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Kyu

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Posts posted by Kyu

  1. Quote

    >at no point did he buy any Pokemon or item with real money. The reason why I'm making the post and not him is because he isn't familiar with websites like these. 

     

    Your friend was banned because he bought $10M gold from an RMT vendor on February 5th (he promptly spent it on 2 comps and a bunch of Mysterious Balls from the Christmas event). I guess, technically, that's not an item

     

    Don't buy gold and you won't have any problems 👍

  2. 8 hours ago, Doctor said:

    Just to clarify a bit more, Kyu, do shiny charm/donator buffs affect Mysterious Balls or those override any shiny odds modifiers and only apply their own? Thanks for the response 🙂

    Mysterious Balls are also affected by shiny charm / donor status modifiers. They function as a base rate override

    The system is structured as:

    -> Pick a base rate. This can be 1/24,000 (current global rate) or ball rate (1/8,000, 1/4,000, or 1/2,500)

    -> Multiply by donor status rate (0.9 if active, or 1.0 if not)
    -> Multiply by shiny charm rate (0.9 if active, or 1.0 if not)

     

    Which means that you get theoretical maximum odds as:
    -> 1/19,440 for global rate

    -> 1/6,480 for Mysterious Poke Ball rates

    -> 1/3,240 for Mysterious Great/Premier Ball rates

    -> 1/2,025 for Mysterious Ultra Ball rates

  3. 44 minutes ago, Totila said:

    I was wondering about Shiny Rates. I've just watched a video where people made the math and decided that a 20% increase in shiny rate equals to 1/24k encounters averagely instead of 1/30k. That takes the 30k encounter and removes 20% of its value, decreasing it to 24k, which gives the new rate: 1/24k

     

    However, this doesn't sound right to me. A 20% increase in rate means that the old rate should be multiplied by 120% (100% being the old value + 20% being the boost from the event). That would result in 1/25k rate, not 1/24k.

    The holiday charm isn't actually a modifier, it's just a base rate override. It sets the base rate for any non-Mysterious Ball encounters to 1/24,000 (30,000 * 20% = 6,000).

     

    44 minutes ago, Totila said:

    Another question would be about combining shiny rate boosts. Are they additive like people are saying? So if I get another shiny rate boost on top of the 20% from the event, let's say another 20%, I just add them up (resulting in 40%)? Or are they multiplicative? In this case they must first be turned into the rate of not finding a shiny, multiply them, and remove this value from 100% to find the new rate (in this case 36%)?


    Charms and active donor status apply their rate adjustments as multiplicative modifiers, such that you have your base rate multiplied by a negative value, like 1/(24000 * 0.9 * 0.9). This means that the maximum theoretical rate is 1/19440 for normal encounters (which is rolled for each monster encountered)

  4. Players affected by client tampering closures (and temporary bans) are running software which interferes with the game client. Most of the time this is autoclickers/macroing software. Sometimes it's because they're using a "multi-game" app which allows them to run multiple clients on the same device.

     

    You can visit https://pokemmo.com/tampering for more information. Players are instructed to uninstall the software, and provided it's their first offence, will have their tempbans removed.

     

     

    6 hours ago, Goku said:

    I had a discussion with them last night. They're aware and obviously working on it. Just have some patience with them.

    After you filed your ticket and were instructed to remove your macro software, you stopped being kicked for tampering. This was not an error.

     

    5 hours ago, AlteredMind said:

    I'm aware of how it's supposed to work but to clarify it simply isn't working correctly. It hasn't been giving me the option to reconnect to my session in progress it was booting me to character select and then when I immediately log back in I'm already at the pokecenter. 

     

    Thanks for being understanding and you hit the nail on the head, good open communication goes a long way. I have over 4k hours in Guild Wars 2 and when there's an issue they let their players know that they're aware of the problem and that they're actively fixing it with an estimated timeframe. There's been nothing of the sort. 

     

    You haven't been banned, but you may want to visit the above support article before you are.

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