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gameslayer9999

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  1. "he client is not purely java and requires native libraries which are targeted per architecture. " Ah ok well we still do have the native libraries on Arch32 for example and other Linux distros that still support 32bit also the AUR package just uses the script that you guys provide on thew website for the Linux version and packages that with the dependencies needed like java for example. Here is a link to the pkgbuild file I have also made a comment on the lwjgl issue post also. https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=pokemmo Also lwjgl is on the AUR and can be compiled to what ever architecture needed https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=lwjgl
  2. Hi I just wanted to suggest removing the hardcoded "unsupported platform" message and lockout on Linux 32bit as Linux 32bit is still supported and with the latest openjdk/java 17 version on Debian, Arch32, Gentoo ect and runs just fine. On Arch32 for example you can install the Pokemmo package and be ready to play if the message and lockout was gone meaning not much work would be needed to fix this issue.
  3. Hey guys I was going to post this in the suggestion archive but it wouldn't let me, anyways I am asking if you could please port this to arm I would love to be able to play this on my retropie and since it does support controllers tho on the login menu needs to be added this would work great with my other retro games as well as be fun with other friends doing the same thing.
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