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IratePomegranate

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  1. Mega Blastoise's body was very small, so I enlarged it: Mega Charizard X, shaded wings edition: We should probably start sciencing this together with the other one.
  2. Well I did more stuff with the other Latias sprite. Honestly I prefer this one to the other just because of its more dynamic pose. We have enough kneeling moemon already. Also finished this glorified recolour of a Mega Charizard sprite. The wings look a little flat right now but I have no idea how to fix that.
  3. I initially only intended to mess around with Shiftry's colours, but then I got carried away: Does the sash work? I kept going over it again and again and it still doesn't look right to me. Also Kingler:
  4. @Leafjewel Maybe I'm too used to the sprite I have and find the change odd, it's happened before. But anyway, I tried to work on Kingler's hair: ...Emphasis on try. The backsprite's hair is so spiky and bushy I gave up after looking at it for 15 minutes trying to figure out where to start.
  5. @Septentrion Depends on whether we go with building off the normal forms or create new sprites from scratch. The former is easier, but could get difficult with certain megas (Mega Aerodactyl and colour limitations come to mind). @Leafjewel My only issue with Kingler is that the hair looks very flat without a third colour for highlights. Maybe we could mess around with the palette and incorporate one of the armour colours into the hair? Also am I the only one that thinks that our Carvanha/Sharpedo sprites are a bit too brightly coloured to work with dark skin?
  6. I'm fairly sure your version is older. It lacks the lowered sleeve on the front sprite that I remember working on before in the previous thread. Though I just realised my version got the colour of Latias' horn-ear thing wrong. @Leafjewel Looks much better on that side, I adjusted the thumb and built up the sleeves: Also a thing to see whether megas could be based off the normal form's sprite. Need to fix the lapel and wings though.
  7. Holy carp its good to see this back up and running. Always meant to come back but life got in the way and well...the project died and all. I did a few things by myself though. Ignore the shinies, they were just in because I said "eh, that's good enough" and put them in my roms: Tyranitar: Latias: Sharpedo: Also I did a quick sketch a while back of what I thought Metang could look like:
  8. Long haired Kingdra...Queendra? I dunno. If someone who actually knows how to sprite hair can fix my crappy attempt, that'd be great. ...Looking at it now I buggered up a few other things as well, like the fan lines and dress bubbles.
  9. More Metagross stuff. Thickened that arm and tried to create a happy medium between the old and current chest. If people like the bustier version better, we can go with that. Other than that just some changes to things that irked me like the skirt-belt connection and the stocking lines.
  10. I think I'm at the end of my rope with this whole sleeve business. @laGashetaHardcore Messed around with Metagross' lower half.
  11. @GetRekdm8 Dang and I thought I was being smart by having the sleeve fall to her elbow because the arm was in an upright position. @laGashetaHardcore The vine ponytail looks like its in the foreground and cutting into her side underneath her arm. I'd help but much like ZiggyZag I suck at arms.
  12. Regretting not checking the thread before, would've saved a lot of time not having to remove all the jpg artifacts myself. Anyway I did a few edits to Latias, mostly just some more shading: The backsprite sleeve is bugging me a lot, will probably go over it again. EDIT: Just noticed I put the dark red on the wrong side when trying to smooth out the wings, not sure what I was thinking there. Tried fixing that sleeve:
  13. @laGashetaHardcore I put Carvahna on a diet, not sure whether to remove the bust or not. Also tried shading Sharpedo's stockings (but didn't wuss out this time :D) and intensified the blues because when compared to Carvahna she looked incredibly dull.
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