpA Volcarona Fire Blast vs. 4 HP / 228 SpD Conkeldurr: 102-121 (56.3 - 66.8%) -- guaranteed 2HKO after burn damage 252 SpA Life Orb Starmie Psyshock vs. 4 HP / 0 Def Conkeldurr: 156-187 (86.1 - 103.3%) -- 18.8% chance to OHKO after burn damage 252 Atk Gliscor Acrobatics (110 BP) vs. 252 HP / 0 Def Conkeldurr: 158-188 (74.5 - 88.6%) -- guaranteed 2HKO 252 Atk Life Orb Mienshao High Jump Kick vs. 252 HP / 0 Def Conkeldurr: 148-175 (69.8 - 82.5%) -- guaranteed 2HKO 252+ Atk Life Orb Mamoswine Earthquake vs. 252 HP / 0 Def Conkeldurr: 129-152 (60.8 - 71.6%) -- guaranteed 2HKO 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 0 Def Conkeldurr: 136-161 (64.1 - 75.9%) -- guaranteed 2HKO 252 SpA Choice Specs Chandelure Flamethrower vs. 4 HP / 228 SpD Conkeldurr: 132-156 (73.3 - 86.6%) -- guaranteed 2HKO 252+ Atk Life Orb Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Conkeldurr: 135-160 (63.6 - 75.4%) -- guaranteed 2HKO 4 SpA Life Orb Cloyster Hydro Pump vs. 252 HP / 0 SpD Conkeldurr: 101-121 (47.6 - 57%) -- 86.7% chance to 2HKO And well, theres a lot of calcs I know, but my point is that balance and stall deal better with conk that offense does, if you are running an offensive team sure you will kill the mon but it will cost you at least one pokemon and a loss of momentum (cuz after your gengar/whatever dies getting conk to under 20% hp you cant just send any mon to finish it but something that isnt totally destroyed by a last ditch mach punch and then the other guy gets to decide what mon to send in so you end up losing a lot of momentum too)

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