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Kyu

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Everything posted by Kyu

  1. In case anyone missed it, we were made aware of a few bugs earlier today: Wither times aren't functioning properly and are killing plants immediately instead of decrementing yield every tick. This meant most plants would rot away after 4-6h of completed growth instead of the intended length. On death, if a plant rotted away entirely, there's no message to handle it and it falls back to the flood indicator, giving misleading feedback on how the plant dies. We'll have these resolved and pushed to Live within the next day. Thanks for your patience.
  2. We're aware of a potential bug with berry death's messages on login after extended offline times. As far as we know, these berries are still dying due to dryness, but are showing an incorrect message indicating flooding. We'll be looking into it more within the next day or two.
  3. Seeds are automatically added to your bag after a battle at a very small chance. They will be added to the Pickup ability in the next gameserver update at a higher rate. The current very rare drops are more of a stopgap to create the initial seeds required to kickstart the system and will be removed later on. This update was silently deployed earlier today. Berries planted after (roughly) 11PM GMT on 27/03 should reflect these changes.
  4. There'll be another set of buffs within the next day or so, primarily to address sustainability of Tier 2 seeds, increase total yields of all species, and reduce growth time for very high tiered berries. These won't be applied retroactively, so you'll have misleading results on plants created before these changes. Within the next few days we'll also be providing (rough) in-game information on the amount of water a plant requires and the amount of time a plant takes to grow completely. The tooltips are currently ambiguous. 'Very' can mean a combination of 'Plain' and 'Very' seeds, double 'Plain' seeds, or double 'Very' seeds. This occurs automatically while battling after defeating an enemy in Hoenn's grasslands. Neither flooding nor dryness are an immediate fail state; We have a tolerance for neglect where it has to be an extended period of time before yield is reduced (until 0, where it immediately dies).
  5. nah ignore munya will be in next update
  6. I'm not convinced on the current yields either due to the amount of berries we pruned and the general underestimations of the first release. But right now I don't have metrics in order to see how many players are participating in this continuously. When I have a better grasp on the population who farm berries, I'll be able to better address yields. Until then, I'm estimating based on a set population who are both good at time management and know everything about farming. Get your secretaries to set up your battles in a week.
  7. I'm well aware of both the difficulty of balancing it properlly and the importance of getting it right. That's why things are being buffed to 3x their original rates a day after it's deployed (which is already reloaded on Live). The idea that people will be forced to grow anything is misleading though. Those two scenarios rely on things moving so quickly that people stop growing in the first place, and we can respond faster than this would happen provided we're paying attention. More likely scenarios are that some cunning people will corner the market and inflate/deflate consumables with massive amounts of farming or that teams will keep items within themselves while profiteers exploit lone wolves. My macroeconomics prediction skills aren't that great though. It'll be a while any of us see the entire picture of what will occur. The prices for GTL berries are exactly what I'd expect a day after I've upheaved the mechanic which gives you the item and when nobody understands how to play it. I'll care more in a week after I've analyzed berry/seed counts.
  8. We won't be doing automatic sprinklers; This would defeat the purpose of watering. There were issues with some species which caused them to be too high maintenance, which should be resolved on Live now. If you feel like the current levels are still too unfair, feel free to complain to me via PMs or in General Discussion.
  9. "Longer time to grow berries" only applies to the previously 8h species, which are now 10h. I wouldn't call it fine-tuned watering for higher tier berries either; They require about half of the lower tiers because of how long they take to grow in the first place (typically a few days, but with 2-3x yields of a low-tier plant). The latter is correct but only a few species had strict timings on when you could pick them up (a few non-important Contest berries iirc). Then you can abstain from the system and buy berries off the GTL for instant gratification once it gets going. I don't have any interest in keeping you all independent of each other by replacing economics with stopgap NPCs. If you don't want to play it, that's fine; I'm not trying to appeal to everyone with the berry system.
  10. Sorry, I'll clarify; I reduced the water requirements for several species and increased their overall growth times and increased intervals between death stages so that it's less maintenance but slightly more waiting. Typically we shouldn't be asking you to water more than once per 8-10 hours, and that's only with the highest maintenance species.
  11. We're working on additional info in-game to give players an idea of the water / time required for each species. We already deployed an update to fix flavors not showing up which should give you an idea how to turn your Plain seeds into 'Very' seeds. Berries will be nudged towards higher yields in the next update. Yields for each plant will now typically vary between 3-10 depending on the species. I preferred giving the seeds away for free via drops in Hoenn over forcing people to buy-in. (There are currently a few thousand of each in the world right now. Whether someone wants to sell them is apparently another matter.) There were some issues with lower tiers which had them unreasonably strict in terms of their times. There are two timers in terms of Berries; One which determines growth time, then one which determines death time after their growth is complete. Some berries' species required precision to the hour as to when to harvest them, which was a bad idea in hindsight. I've gone through and increased both the total time for some low-tier species to grow and given more lenient death timers on them. These latter two points were addressed above. If there are any other concerns please feel free to reply. Thanks
  12. Most berries will be given a larger range of yields during the next patch. Yields for each species are different, but typically the longer the plant takes to grow the more you'll get out of it, within a range of 3-10 per plant. As a note, yield is reduced depending on how well you maintain your plant. If it's left dry too long or if you flood it too often, yield will reduce until it dies. We've also already deployed a client update which fixed berries' tooltips to display the seeds which are required.
  13. Kyu

    So I'm just wondering

    You can use your tears to water your plants.
  14. Features Character Appearances New overworld sprites. New item colors. In-game purchasable items can now be found across both regions. Angry/Calm eye styles are now unlocked automatically. Old base character appearances have been reset. Players will be able to set new character apperances on their first login after this update. Farming Berries can now be grown in Loamy Soil around Hoenn by using Seeds. Seeds are extracted from Berries using Harvesting Tools purchasable from the Flower Shop. Seeds may drop periodically in some Hoenn areas. Plant 2-3 seeds in soil to get a berry plant. Water your plants or they'll die. Don't water them too much or they'll drown. Some plants require more water than others. Berries obtained from Saffron's Berry Merchant have been marked as Untradeable. If a player owned more than 15 of any Berry species purchased from Saffron's Berry Mart, their count has been reduced to 15 and their money has been refunded. Gift Shop Donator Status is now a tradeable item. Dyes may now be purchased in the Gift Shop. These items can be used to modify existing items' colors. Hordes Hordes now occur in Kanto. PVP General Matchmaking is now Single Battle OU only. Matchmaking requires 8 badges (in your current region) for both Unranked/Ranked. Tournament Mode Double Battles now start with extra time on the clock. Added Show stats at lv 50 toggle option. Added PvP HUD UI. Matchmaking signups can now occur anywhere. Added PvP Mystery Box. Purchasable in the Battle Frontier. Unranked On winning, Unranked matchmaking now gives a Battle Point reward. (500+(50 per 100MMR>500)) Unranked matches have a 60 minute time limit on total match time. Other match formats (Ranked, Tournaments, Duels) do not have this restriction. Ranked Ranked matchmaking now occurs three times per day, at 5:30PM, 10:30PM, and 1:30AM UTC. Ranked matchmaking queues last for 1 hour. On winning, Ranked matchmaking now gives a Battle Point reward and grants MMR. (2500+(250 per 100MMR>500)) MMR is compressed every month, drawing every player back to 500 by a relative amount. Ranked matchmaking has a fee of 1000BP to enter. Automated Tournaments Added Automated Tournaments framework. PokeMMO's Staff-run events now use automated systems in-game to handle sign-ups, matches, and rulesets. Tournament signups occur 30 minutes prior to the main event and scale automatically depending on signup count. Battle Replays Tournament matches can now be replayed at any time in the Tournaments window. UI Added Advanced Search to GTL Item listings. Added Medicine/Battle items pockets for Bag Added 'preferred channel' to Channel Selection dialogue. PC Boxes can now be renamed. Bags now have subcategories for their items. Other Secret Base deco item limit is now 24. Balancing Storyline Gifts now have static IVs and Neutral natures. Daycares now cost $1000/level. Increased prevalence of certain items (primarily move tutors' requirements.) Pickup is no longer prevented if the lead party member's held item slot is occupied. Bug Fixes Server Fixed various issues with Kanto scripting: If a gym leader is defeated, undefeated subordinates will no longer try to fight you. Fixed an issue where the SS Anne entrance NPC would not respond if directly talking to them, after completing island scripts. Fixed some Rocket NPCs in the top level of Lavender Tower never leaving. Professor now gives Dex status scripts instead of missing script errors. (National Dex scripts are still skipped.) Added Daisy grooming Can only occur once per day, +75 happiness. Various sound engine accuracy improvements. Various UI updates/fixes. Added Kanto/Hoenn move deleters. Added Secret Base Plant Store. Fixed issues with Back Slot items rendering incorrectly during North/East/West character positions. Fixed Thunder Wave being able to paralyze targets with Lightningrod. Also fixes the Burn equivalent. Fixed an issue where Waterfall would not be boosted by the Torrent ability. Fixed an issue where, in Tournament Mode, if a weather animation played, the battle timer would count down during the animation. Fixed an issue where the GTL's advanced filter for egg type only checked certain egg types. Fixed issues with overflowing mail which caused it to break. Fixed an issue where Flinch turns would not reset the Protect counter. Fixed an issue where GTL purchases/listings would not reset idle time. Fixed an issue where online time could age players by approx. 40 years. Fixed an issue where, if Choice Band was stolen using a 'choice' skill, e.g. Thief, it would lock the choice to that skill instead of the subsequent skill. Removed Metronome's ability to call Assist, Counter, Covet, Destiny Bond, Detect, Endure, Focus, Punch, Follow Me, Helping Hand, Mimic, Mirror Coat, Protect, Sketch, Sleep, Talk, Snatch, Struggle, Thief, Trick, Transform, Nature Power, or Mirror Move. Fixed an issue where Wonder Guard could prevent Confusion damage. Fixed an issue where Drain moves would not restore health of the caster if the target was a Substitute. Fixed an issue where Rough Skin damage was modified by the caster's status ailments. Fixed an issue where Struggle would be affected by Evasion/Accuracy stages. Fixed 'Mart Close'-type scripts. Fixed ability to purchase from GTL while in-battle. Fixed an issue where players would be considered 'Busy' after interacting with the PC but before moving. Client Fixed an issue where player menus would go off screen if right clicking on the player name in the chat frame. Fixed an issue where the hotkey selection menu in the Bag would only show 1-6 if the player had 7-8-9 enabled. Fixed an issue where characters with very long names would clip with the character's headshot in the right click menu of the overworld. Fixed an issue where mail would blink forever if unread. Added GTL hotkey. Fixed an issue where items' tooltips would not disappear when the bag was closed by hotkey. ESC now brings up the Exit menu. Fixed item count shown in Shop GUI Fixed an issue where some text would become corrupted after the theme was reloaded while in battle. Fixed mail sound/message notifications. Fixed an issue where the client size window would not save on exit. Fixed ambiguous text for 'Others' in auto-decline settings. Added Cries to faint/evolution/follower spawn animations. Fixed various issues with rendering character customization previews. Fixed an issue with client-side stat calculation with Wonder Guard. Fixed an issue where battle HP % wouldn't change color. Fixed dex numbers for Eggs. Fixed nonsensical dates in the Summary window. Fixed certain menus being too big when using the Dark theme. Fixed an issue where, in the dex, move lists' rows would become too short if the move lists' entry count was small. Fixed 'It would have no effect' dialogue when using Rare Candy on a lv. 100 target. Added Ctrl+Click for Breeding window. Fixed Evolution window size. Added 'Logout' menu option. Fixed an issue where, if spectating a battle, the Whisper window could reposition behind the battle frame. Fixed an issue where the UI for the Battle Factory would not easily show what is/isn't pickable. Fixed an issue where wild encounter chances shown in the dex wouldn't accurately display the chance in some cases. Fixed rendering issues with NDS-style battle pads. Other This patch includes an updated Terms of Service that players will need to accept on login. This revision of the Terms of Service is primarily to address license requirements for redistribution of the PokeMMO client but also clarifies common misconceptions in the Code of Conduct and includes general wording changes for clarification purposes. The entirety of the Terms of Service may be found at https://pokemmo.eu/tos Removed legacy berry mart. Mystery Boxes are now tradeable.
  15. Closing since we're all a bit flamey. The pace of the end-game isn't what I want at the moment. It's not what a lot of other people want either. So we'll working on changing it. It'll take a while, but we have some things in the works and it's a priority for me. You'll see some changes both in this upcoming update and more towards the middle of the year.
  16. Yeah I know. I'm working on it. Sorry it's taking so long.
  17. MMR isn't reset monthly. For showing off, we'll have something later on, but unlikely for this upcoming one.
  18. Kyu

    PvP Update

    Yeah. That's 'Ranked' now. ELO and MMR are synonymous for our usage. Unranked has a hidden MMR, separate from the Ranked MMR. They don't influence each other. We were planning on restricting Ranked PVP behind some character goal (e.g. 'Complete PvE storyline before competing in PvP') but didn't get it done in time for PTS. If smurfing becomes more severe, we can do something like 'Require # of unranked matches before participating in Ranked'. Locking it behind Unranked's MMR just forces bad players out though, and you should still be able to play even if you're bad. Sounds like an oversight on our end due to how it was previously. Some of these changes were only completed yesterday, but we'll have it fixed before it deploys to live.
  19. #TLOP

    1. Arimanius

      Arimanius

      The life of Pi or the life of Pablo, which could it be? xD

  20. Kyu

    update thread

    At the end of the puzzles. p.s. bring an HM slave.
  21. Features Christmas 2015 ROBOT SANTA's broken down, just in time for the holidays. Are you a bad enough dude to save Christmas? The North Pole is a level 50~65 Dungeon accessible from December 24th to December 27th. Speak to Santa in Saffron City to be transported to the North Pole. Global Trade Link The Trade Link is available when interacting with a PC or remotely from the Menu. When accessed remotely, the Trade Link will prevent you from listing things and purchased items will be mailed to you. Listings have a small fee and expire 1 week after a Character has gone inactive. Reconnection Added reconnection support to the client. When an unclean disconnection occurs, characters will continue to exist in the overworld for a short period of time. If a player reconnects during that time period, they will be able to continue immediately where they left off. UI Various UI updates / fixes Added default-dark theme Mail has been merged with the PC Added evolution trees to Dex pages Added day/night icons to top-left HUD widget Added Friends/Teammates exceptions for Auto-Decline settings ModsAdd Cry mod support /cries/X.wav will be loaded as cry mods Only supports wavs Included in dump util Bug Fixes Fixed species not rendering behind substitute after swapping Fixed species not rendering behind substitute for the caster Fixed PP Up / Max being usable on Sketch Fixed Mailed species not updating Dex data Fixed players being able to trade before obtaining their scripted starter Fixed mail HP display for party members Fixed shadows rendering under some invisible NPCs Fixed Nidorina/Nidoqueen egg groups Fixed various underleveled evolutions occurring in the wild Fixed keyboard/controller interaction with the Baton Pass switching UI Fixed Evolution screen closing prematurely Fixed "Give" on Leppa Berry acting as-if "Use" was selected Fixed Beat-up damage calculations Fixed Cotton Spore only hitting one target in multi-battles Fixed various render scaling issues with move learn / evolution animations Fixed an issue where if someone witha very long name mails you with a very long title, the delete button would not be rendered in the correct place. Fixed Master Ball being usable in Trainer battles Fixed various issues with Bide Fixed issue with 'Can't KO' skills not counting as damage Added 'cannot miss' to damage Fixed minor broadcast issues Improved handling of missing file errors on client startup Fixed NPCs broadcasting 'Awaiting other players' actions' Fixed incorrect handling of wav compression in monster cries Fixed duplicate volume modification for cries Other MAKEOVER KIT / NAME CHANGE TICKET are now tradeable items Players can't whisper other players that they've blocked Trade chat is now a channel-targeted broadcast. Global chat has been removed.
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