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Kyu

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Posts posted by Kyu

  1. On 7/15/2023 at 8:10 AM, gbwead said:

    Excuse me, but why is there a SPACE before the COLON, but not after? That's gross.

    you want to know what's really gross? ipboard trying to sell me $40 themes through a marketplace integration every time I click "CSS settings" in the forums acp because some megamind decided "hey we don't need to develop basic moderation tools. if someone needs to filter emails by a regex pattern they can just write their own plugin or pay some guy $10 for some fragile garbage which will break in the next major version and never work again"

     

    you're welcome btw

  2. 28 minutes ago, Patrouski2 said:

    How Long Will the pts Last?

    It'll be online for about 2 days. We don't have a strict schedule for it and we'll announce it on Discord/etc. when it's available.

     

    28 minutes ago, Patrouski2 said:

    If its just the weekend, will there be multiple PTS's?

    We're only planning on one right now.

     

    28 minutes ago, Patrouski2 said:

    How Much Of The Story Will Be Available To Test? Will Any parts of the map/region be blocked off?

    The storyline is available up to Johto's champion. Optional/post-game areas won't be available.

     

    28 minutes ago, Patrouski2 said:

    Will XX be implemented?

    You can expect most canonical features, including Headbutt/Apricorns, to be implemented in either the main server's release or shortly after. But this PTS is focused on storyline testing, so you won't see them yet.

  3. 5 minutes ago, awkways said:

    Do you intend on doing yearly anniversary events - specifically in July/August? If so, why those months? IIRC last year around this time you replied to a post of mine saying the actual anniversary for PokeMMO is the first week of April

    No, we'd prefer to set the expectation of anniversary events in the mid-year, usually targeting June. For this one, HGSS got in the way, so it wasn't really feasible to target that month this time.

     

    In terms of why June instead of April, it's mostly to prevent burnout. Events are really draining to develop back to back, so we try to encourage people to take time off in the spring by limiting the development targets for the quarter.

  4. 3 hours ago, Combee said:

    Hi! I have a question regarding multiple accounts, it's known that you can play on multiple devices but I was wondering if this comes with limitations or restrictions and I'd like to know if it has any effects on:

     

    - PvP

    - Events

    - Shiny rate

    The rules for multi-boxing are intentionally vague because how much discretion GMs give depends on the activity. The question asked when we enforce these rules is "Is this player making the game worse by using multiple accounts?"

     

    In general:

    • Players in staff-run events are forbade from multi-accounting and will be disqualified if found.
    • Players in staff-run PvP are forbade from multi-accounting or account sharing and are disqualified, and potentially tempbanned, if found.
    • Players in PvE coop events aren't forbade from multi-accounting at this time, but may be automatically disqualified from rewards depending on the type of event.
    • Players in automated matchmaking PvP aren't forbade from entering the matchmaking pool with multiple accounts. Accounts which play the same other accounts multiple times are restricted from receiving rewards over time, or may not be matched together at all.
    • Players who are shiny hunting on a few accounts are probably going to be ignored, but if you're doing it across 5+, we'll probably just terminate all of your accounts. If you're asking whether there is a passive nerf to their rates, the answer is no. We'd rather just close your account entirely.

    But, all of this depends on if we believe that you're playing legitimately and not impacting the game too severely. For example;

    • Using automation software to control multiple characters simultaneously, or multiple virtual machines, will get them all closed no matter how many you're playing; and
    • If you're being obnoxious and registering a bunch of characters to inflate the chances of fighting your own characters in matchmaking, we'll also terminate all of them.
  5. 7 hours ago, Andr3a281093 said:

    As this is a PokeMMO forum I suppose that most of you have been playing, or at least know Nintendo Wii
    I've recovered the console 2 years ago because of Mario Kart Wii (until Nintendo Switch, and apart from Duck Hunt, the only one home console Nintendo game that I've been playing seriously in years), and after that I've downloaded a sort of custom DLC (officially mod, but for me this adjective is reductive so far) which is called CTGP Revolution, which allows to play almost all of the Mario Kart tracks until the 3DS episode, on MKWii, and even online
    The insane thing about this, apart from the features such as tracks, online, etc, is that you can install that even without modifying the console
    As it's so easy to install unofficial games, mods, fanmade dlc, and so on without a problem, have you ever thought, even because of the generations featured in PokeMMO which are not so requiring, to make the game compatible with the Nintendo Wii?
    My Nintendo Wii is modded, and I could use it for handeld games until the GBA, and Nintendo DS (despite the fact these last ones are less fluid)
    Of course this can be done after the next huge update with Johto, because it'll take time to do this, but I think that it's definitely doable for your dev team 🙂
     In the last few months I could play PokeMMO on my netbook with 2GB of ram, and CPU single core, which cannot make work basically anything
    I think you can consider this 😉

    Sorry, but PowerPC support is not within the scope of this project. The support matrix for our underlying desktop-client libraries is limited to:
     

    Spoiler

    Linux x64, arm64 (ARMv8/AArch64), arm32 (ARMv7/armhf)
    macOS x64, arm64 (M1)
    Windows x86, x64, arm64

  6. 3 hours ago, Poufilou said:

    Allow us to reconnect into the event pls... Right now it kicks you out if you disconnect / get AFK, with no rewards too. This is just a terrible mechanic in an event where players have to pray nothing happen to their connexion during long runs. 

    The issue where fully disconnecting left players with no rewards was a bug and has been resolved.

     

    I'm not sure what you're meaning with disconnecting / reconnecting. Players can reconnect into the event if they re-log within a few minutes.

  7. 5 hours ago, Filipi said:

    how can i get gracidea?

    6 hours ago, AdouSaga said:

    How to Obtain Gracidea?

    When Shaymin is captured, the dead flowers from the Alphas are converted into Gracidea. They can be planted like berries to multiply them. There's also an NPC in Floaroma Town which will give you one if you have Shaymin in your party.

     

    7 hours ago, razimove said:

    How to obtain the plants for IVs and nature?

    At the moment, nature herbs are obtained randomly from Gracidea plants when they're harvested. We plan on making them easier to plant later when they're more relevant, but right now the items are only usable on Shaymin/Unown.

     

    7 hours ago, DragoTamer said:

    does nature herb roll nature or let you select a nature?

    There's an herb specific to each nature.

     

    5 hours ago, xLari said:

    How many tablets appear in a row? And why sometimes the ball didn't show up, even if there is one?

    There's 3 every 20 minutes, and you can get a small amount from the coop instance if you defeat enough Nians.

     

    The tablets share cooldowns across all regions so that players who only have one region unlocked can still get them. I'd guess you're switching regions after claiming them all, and that's why they're not showing up.

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