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About Jordzi

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  1. This now has 20 upvotes. I know the Devs aren't obligated to respond or anything like that, but it would be nice if you could just say if it will be considered (after Unova) or if there's no chance at all, plz.
  2. Just to add to the OP, here is exactly what I would like to see added (whether this is at all possible I don't know): -The option to allow extra spaces for a certain rank. Currently the format says 3 Exec, 5 Commander. I think it would be nice if we could change that ourselves in the team specific options- to make 4 Execs, 6 Commanders etc. -The option to re-name ranks. This is probably less simple/less likely to happen than the above, but it would be nice if we could make/name our own ranks within the team - Underboss, etc. Those are pretty much the two main things for me. I know there's other team related stuff which people have suggested on here before (like renaming teams or increasing space) but all in all I'd just like to see teams have a bit more flexibility/control over the way their team is set up. Doesn't seem too major, but please let me know if I'm wrong.
  3. Mega hyped for this! Last one was so fun.
  4. Dragonair trainer card. Plz let me keep me this!
  5. Bump, 8 upvotes is a strong enough case for me. Not saying it should be an immediate priority but can any devs let me know if this is possible? It would make life so much easier.
  6. As boss of HERB, I constantly find that the current rank system for teams is pretty restrictive with a) the number of people who can be a certain rank, b) the general lack of rank customisation options available for teams. For example, it would be nice if we could add our own ranks to the team, so that there's something in-between commander and officer, etc. I know you can change privileges so that certain ranks get certain options available, but I think a bit more flexibility and acknowledgement that different teams use different systems would be really helpful. It's not a big deal, and IDK how hard it is to programme on developer's part, but it would make life easier (for me anyway).
  7. *Jordzi XD
  8. Might be an idea to update the OP with the names of people who have spots =].
  9. Haha nah, I run mono water whenever I bother playing MM and sometimes in HERB tournaments; so I have a decent (but not outstanding) idea of how to play it. Like I said I'm happy to be reserve if other people think they are stronger than me, but it would be cool to give it a go. Put me down as a gym leader plz =].
  10. Sign me up! IGN: Jordzi Want water but happy to be a reserve if anyone above wants that instead.
  11. Preach brother.
  12. I'm way more relaxed about IVs than I used to be, so 28+ is usually fine now when I would have dismissed it before, but it does make a difference. You want to give yourself the biggest edge possible to win matches, and if your mon lives a hit with 1 or 2hp because you took the time to make sure you hit 31 in said stats, or does that extra bit of damage to KO where it wouldn't before, then it makes it worth it. Admittedly those circumstances don't come up all that much but it's always nice when it does. It's like PP Maxing, some people just don't want to take any chances.
  13. Dragonite. In every single handheld game ever, Dragonite has been my main guy. From Gen 2 onwards, I used a cheat catridge so that I could get a Dratini starter instead of the normal ones; it wouldn't feel right doing it any other way. The first few series of the anime made me love Dragonite. From the way it was presented all mystical with the lighthouse to the way Drake's Dragonite pulverised Ash's whole team. From a design perspective too I think Dnite looks awesome, don't see the goofy Barney the dinosaur comparison at all. Sadly the anime has changed the way he looks now (trash) but we'll always have the handheld old school Dragonite design.
  14. I feel like secret base decorations really aren't that expensive... That being said, IIRC in the handhelds you could win a statue or trophy of some kind from contests to use in your base, or it might have been a painting? It would be cool if we could implement that.
  15. This is just personal preference but I think bold Milo is absolutely the way to go. Your EV spread is fine but imo she is a physical wall and not a special one - since so many of the best special attackers in the tier (Jolt, Ala, Venusaur) have the ability to set up (calm mind, growth) and also recover any damage Milo can do, even with mirror coat which is pretty ez to spot beforehand. If you can get HP elec then even better, because then she shuts down Gyra so hard. Bold Milo also counters other physical threats like banded Aero, Flygon and Blaiz. She's just much better at walling those mons and killing back with surf. Don't keep her in vs Hera, you will get smacked. Calm nature means that switching into a banded rock slide from aero or eq flygon etc will hurt a lot more. Also I think a lot of the time here once you rest, good players will see sleepytalk coming and switch out to something which can really hurt Milo, rather than wasting their time battering at marvel scale - which again leads to the aforementioned set up and die scenario. As for moveset, recover is the way to go. Not just useful for general purposes but you can also use it to scout sets. For example, letting her take a hit from Slaking or Medicham and insta recover to see if scarf/band etc. It's pretty much impossible to OHKO Milo psychically without prior setup so no risk really. TLDR: Milo has limited special wall capacity. Make the most of her best factors, and go bold nature, or run haze.